Charles Krinke
2f70baee52
Mantis#1623. Thank you, Melanie for a patch that:
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Fully defines the equality operators on the lsl types and plubs
in the script engine side of the work begun in 0001616 (aly, this one's for you)
2008-06-28 16:18:47 +00:00
Jeff Ames
47180080f0
Formatting cleanup.
2008-03-18 05:16:43 +00:00
Tedd Hansen
2cd85e15dc
Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
2008-02-24 15:45:20 +00:00
Jeff Ames
a8cfbbe963
Minor cleanup.
2008-02-20 18:38:20 +00:00
Tedd Hansen
169032b4a4
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
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Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
2008-02-16 07:53:02 +00:00
Tedd Hansen
9a04e0e1c4
We now support LSL state
2008-02-10 22:25:59 +00:00
Tedd Hansen
82d43db1cc
Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
2008-01-17 15:22:35 +00:00
Tedd Hansen
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
lbsa71
67e12b95ea
* Optimized usings
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* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
lbsa71
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
2007-10-15 07:10:21 +00:00
Sean Dague
afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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will happen on the windows side now that eol-style is correct
2007-09-13 11:41:42 +00:00
Tedd Hansen
489803e6bc
Did I forget to add IScript.cs? Yes I did...
2007-08-18 23:38:03 +00:00