Commit Graph

30 Commits

Author SHA1 Message Date
Teravus Ovares
6ecb7c05b3 * Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
* script Collision reporting works now in DotNetEngine
2008-06-08 22:53:52 +00:00
Teravus Ovares
e12baa5eb3 * This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher...  so llDetected functions don't work with collision events at the moment....
2008-06-05 13:24:59 +00:00
Adam Frisby
fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Tedd Hansen
16275ca26d Removed some script engine noise from console 2008-04-20 11:58:14 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Adam Frisby
415fc22e5e * Removed a bunch of compiler warnings. 2008-03-03 09:54:39 +00:00
Tedd Hansen
0fc6b2a429 Bugfixes - Scripting works again 2008-02-22 20:58:25 +00:00
Tedd Hansen
42bcd76b36 Bugfixes - wasn't counting threads right++ 2008-02-22 16:15:08 +00:00
Tedd Hansen
a43bb10000 Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
But, this is totally completely untested. So it probably won't work for another patch or five.
2008-02-22 14:09:38 +00:00
Tedd Hansen
a040008cb9 From this commit and a few hours into the future ScriptEngine will be unstable:
* Speeding up ScriptEngine shutdown
* Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution)
You can choose more script exec threads if you want of course.
In this commit: Sharing maintenance thread between all regions.
2008-02-22 12:50:24 +00:00
Tedd Hansen
f75e418211 Fixes to ScriptEngine thread cleanup on destructor 2008-02-21 23:43:58 +00:00
Tedd Hansen
89665faeaf ScriptEngine changes in locking. Another step in direction of shared threads. 2008-02-21 11:28:34 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Tedd Hansen
5a99a96fed Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)
Using default warning level on C#/VB compile
2008-02-03 09:35:50 +00:00
Tedd Hansen
e06ee9fd4b Added load/unload queue size limit
Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
2008-02-02 03:11:06 +00:00
Tedd Hansen
667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
2008-02-02 00:59:22 +00:00
Tedd Hansen
ea74f97e9b Forgot to create an object before use. Now why can't .Net just do that itself? :) 2008-02-02 00:20:31 +00:00
Tedd Hansen
d02a90823f SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01 23:36:36 +00:00
Tedd Hansen
a6726b0c9d SCRIPT SUPPORT IS STILL BROKEN.
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed.
Added ability to re-read configuration while OpenSim is running
All regions now sharing one MaintenanceThread
New MaintenanceThread:
- checks for script execution timeout
- re-reads config
- starts/stops threads if thread active count becomes too high/low compared to config
Speed increase on event execution:
- Reuse of try{}catch{} blocks
- Time calculation on event execution
2008-02-01 22:18:55 +00:00
Tedd Hansen
e14c8f59f7 Added config options:
ScriptThreadPriority to set script thread priority
DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01 20:45:15 +00:00
Tedd Hansen
f4ddf5cf28 Removed "Loading inventory for Primitive" message.
Fixed small bug in thread counter.
2008-02-01 20:19:29 +00:00
Tedd Hansen
a9c1f3fdb4 Experimental
Moved DotNetScriptEngine configuration to config file.
Added option to share script execution threads between regions.
2008-02-01 20:12:25 +00:00
Tedd Hansen
5d6e89eaf9 Highly experimental
A separate thread is used to enforce max function (event) execution time for scripts.
2008-02-01 19:07:05 +00:00
Teravus Ovares
8fdeab57b1 * Potential fix to the 'can't run a script anymore bug' 2008-01-19 02:58:19 +00:00
Tedd Hansen
82d43db1cc Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event. 2008-01-17 15:22:35 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Tedd Hansen
0081c060d0 Set eol 2008-01-12 14:45:59 +00:00
Tedd Hansen
33d82aa532 Added license to new files 2008-01-12 14:40:28 +00:00
Tedd Hansen
bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00