Files
opensim/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
2021-12-22 15:59:03 +00:00

230 lines
8.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Reflection;
using System.Timers;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Capabilities;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
public class UploadBakedTextureModule : ISharedRegionModule
{
private static readonly ILog m_log =LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private int m_nscenes;
IAssetCache m_assetCache = null;
private string m_URL;
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (config == null)
return;
m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
}
public void AddRegion(Scene s)
{
}
public void RemoveRegion(Scene s)
{
s.EventManager.OnRegisterCaps -= RegisterCaps;
--m_nscenes;
if(m_nscenes <= 0)
m_assetCache = null;
}
public void RegionLoaded(Scene s)
{
if (m_assetCache == null)
m_assetCache = s.RequestModuleInterface <IAssetCache>();
if (m_assetCache != null)
{
++m_nscenes;
s.EventManager.OnRegisterCaps += RegisterCaps;
}
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "UploadBakedTextureModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
public void RegisterCaps(UUID agentID, Caps caps)
{
if (m_URL == "localhost")
{
caps.RegisterSimpleHandler("UploadBakedTexture",
new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
UploadBakedTexture(httpRequest, httpResponse, agentID, caps, m_assetCache);
}));
}
else if(!string.IsNullOrWhiteSpace(m_URL))
{
caps.RegisterHandler("UploadBakedTexture", m_URL);
}
}
public void UploadBakedTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID, Caps caps, IAssetCache cache)
{
if(httpRequest.HttpMethod != "POST")
{
httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
try
{
string capsBase = "/" + UUID.Random()+"-BK";
string protocol = caps.SSLCaps ? "https://" : "http://";
string uploaderURL = protocol + caps.HostName + ":" + caps.Port.ToString() + capsBase;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
BakedTextureUploader uploader =
new BakedTextureUploader(capsBase, caps.HttpListener, agentID, cache, httpRequest.RemoteIPEndPoint.Address);
var uploaderHandler = new SimpleBinaryHandler("POST", capsBase, uploader.process);
uploaderHandler.MaxDataSize = 6000000; // change per asset type?
caps.HttpListener.AddSimpleStreamHandler(uploaderHandler);
httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadResponse));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
return;
}
catch (Exception e)
{
m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: Error: {0}", e.Message);
}
httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
}
}
class BakedTextureUploader
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_uploaderPath = String.Empty;
private IHttpServer m_httpListener;
private UUID m_agentID = UUID.Zero;
private IPAddress m_remoteAddress;
private IAssetCache m_assetCache;
private Timer m_timeout;
public BakedTextureUploader(string path, IHttpServer httpServer, UUID agentID, IAssetCache cache, IPAddress remoteAddress)
{
m_uploaderPath = path;
m_httpListener = httpServer;
m_agentID = agentID;
m_remoteAddress = remoteAddress;
m_assetCache = cache;
m_timeout = new Timer();
m_timeout.Elapsed += Timeout;
m_timeout.AutoReset = false;
m_timeout.Interval = 30000;
m_timeout.Start();
}
private void Timeout(Object source, ElapsedEventArgs e)
{
m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath);
m_timeout.Dispose();
}
/// <summary>
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public void process(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, byte[] data)
{
m_timeout.Stop();
m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath);
m_timeout.Dispose();
if (!httpRequest.RemoteIPEndPoint.Address.Equals(m_remoteAddress))
{
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
return;
}
// need to check if data is a baked
try
{
UUID newAssetID = UUID.Random();
AssetBase asset = new AssetBase(newAssetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data;
asset.Temporary = true;
asset.Local = true;
//asset.Flags = AssetFlags.AvatarBake;
m_assetCache.Cache(asset);
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = UUID.Zero;
uploadComplete.state = "complete";
httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadComplete));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
return;
}
catch { }
httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
}
}
}