Commit Graph

13 Commits

Author SHA1 Message Date
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Sean Dague
32ca6b6035 attempt to expire out old dynamic textures, so they don't grow forever. 2008-06-30 18:27:01 +00:00
Sean Dague
eda34a6d3a revert 5134. Changing these bitmaps to 24bit just breaks things, and they never display
on the client.
2008-06-18 14:04:24 +00:00
Sean Dague
7a11f6f1e2 make neb happy. I found where we initialized the dynamic textures to
32bit images and changed them to 24bit images.
2008-06-18 02:35:53 +00:00
Sean Dague
c01ebb281b tweak dynamic texture stuff after the meeting today. This should
now preserve the bulk of the texture attributes, and force on full
bright.  Not tested yet, but shouldn't bother most people.
2008-06-17 23:01:48 +00:00
Justin Clarke Casey
682fc23e32 * minor: Just a few documentation odds and ends 2008-05-18 19:51:58 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Jeff Ames
d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby
25a49ac4de * Spring cleaned a bunch of '//TODO: unused' marked functions. 2008-04-30 23:11:07 +00:00
Adam Frisby
be20f41637 * Cruft removal step #1. Cleaning Modules directory. 2008-04-30 21:43:47 +00:00
Adam Frisby
f5c312bc3c * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00