Commit Graph

333 Commits

Author SHA1 Message Date
Jeff Ames
163c1026d1 Fix some compiler warnings. Minor formatting cleanup. 2009-02-13 02:52:08 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
Dr Scofield
9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
idb
3fe966d6b3 An initial implementation of llMinEventDelay in XEngine.
Not implemented yet in DotNetEngine.
Fixes Mantis #2830
2008-12-21 19:04:06 +00:00
idb
7ae9ec217d Implementation of the llDetectedTouch* functions 2008-12-05 16:48:47 +00:00
idb
e56f918b17 Mantis #2350
Move the DotNetEngine Unloading script debug message
2008-12-05 12:30:50 +00:00
Melanie Thielker
1952a67ceb Comment the ScriptSponsor and restore the indefinite lifetime for
scripts until that can be better debugged
2008-11-29 07:10:00 +00:00
Tedd Hansen
e6ddb5de7d Attempt to give script objects a proper lease time (DNE and xengine). Relies on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :) 2008-11-26 11:12:57 +00:00
Justin Clarke Casey
915593bfbc * refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
2008-11-21 21:16:42 +00:00
Melanie Thielker
f518ca7feb Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new
libOMV.
2008-11-19 06:25:34 +00:00
Melanie Thielker
3234472d62 Reverting the texture sending patch and the new libOMV. This makes this
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19 06:15:21 +00:00
Melanie Thielker
18b6250f40 Remove perts of jhurliman's AD security patch that had slipped in 2008-11-18 18:14:15 +00:00
Justin Clarke Casey
c25a0ea792 * Update libOMV to r2359. This is necessary for the progressive texture patch
* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
2008-11-17 21:00:34 +00:00
Melanie Thielker
664e8a464e Script region crossing. This has not user functionality, but lays all the
groundwork.
2008-11-09 19:30:40 +00:00
Melanie Thielker
833f5e8bed Refactor IEventReceiver back into IScriptEngine 2008-11-08 02:24:34 +00:00
Melanie Thielker
48c6d052d9 Attachments, attachments, and, did I say attachments?
Too many fixes to list.
2008-11-07 05:48:44 +00:00
Justin Clarke Casey
590cff9956 * Zap the letters that accidentally crept in to the license in EventQueueThreadClass
* (damn, Teravus spotted my plan to slowly change all the licenses in OpenSim letter by letter)
2008-11-05 20:13:53 +00:00
Justin Clarke Casey
03c402842a * Stop a problem in the DotNetEngine event queue thread from immediately bringing down the whole sim, though the sim will need a reboot 2008-11-04 20:43:11 +00:00
Justin Clarke Casey
97d320d7d1 * Practise some defensive programming - gracefully terminate the thread if there is a problm in the world map module rather than bringing down the whole server. 2008-11-04 20:23:18 +00:00
Teravus Ovares
c26d0ebc19 * Added missing dependencies that was causing build to fail in windows. Mono doesn't seem to care. 2008-10-17 01:59:43 +00:00
Homer Horwitz
ae9e38bf3f Fixed (mono-)script handling for SL viewer 1.21:
- Added two missing caps (UpdateScriptAgent, UpdateScriptTask)
- Added one missing EventQueue event (ScriptRunningReply)
- Changed DNE and XEngine to use this new event
As we only use the mono engine anyway, the "Mono" checkbox is set by
default but doesn't have any function.
2008-10-16 21:46:03 +00:00
Justin Clarke Casey
2be8380831 * minor: remove compile warning 2008-10-08 20:02:27 +00:00
Melanie Thielker
4bb9f0f429 Fix friendly errors in DNE as well 2008-10-08 00:04:28 +00:00
Jeff Ames
aab6cdd8b0 Update svn properties, minor formatting cleanup. 2008-10-05 14:15:39 +00:00
Homer Horwitz
649cd16fb4 Fix Mantis #2281: touch events in non-default states in DNE work again. 2008-10-04 22:57:54 +00:00
Charles Krinke
2fdb42aec0 Mantis#2316. Thank you kindly, CMickeyb for a patch that:
Addresses llDie issues. The attached patch catches run time 
exceptions that occur during method invocation (of type 
TargetInvocationException) and exposes the internal exception. 
This makes it possible to pass out the SelfDeleteException. 
Also added handlers in a couple places to make sure that 
exception was being passed out far enough to be handled 
correctly. Tested on DNE.
2008-10-04 19:04:58 +00:00
Melanie Thielker
ab260b5d23 Fix: Mantis#2326: Fix: privilege escalation through attach from ground
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of
attachments while editing. Fix: Attachments being persisted to database on
login. Fix: Attachments being persisted when changed by a script like
invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent
spurious full updates while editing attachments. Several other fixes
2008-10-03 21:44:33 +00:00
Melanie Thielker
cffd73c59f Reintroduces the discovery mechanism to use llRequestSimulatorData("", 128)
Causes the dataserver event to return "OpenSim" when running on OpenSim.
Requires ThreatLevel to be "High" or above to function.
2008-10-03 06:15:23 +00:00
Melanie Thielker
1cf0798863 Plumb in the start parameter in DNE 2008-10-03 05:32:51 +00:00
Homer Horwitz
4e3a3417c7 Mantis #2282.
Thanks tglion for the necessary info to solve an ArgumentOutOfRangeException during region start.
2008-10-02 22:57:07 +00:00
Melanie Thielker
fe06f37e6b Mantis #2293
Same fix for the DNE
2008-09-29 10:35:07 +00:00
Melanie Thielker
c2308d8a7d Add explicit CultureInfo to the script compile thread in DotNetEngine to
ensure that scripts will compile on nonenglish systems
2008-09-28 20:29:56 +00:00
Jeff Ames
0b4415849a Update svn properties. Minor formatting cleanup. Fix a compiler warning. Fix a UUID vs null comparison. 2008-09-28 03:21:11 +00:00
Melanie Thielker
c0b60bb8cf Stop DNE saying "Loading script" when it's actually unloading. 2008-09-27 14:19:03 +00:00
Melanie Thielker
85068dae60 Add friendly error messages to both engines. 2008-09-27 05:31:43 +00:00
Melanie Thielker
b416422349 Kill "Compile successful" message when rezzing prims/wearing attachments
Changes behavior to send on_rez event to prims when rezzed from agent
inventory.
2008-09-26 20:18:31 +00:00
Melanie Thielker
698ecec6f7 Remove another interface that is no longer needed 2008-09-26 18:37:53 +00:00
Melanie Thielker
e5db6a75d0 Finishing the code cleanup in DNE, make llDie work again in DNE.
Add some compile messages from XEngine into DNE as well.
2008-09-26 17:59:36 +00:00
Melanie Thielker
34cfd710ce DNE code cleanups 2008-09-26 17:01:33 +00:00
Melanie Thielker
e8d1235e91 Adds support for the "Running" checkbox and the "Reset" button, as well as
ResetScripts In Selection, Set Script to [not] Running In Selection from
the tools menu. Allows DNE script reset without a full recompile.
2008-09-26 16:37:29 +00:00
Melanie Thielker
6e9d7484d0 Pluggable API module (XEngine style) support for DNE 2008-09-26 16:19:50 +00:00
Melanie Thielker
d8c470343e Compiler Connection! One world, one compiler! 2008-09-26 16:11:53 +00:00
Melanie Thielker
0313a1d439 After the last commit, the old Common assembly was still being loaded.
Removing it made DNE scripts crash. Fixed here.
Now on to converge the compilers.
2008-09-26 15:44:14 +00:00
Melanie Thielker
12a6b7c835 Yay! Common/ is gone! One API is achieved! 2008-09-26 15:34:23 +00:00
Melanie Thielker
24628928c3 Add per-instance date to DNE to avoid serializing stuff 10 times a second.
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26 15:01:03 +00:00
Melanie Thielker
9c26c8c8da And another file 2008-09-26 13:46:46 +00:00
Melanie Thielker
b2d60ef91d Pushing the missing file 2008-09-26 13:41:20 +00:00
Melanie Thielker
824283ca3c Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
2008-09-26 13:16:11 +00:00
Melanie Thielker
c21a8b9969 Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Melanie Thielker
f6650d33cc Fixes an exception that is seen on regions running XEngine, where DNE
tries to stop a script that is not run by it
2008-09-25 14:20:31 +00:00