Files
opensim/OpenSim/Tests/Common/TestsAssetCache.cs

147 lines
4.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Runtime.Caching;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
namespace OpenSim.Tests.Common
{
public class TestsAssetCache : ISharedRegionModule, IAssetCache
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled;
public MemoryCache m_Cache;
public string Name
{
get { return "TestsAssetCache"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
m_Cache = MemoryCache.Default;
m_Enabled = true;
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (m_Enabled)
scene.RegisterModuleInterface<IAssetCache>(this);
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
////////////////////////////////////////////////////////////
// IAssetCache
//
public bool Check(string id)
{
// XXX This is probably not an efficient implementation.
AssetBase asset;
if (!Get(id, out asset))
return false;
return asset != null;
}
public void Cache(AssetBase asset, bool replace = true)
{
if (asset != null)
{
//CacheItemPolicy policy = new CacheItemPolicy();
//m_Cache.Set(asset.ID, asset, policy);
}
}
public void CacheNegative(string id)
{
// We don't do negative caching
}
public bool Get(string id, out AssetBase asset)
{
//asset = (AssetBase)m_Cache.Get(id);
asset = null;
return true;
}
public bool GetFromMemory(string id, out AssetBase asset)
{
//asset = (AssetBase)m_Cache.Get(id);
asset = null;
return true;
}
public AssetBase GetCached(string id)
{
//return (AssetBase)m_Cache.Get(id);
return null;
}
public void Expire(string id)
{
//m_Cache.Remove(id);
}
public void Clear()
{
}
/*
public bool UpdateContent(string id, byte[] data)
{
return false;
}
*/
}
}