Melanie Thielker
e8d1235e91
Adds support for the "Running" checkbox and the "Reset" button, as well as
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ResetScripts In Selection, Set Script to [not] Running In Selection from
the tools menu. Allows DNE script reset without a full recompile.
2008-09-26 16:37:29 +00:00
Melanie Thielker
6e9d7484d0
Pluggable API module (XEngine style) support for DNE
2008-09-26 16:19:50 +00:00
Melanie Thielker
d8c470343e
Compiler Connection! One world, one compiler!
2008-09-26 16:11:53 +00:00
Melanie Thielker
0313a1d439
After the last commit, the old Common assembly was still being loaded.
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Removing it made DNE scripts crash. Fixed here.
Now on to converge the compilers.
2008-09-26 15:44:14 +00:00
Melanie Thielker
12a6b7c835
Yay! Common/ is gone! One API is achieved!
2008-09-26 15:34:23 +00:00
Justin Clarke Casey
97323345ee
* minor: remove warnings
2008-09-26 15:28:14 +00:00
Justin Clarke Casey
4b78aa50e6
* Apply http://opensimulator.org/mantis/view.php?id=2274
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* Reapply homer's click action implementation, which accidentally got blatted
* Thanks tyre
2008-09-26 15:18:22 +00:00
Melanie Thielker
24628928c3
Add per-instance date to DNE to avoid serializing stuff 10 times a second.
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Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26 15:01:03 +00:00
Melanie Thielker
9c26c8c8da
And another file
2008-09-26 13:46:46 +00:00
Melanie Thielker
b2d60ef91d
Pushing the missing file
2008-09-26 13:41:20 +00:00
Melanie Thielker
824283ca3c
Remove all the subclassing complexity and script server interfaces from
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DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
2008-09-26 13:16:11 +00:00
Melanie Thielker
92ebbd1420
Remove interfaces that are no longer used from DNE
2008-09-26 12:04:16 +00:00
Melanie Thielker
b65d2139c8
Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.
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As a bonus, the OSSLPrim has now come to XEngine, too!
2008-09-26 03:04:36 +00:00
Melanie Thielker
c21a8b9969
Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
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The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Charles Krinke
33add28b51
Mantis#2265. Thank you kindly, Idb for a patch that:
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Implements the LSL function llGetAttached().
2008-09-26 01:49:06 +00:00
Homer Horwitz
91e0369f83
Implement LSL-function llSetClickAction.
2008-09-25 20:37:56 +00:00
Melanie Thielker
c713dcbada
Some script engine interface changes
2008-09-25 20:04:59 +00:00
Homer Horwitz
0e6237739a
Implement LSL-function llGetRegionAgentCount.
2008-09-25 19:02:14 +00:00
Melanie Thielker
f926d917cb
Fix script engine name parsing for DotNetEngine to make that actually work
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Add a reference for Windows builds
2008-09-25 17:54:44 +00:00
Melanie Thielker
f11107821e
Add an extension to allow registering multiple interfaces of a type with
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Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
2008-09-25 17:26:32 +00:00
Charles Krinke
339671afc6
Mantis#2017. Thank you kindly, Tyre, for a patch that solves:
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Check the client dialog box (from top menu) WORLD / REGION ESTATE
/ REGION tab. The client dialog box seems to have a hard limit of
about 32 characters per line available for displaying the region
version number. Our regions are sending a string which is greater
than the limit, causing the client to wrap the text and look ugly.
2008-09-25 14:57:40 +00:00
Melanie Thielker
f6650d33cc
Fixes an exception that is seen on regions running XEngine, where DNE
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tries to stop a script that is not run by it
2008-09-25 14:20:31 +00:00
Melanie Thielker
a3fcaef890
CONVERGENCE!!!!!!
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The entire LSL API is now in the single, shared file
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
2008-09-25 06:04:47 +00:00
Melanie Thielker
f3c8963c86
Convergence is almost complete. This brings the diff between the API to < 10k
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and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Charles Krinke
5edaddce6d
Mantis#2123. Thank you kindly, Idb for a patch that solves:
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Under both DotNetEngine and XEngine, if an agent's UUID
is passed as the parameter to llGetObjectMass(),
it throws an exception.
2008-09-25 03:58:03 +00:00
Melanie Thielker
fb7a29a5ef
Rename lots of stuff in DNE to reduce source code differences in the
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LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
2008-09-24 13:18:06 +00:00
Melanie Thielker
a042302100
Mantis #2250
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Make ambiguous implicit conversion from LSLInteger to uint explicit
2008-09-24 11:16:53 +00:00
Melanie Thielker
218902bedc
Decouple AsyncCommands from XEngine and the script instance. Make
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all methods needed outside the API ststic. Async command processing
is now wholly internal to the API. This sets the stage for the next
convergence step.
2008-09-24 02:58:05 +00:00
Jeff Ames
3f79e6b3e7
Update svn properties, formatting cleanup.
2008-09-23 23:14:00 +00:00
Melanie Thielker
48da2c24a2
Add the missing file
2008-09-23 21:23:23 +00:00
Melanie Thielker
bbb962f64e
Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later
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code merging and transition to Shared/
2008-09-23 20:20:40 +00:00
Melanie Thielker
1e7a820bd1
Remove some debug output
2008-09-23 20:04:03 +00:00
Melanie Thielker
88277366bf
Switches the direct event postings in the API file over to the Shared/
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new style of parameter passing, using the IEventReceiver interface.
2008-09-23 20:02:32 +00:00
Melanie Thielker
6425680cff
Add IEventReceiver to DNE - a consolidation series patch
2008-09-23 17:33:00 +00:00
Melanie Thielker
420a645036
Remove Common/LSL_Types.cs. Both script engines now use a single version
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of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
2008-09-23 15:14:15 +00:00
Melanie Thielker
8ac4437d9a
Add constants wrapping code from XEngine to DNE. This syncs up the parsers
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between the engines again. Also, committed r60 in opensim libs with the
parser source changes.
2008-09-23 14:17:32 +00:00
Melanie Thielker
d95794d05c
Refactor XEngine parser as per suggestions from mikem
2008-09-23 13:28:17 +00:00
Melanie Thielker
aef2afd3be
Add file missed in last commit (which never completed)
2008-09-23 12:49:31 +00:00
Melanie Thielker
dffa6567e8
Alter tests to match up with the results after tyre's patch
2008-09-23 12:17:21 +00:00
Melanie Thielker
44e566260c
Mantis #2243
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Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
2008-09-23 11:41:34 +00:00
Melanie Thielker
70d264ee6c
Update the permissions system to handle scripts and notecards the way
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it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Justin Clarke Casey
8e00e933a4
* Apply http://opensimulator.org/mantis/view.php?id=2234
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* Exceptions can thrown by llGetOwnerKey()
* Thanks idb
2008-09-22 20:09:06 +00:00
Melanie Thielker
b8a39a4dde
Remove the script engine identifier tag, so the compiler just sees
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the language specifier. Makes language specifiers work again with
script engine specifiers.
2008-09-22 11:18:49 +00:00
Melanie Thielker
79ac01fb0c
Prevent scripts from running under multiple engines at once
2008-09-22 02:11:40 +00:00
Melanie Thielker
1602ba6175
Allows to use the new script engine feature. Begin your script with
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//XEngine: or //DotNetEnine: , optionally followed by a language
like //XEngine:lsl, and it will be run on the chosen engine.
2008-09-21 22:16:17 +00:00
Melanie Thielker
94aaf67dfa
Change the scirpt engine loading mechanism. Script engines are now
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ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Justin Clarke Casey
451bd5a0ca
* minor: warnings removal
2008-09-21 20:56:39 +00:00
Charles Krinke
37da083de5
Mantis#2233. Thank you kindly, Idb, for a patch that solves:
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The constants for llGetParcelDetails were missing
for DotNetEngine and XEngine.
2008-09-21 20:51:55 +00:00
Melanie Thielker
83b030229e
Mantis #2232
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Thank you, idb, for a patch that fixes an overflow issue in casting
string -> int for both engines, and adds tests!
2008-09-21 15:54:58 +00:00
Melanie Thielker
8407d7fbd2
Mantis #2230
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The result of constants arithmetic can be a CLI type. This allows floating
point CLI types to be parsed out of lists properly.
2008-09-21 12:18:30 +00:00