Files
UbitUmarov 3261f38fcf fix typo
2022-06-23 19:01:06 +01:00

482 lines
19 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Chat
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ChatModule")]
public class ChatModule : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected const int DEBUG_CHANNEL = 2147483647;
protected bool m_enabled = true;
protected int m_saydistance = 20;
protected int m_shoutdistance = 100;
protected int m_whisperdistance = 10;
protected float m_saydistanceSQ;
protected float m_shoutdistanceSQ;
protected float m_whisperdistanceSQ;
protected List<Scene> m_scenes = new List<Scene>();
protected List<string> FreezeCache = new List<string>();
protected string m_adminPrefix = "";
protected object m_syncy = new object();
protected IConfig m_config;
#region ISharedRegionModule Members
public virtual void Initialise(IConfigSource config)
{
m_config = config.Configs["Chat"];
if (m_config != null)
{
if (!m_config.GetBoolean("enabled", true))
{
m_log.Info("[CHAT]: plugin disabled by configuration");
m_enabled = false;
return;
}
m_whisperdistance = m_config.GetInt("whisper_distance", m_whisperdistance);
m_saydistance = m_config.GetInt("say_distance", m_saydistance);
m_shoutdistance = m_config.GetInt("shout_distance", m_shoutdistance);
m_adminPrefix = m_config.GetString("admin_prefix", "");
}
m_saydistanceSQ = m_saydistance * m_saydistance;
m_shoutdistanceSQ = m_shoutdistance * m_shoutdistance;
m_whisperdistanceSQ = m_whisperdistance *m_whisperdistance;
}
public virtual void AddRegion(Scene scene)
{
if (!m_enabled) return;
lock (m_syncy)
{
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
scene.EventManager.OnChatBroadcast += OnChatBroadcast;
}
}
m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
m_whisperdistance, m_saydistance, m_shoutdistance);
}
public virtual void RegionLoaded(Scene scene)
{
if (!m_enabled)
return;
ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
if (featuresModule != null)
{
featuresModule.AddOpenSimExtraFeature("say-range", new OSDInteger(m_saydistance));
featuresModule.AddOpenSimExtraFeature("whisper-range", new OSDInteger(m_whisperdistance));
featuresModule.AddOpenSimExtraFeature("shout-range", new OSDInteger(m_shoutdistance));
}
}
public virtual void RemoveRegion(Scene scene)
{
if (!m_enabled) return;
lock (m_syncy)
{
if (m_scenes.Contains(scene))
{
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
m_scenes.Remove(scene);
}
}
}
public virtual void Close()
{
}
public virtual void PostInitialise()
{
}
public virtual Type ReplaceableInterface
{
get { return null; }
}
public virtual string Name
{
get { return "ChatModule"; }
}
#endregion
public virtual void OnNewClient(IClientAPI client)
{
client.OnChatFromClient += OnChatFromClient;
}
public virtual void OnChatFromClient(Object sender, OSChatMessage c)
{
// redistribute to interested subscribers
Scene scene = (Scene)c.Scene;
scene.EventManager.TriggerOnChatFromClient(sender, c);
// early return if not on public or debug channel
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
// sanity check:
if (c.Sender == null)
{
m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender);
return;
}
if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
{
if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
}
else
{
DeliverChatToAvatars(ChatSourceType.Agent, c);
}
}
public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
{
// early return if not on public or debug channel
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
DeliverChatToAvatars(ChatSourceType.Object, c);
}
protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
{
string fromName = c.From;
string fromNamePrefix = "";
UUID fromID = UUID.Zero;
UUID ownerID = UUID.Zero;
string message = c.Message;
Scene scene = c.Scene as Scene;
UUID destination = c.Destination;
Vector3 fromPos = c.Position;
bool checkParcelHide = false;
UUID sourceParcelID = UUID.Zero;
Vector3 hidePos = fromPos;
if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
if(!m_scenes.Contains(scene))
{
m_log.WarnFormat("[CHAT]: message from unkown scene {0} ignored",
scene.RegionInfo.RegionName);
return;
}
switch (sourceType)
{
case ChatSourceType.Agent:
ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId);
if(avatar == null)
return;
fromPos = avatar.AbsolutePosition;
fromName = avatar.Name;
fromID = c.Sender.AgentId;
if (avatar.IsViewerUIGod)
{ // let gods speak to outside or things may get confusing
fromNamePrefix = m_adminPrefix;
checkParcelHide = false;
}
else
{
checkParcelHide = true;
}
destination = UUID.Zero; // Avatars cant "SayTo"
ownerID = c.Sender.AgentId;
hidePos = fromPos;
break;
case ChatSourceType.Object:
fromID = c.SenderUUID;
if (c.SenderObject != null && c.SenderObject is SceneObjectPart)
{
ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment)
{
checkParcelHide = true;
hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition;
}
}
break;
}
if (message.Length > 1100)
message = message.Substring(0, 1000);
//m_log.DebugFormat(
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
if (checkParcelHide)
{
checkParcelHide = false;
if (c.Type < ChatTypeEnum.DebugChannel && destination.IsZero())
{
ILandObject srcland = scene.LandChannel.GetLandObject(hidePos.X, hidePos.Y);
if (srcland != null && !srcland.LandData.SeeAVs)
{
sourceParcelID = srcland.LandData.GlobalID;
checkParcelHide = true;
}
}
}
Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
scene.ForEachScenePresence(
delegate(ScenePresence presence)
{
if (destination.IsNotZero() && presence.UUID.NotEqual(destination))
return;
if(presence.IsChildAgent)
{
if(!checkParcelHide)
{
TrySendChatMessage(presence, fromPos, regionPos, fromID,
ownerID, fromNamePrefix + fromName, c.Type,
message, sourceType, destination.IsNotZero());
}
return;
}
ILandObject Presencecheck = scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
if (Presencecheck != null)
{
if (checkParcelHide)
{
if (sourceParcelID.NotEqual(Presencecheck.LandData.GlobalID) && !presence.IsViewerUIGod)
return;
}
if (c.Sender == null || !Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId))
{
TrySendChatMessage(presence, fromPos, regionPos, fromID,
ownerID, fromNamePrefix + fromName, c.Type,
message, sourceType, destination.IsNotZero());
}
}
});
}
static protected Vector3 CenterOfRegion = new Vector3(128, 128, 30);
public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
{
if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
ChatTypeEnum cType;
if (c.Channel == DEBUG_CHANNEL)
cType = ChatTypeEnum.DebugChannel;
else if (c.Type == ChatTypeEnum.Region)
cType = ChatTypeEnum.Say;
else
cType = c.Type;
if (c.Message.Length > 1100)
c.Message = c.Message.Substring(0, 1000);
// broadcast chat works by redistributing every incoming chat
// message to each avatar in the scene.
string fromName = c.From;
UUID fromID;
UUID ownerID;
ChatSourceType sourceType = ChatSourceType.Object;
if (null != c.Sender)
{
ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
fromID = c.Sender.AgentId;
fromName = avatar.Name;
ownerID = UUID.Zero;
sourceType = ChatSourceType.Agent;
}
else if (c.SenderUUID.IsNotZero())
{
if(c.SenderObject == null)
return;
fromID = c.SenderUUID;
ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
sourceType = ChatSourceType.Object;
}
else
{
sourceType = ChatSourceType.Object;
fromID = UUID.Zero;
ownerID = UUID.Zero;
}
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
Scene scene = c.Scene as Scene;
if (scene != null)
{
scene.ForEachRootClient
(
delegate(IClientAPI client)
{
// don't forward SayOwner chat from objects to
// non-owner agents
if ((c.Type == ChatTypeEnum.Owner) &&
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID.NotEqual(client.AgentId)))
return;
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, ownerID,
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
}
);
}
}
/// <summary>
/// Try to send a message to the given presence
/// </summary>
/// <param name="presence">The receiver</param>
/// <param name="fromPos"></param>
/// <param name="regionPos">/param>
/// <param name="fromAgentID"></param>
/// <param name='ownerID'>
/// Owner of the message. For at least some messages from objects, this has to be correctly filled with the owner's UUID.
/// This is the case for script error messages in viewer 3 since LLViewer change EXT-7762
/// </param>
/// <param name="fromName"></param>
/// <param name="type"></param>
/// <param name="message"></param>
/// <param name="src"></param>
/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
/// precondition</returns>
protected virtual bool TrySendChatMessage(
ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
string message, ChatSourceType src, bool ignoreDistance)
{
if (presence.IsDeleted || presence.IsInTransit || !presence.ControllingClient.IsActive)
return false;
if (!ignoreDistance)
{
float maxDistSQ;
switch(type)
{
case ChatTypeEnum.Whisper:
maxDistSQ = m_whisperdistanceSQ;
break;
case ChatTypeEnum.Say:
maxDistSQ = m_saydistanceSQ;
break;
case ChatTypeEnum.Shout:
maxDistSQ = m_shoutdistanceSQ;
break;
default:
maxDistSQ = -1f;
break;
}
if(maxDistSQ > 0)
{
Vector3 fromRegionPos = fromPos + regionPos;
Vector3 toRegionPos = presence.AbsolutePosition +
new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
if(maxDistSQ < Vector3.DistanceSquared(toRegionPos, fromRegionPos))
return false;
}
}
presence.ControllingClient.SendChatMessage(
message, (byte) type, fromPos, fromName,
fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
return true;
}
Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
public virtual void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
{
System.Threading.Timer Timer;
if (flags == 0)
{
FreezeCache.Add(target.ToString());
System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
Timers.Add(target, Timer);
}
else
{
FreezeCache.Remove(target.ToString());
Timers.TryGetValue(target, out Timer);
Timers.Remove(target);
Timer.Dispose();
}
}
protected virtual void OnEndParcelFrozen(object avatar)
{
UUID target = (UUID)avatar;
FreezeCache.Remove(target.ToString());
System.Threading.Timer Timer;
Timers.TryGetValue(target, out Timer);
Timers.Remove(target);
Timer.Dispose();
}
}
}