179 lines
6.5 KiB
C#
179 lines
6.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Represents an item in a task inventory
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/// </summary>
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public class TaskInventoryItem : ICloneable
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
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public UUID AssetID { get; set; }
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public uint CreationDate { get; set; }
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UUID _creatorID = UUID.Zero;
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public UUID CreatorID
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{
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get { return _creatorID; }
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set { _creatorID = value; }
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}
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private string _creatorData = string.Empty;
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public string CreatorData // = <profile url>;<name>
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{
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get { return _creatorData; }
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set { _creatorData = value; }
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}
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/// <summary>
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/// Used by the DB layer to retrieve / store the entire user identification.
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/// The identification can either be a simple UUID or a string of the form
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/// uuid[;profile_url[;name]]
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/// </summary>
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public string CreatorIdentification
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{
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get
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{
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if (!string.IsNullOrEmpty(_creatorData))
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return _creatorID.ToString() + ';' + _creatorData;
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else
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return _creatorID.ToString();
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}
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set
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{
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if (string.IsNullOrEmpty(value))
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{
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_creatorData = string.Empty;
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return;
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}
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if (!value.Contains(';')) // plain UUID
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{
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_= UUID.TryParse(value, out _creatorID);
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}
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else // <uuid>[;<endpoint>[;name]]
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{
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string name = "Unknown User";
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string[] parts = value.Split(';');
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if (parts.Length >= 1)
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{
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_ = UUID.TryParse(parts[0], out _creatorID);
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}
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if (parts.Length >= 2)
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_creatorData = parts[1];
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if (parts.Length >= 3)
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name = parts[2];
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_creatorData += ';' + name;
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}
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}
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}
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public uint Flags { get; set; }
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public int Type { get; set; }
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public int InvType { get; set; }
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public UUID ItemID { get; set; }
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public UUID OldItemID { get; set; }
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public UUID LoadedItemID { get; set; }
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public UUID RezzerID { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public UUID OwnerID { get; set; }
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public UUID LastOwnerID { get; set; }
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public UUID GroupID { get; set; }
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public UUID ParentID { get; set; }
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public UUID ParentPartID { get; set; }
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public uint BasePermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
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public uint CurrentPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
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public uint EveryonePermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
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public uint GroupPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
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public uint NextPermissions { get; set; } = FULL_MASK_PERMISSIONS_GENERAL;
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public UUID PermsGranter { get; set; }
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public int PermsMask { get; set; }
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private bool _ownerChanged = false;
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public bool OwnerChanged
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{
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get { return _ownerChanged; }
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set
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{
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_ownerChanged = value;
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//m_log.DebugFormat(
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// "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
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// _ownerChanged, Name, ItemID, OwnerID);
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}
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}
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/// <summary>
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/// This used ONLY during copy. It can't be relied on at other times!
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/// </summary>
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/// <remarks>
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/// For true script running status, use IEntityInventory.TryGetScriptInstanceRunning() for now.
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/// </remarks>
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public bool ScriptRunning { get; set; }
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// See ICloneable
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#region ICloneable Members
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public Object Clone()
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{
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return MemberwiseClone();
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}
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#endregion
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/// <summary>
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/// Reset the UUIDs for this item.
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/// </summary>
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/// <param name="partID">The new part ID to which this item belongs</param>
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public void ResetIDs(UUID partID)
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{
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LoadedItemID = OldItemID;
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OldItemID = ItemID;
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ItemID = UUID.Random();
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ParentPartID = partID;
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ParentID = partID;
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}
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public TaskInventoryItem()
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{
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ScriptRunning = true;
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CreationDate = (uint)Util.UnixTimeSinceEpoch();
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}
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}
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}
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