Commit Graph

8 Commits

Author SHA1 Message Date
Justin Clarke Casey
f81c491725 Patch from DrSchofld (IBM). In his own words
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in  OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.

[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18 11:32:44 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames
a8aeec29da Fix a few mono compiler warnings. Minor cleanup. 2008-03-17 17:39:42 +00:00
Jeff Ames
cd6f4a57e7 Added copyright heaaders. Minor cleanup. 2008-03-04 04:11:37 +00:00
Charles Krinke
56697133d4 Thank you very much, Kinoc for:
* Impelements llInstantMessage
* Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg).
* Try's to better identify the "True Name" of objects in llDetectedName
 by checking for avatar name, scene Object Part name and entity name.
* Uses similar logic in the llSensor and llSensorRepeat functions.
2008-03-01 00:59:23 +00:00
Tedd Hansen
dbb205c181 Moved AsyncCommandManager into separate classes under "plugins". 2008-02-25 20:10:17 +00:00
Tedd Hansen
366e607608 eol 2008-02-25 19:53:11 +00:00
Tedd Hansen
ce9c74a83c Step 1 in reorganizing AsyncCommandManager 2008-02-25 19:45:34 +00:00