230 lines
8.6 KiB
C#
230 lines
8.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Reflection;
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using System.Timers;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Capabilities;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.ClientStack.Linden
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
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public class UploadBakedTextureModule : ISharedRegionModule
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{
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private static readonly ILog m_log =LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private int m_nscenes;
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IAssetCache m_assetCache = null;
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private string m_URL;
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (config == null)
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return;
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m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
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}
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public void AddRegion(Scene s)
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{
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}
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public void RemoveRegion(Scene s)
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{
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s.EventManager.OnRegisterCaps -= RegisterCaps;
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--m_nscenes;
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if(m_nscenes <= 0)
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m_assetCache = null;
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}
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public void RegionLoaded(Scene s)
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{
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if (m_assetCache == null)
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m_assetCache = s.RequestModuleInterface <IAssetCache>();
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if (m_assetCache != null)
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{
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++m_nscenes;
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s.EventManager.OnRegisterCaps += RegisterCaps;
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}
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}
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public void PostInitialise()
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{
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}
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public void Close() { }
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public string Name { get { return "UploadBakedTextureModule"; } }
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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if (m_URL == "localhost")
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{
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caps.RegisterSimpleHandler("UploadBakedTexture",
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new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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UploadBakedTexture(httpRequest, httpResponse, agentID, caps, m_assetCache);
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}));
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}
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else if(!string.IsNullOrWhiteSpace(m_URL))
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{
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caps.RegisterHandler("UploadBakedTexture", m_URL);
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}
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}
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public void UploadBakedTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID, Caps caps, IAssetCache cache)
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{
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if(httpRequest.HttpMethod != "POST")
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{
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httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
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return;
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}
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try
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{
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string capsBase = "/" + UUID.Random()+"-BK";
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string protocol = caps.SSLCaps ? "https://" : "http://";
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string uploaderURL = protocol + caps.HostName + ":" + caps.Port.ToString() + capsBase;
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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BakedTextureUploader uploader =
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new BakedTextureUploader(capsBase, caps.HttpListener, agentID, cache, httpRequest.RemoteIPEndPoint.Address);
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var uploaderHandler = new SimpleBinaryHandler("POST", capsBase, uploader.process);
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uploaderHandler.MaxDataSize = 6000000; // change per asset type?
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caps.HttpListener.AddSimpleStreamHandler(uploaderHandler);
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httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadResponse));
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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return;
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: Error: {0}", e.Message);
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}
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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}
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}
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class BakedTextureUploader
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_uploaderPath = String.Empty;
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private IHttpServer m_httpListener;
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private UUID m_agentID = UUID.Zero;
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private IPAddress m_remoteAddress;
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private IAssetCache m_assetCache;
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private Timer m_timeout;
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public BakedTextureUploader(string path, IHttpServer httpServer, UUID agentID, IAssetCache cache, IPAddress remoteAddress)
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{
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m_uploaderPath = path;
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m_httpListener = httpServer;
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m_agentID = agentID;
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m_remoteAddress = remoteAddress;
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m_assetCache = cache;
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m_timeout = new Timer();
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m_timeout.Elapsed += Timeout;
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m_timeout.AutoReset = false;
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m_timeout.Interval = 30000;
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m_timeout.Start();
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}
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private void Timeout(Object source, ElapsedEventArgs e)
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{
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m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath);
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m_timeout.Dispose();
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}
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/// <summary>
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/// Handle raw uploaded baked texture data.
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/// </summary>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public void process(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, byte[] data)
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{
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m_timeout.Stop();
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m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath);
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m_timeout.Dispose();
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if (!httpRequest.RemoteIPEndPoint.Address.Equals(m_remoteAddress))
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{
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httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
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return;
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}
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// need to check if data is a baked
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try
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{
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UUID newAssetID = UUID.Random();
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AssetBase asset = new AssetBase(newAssetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
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asset.Data = data;
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asset.Temporary = true;
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asset.Local = true;
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//asset.Flags = AssetFlags.AvatarBake;
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m_assetCache.Cache(asset);
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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uploadComplete.new_asset = newAssetID.ToString();
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uploadComplete.new_inventory_item = UUID.Zero;
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uploadComplete.state = "complete";
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httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadComplete));
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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return;
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}
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catch { }
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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}
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}
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}
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