of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
789 lines
31 KiB
C#
789 lines
31 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.CodeDom.Compiler;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Reflection;
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using System.IO;
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using Microsoft.CSharp;
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using Microsoft.JScript;
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using Microsoft.VisualBasic;
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using log4net;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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{
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public class Compiler : ICompiler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// * Uses "LSL2Converter" to convert LSL to C# if necessary.
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// * Compiles C#-code into an assembly
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// * Returns assembly name ready for AppDomain load.
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//
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// Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
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//
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internal enum enumCompileType
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{
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lsl = 0,
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cs = 1,
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vb = 2,
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js = 3,
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yp = 4
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}
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/// <summary>
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/// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs.
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/// </summary>
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public int LinesToRemoveOnError = 3;
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private enumCompileType DefaultCompileLanguage;
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private bool WriteScriptSourceToDebugFile;
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private bool CompileWithDebugInformation;
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private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
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private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
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private string FilePrefix;
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private string ScriptEnginesPath = "ScriptEngines";
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// mapping between LSL and C# line/column numbers
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
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private ICodeConverter LSL_Converter;
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private List<string> m_warnings = new List<string>();
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// private object m_syncy = new object();
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
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private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
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private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp
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private static YP2CSConverter YP_Converter = new YP2CSConverter();
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// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
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private static UInt64 scriptCompileCounter = 0; // And a counter
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public IScriptEngine m_scriptEngine;
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public Compiler(IScriptEngine scriptEngine)
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{
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m_scriptEngine = scriptEngine;
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ReadConfig();
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}
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public bool in_startup = true;
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public void ReadConfig()
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{
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// Get some config
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WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
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CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
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// Get file prefix from scriptengine name and make it file system safe:
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FilePrefix = "CommonCompiler";
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foreach (char c in Path.GetInvalidFileNameChars())
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{
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FilePrefix = FilePrefix.Replace(c, '_');
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}
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// First time we start? Delete old files
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if (in_startup)
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{
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in_startup = false;
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DeleteOldFiles();
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}
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// Map name and enum type of our supported languages
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LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
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LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
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LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
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LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
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LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp);
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// Allowed compilers
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string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl");
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AllowedCompilers.Clear();
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#if DEBUG
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m_log.Debug("[Compiler]: Allowed languages: " + allowComp);
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#endif
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foreach (string strl in allowComp.Split(','))
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{
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string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
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if (!LanguageMapping.ContainsKey(strlan))
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{
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m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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}
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else
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{
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#if DEBUG
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//m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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#endif
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}
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AllowedCompilers.Add(strlan, true);
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}
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if (AllowedCompilers.Count == 0)
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m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
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// Default language
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string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower();
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// Is this language recognized at all?
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if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
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{
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m_log.Error("[Compiler]: " +
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"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
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defaultCompileLanguage = "lsl";
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}
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// Is this language in allow-list?
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if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
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{
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m_log.Error("[Compiler]: " +
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"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
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}
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else
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{
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#if DEBUG
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// m_log.Debug("[Compiler]: " +
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// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
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#endif
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// LANGUAGE IS IN ALLOW-LIST
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DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
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}
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// We now have an allow-list, a mapping list, and a default language
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}
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/// <summary>
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/// Delete old script files
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/// </summary>
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private void DeleteOldFiles()
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{
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// CREATE FOLDER IF IT DOESNT EXIST
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if (!Directory.Exists(ScriptEnginesPath))
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{
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try
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{
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Directory.CreateDirectory(ScriptEnginesPath);
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}
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catch (Exception ex)
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{
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m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
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}
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}
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if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString())))
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{
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try
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{
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Directory.CreateDirectory(Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString()));
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}
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catch (Exception ex)
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{
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m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString());
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}
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}
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foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString()),FilePrefix + "_compiled*"))
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{
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try
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{
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File.Delete(file);
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}
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catch (Exception ex)
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{
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m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
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}
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}
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foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_source*"))
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{
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try
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{
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File.Delete(file);
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}
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catch (Exception ex)
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{
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m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
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}
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}
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}
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////private ICodeCompiler icc = codeProvider.CreateCompiler();
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//public string CompileFromFile(string LSOFileName)
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//{
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// switch (Path.GetExtension(LSOFileName).ToLower())
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// {
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// case ".txt":
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// case ".lsl":
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// Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS");
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// return CompileFromLSLText(File.ReadAllText(LSOFileName));
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// case ".cs":
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// Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS");
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// return CompileFromCSText(File.ReadAllText(LSOFileName));
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// default:
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// throw new Exception("Unknown script type.");
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// }
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//}
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/// <summary>
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/// Converts script from LSL to CS and calls CompileFromCSText
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/// </summary>
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/// <param name="Script">LSL script</param>
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/// <returns>Filename to .dll assembly</returns>
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public string PerformScriptCompile(string Script, string asset)
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{
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m_positionMap = null;
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m_warnings.Clear();
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string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
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m_scriptEngine.World.RegionInfo.RegionID.ToString(),
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FilePrefix + "_compiled_" + asset + ".dll"));
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// string OutFile = Path.Combine(ScriptEnginesPath,
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// FilePrefix + "_compiled_" + asset + ".dll");
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if (!Directory.Exists(ScriptEnginesPath))
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{
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try
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{
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Directory.CreateDirectory(ScriptEnginesPath);
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}
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catch (Exception)
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{
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}
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}
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if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString())))
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{
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try
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{
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Directory.CreateDirectory(ScriptEnginesPath);
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}
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catch (Exception)
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{
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}
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}
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if (Script == String.Empty)
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{
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if (File.Exists(OutFile))
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return OutFile;
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throw new Exception("Cannot find script assembly and no script text present");
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}
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// Don't recompile if we already have it
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//
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if (File.Exists(OutFile) && File.Exists(OutFile+".text") && File.Exists(OutFile+".map"))
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{
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ReadMapFile(OutFile+".map");
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return OutFile;
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}
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enumCompileType l = DefaultCompileLanguage;
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if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
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l = enumCompileType.cs;
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if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
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{
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l = enumCompileType.vb;
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// We need to remove //vb, it won't compile with that
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Script = Script.Substring(4, Script.Length - 4);
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}
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if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
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l = enumCompileType.lsl;
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if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
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l = enumCompileType.js;
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if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
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l = enumCompileType.yp;
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if (!AllowedCompilers.ContainsKey(l.ToString()))
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{
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// Not allowed to compile to this language!
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string errtext = String.Empty;
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errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
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throw new Exception(errtext);
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}
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string compileScript = Script;
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if (l == enumCompileType.lsl)
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{
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// Its LSL, convert it to C#
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LSL_Converter = (ICodeConverter)new CSCodeGenerator();
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compileScript = LSL_Converter.Convert(Script);
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// copy converter warnings into our warnings.
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foreach (string warning in LSL_Converter.GetWarnings())
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{
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AddWarning(warning);
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}
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m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap;
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}
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if (l == enumCompileType.yp)
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{
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// Its YP, convert it to C#
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compileScript = YP_Converter.Convert(Script);
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}
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switch (l)
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{
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case enumCompileType.cs:
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case enumCompileType.lsl:
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compileScript = CreateCSCompilerScript(compileScript);
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break;
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case enumCompileType.vb:
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compileScript = CreateVBCompilerScript(compileScript);
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break;
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case enumCompileType.js:
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compileScript = CreateJSCompilerScript(compileScript);
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break;
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case enumCompileType.yp:
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compileScript = CreateYPCompilerScript(compileScript);
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break;
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}
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return CompileFromDotNetText(compileScript, l, asset);
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}
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public string[] GetWarnings()
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{
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return m_warnings.ToArray();
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}
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private void AddWarning(string warning)
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{
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if (!m_warnings.Contains(warning))
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{
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m_warnings.Add(warning);
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}
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}
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private static string CreateJSCompilerScript(string compileScript)
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{
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compileScript = String.Empty +
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"import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
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"package SecondLife {\r\n" +
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"class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
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compileScript +
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"} }\r\n";
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return compileScript;
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}
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private static string CreateCSCompilerScript(string compileScript)
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{
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compileScript = String.Empty +
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"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
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String.Empty + "namespace SecondLife { " +
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String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
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@"public Script() { } " +
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compileScript +
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"} }\r\n";
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return compileScript;
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}
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private static string CreateYPCompilerScript(string compileScript)
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{
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compileScript = String.Empty +
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"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
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"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
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String.Empty + "namespace SecondLife { " +
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String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
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//@"public Script() { } " +
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@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
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@"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
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compileScript +
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"} }\r\n";
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return compileScript;
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}
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private static string CreateVBCompilerScript(string compileScript)
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{
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compileScript = String.Empty +
|
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"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
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String.Empty + "NameSpace SecondLife:" +
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String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
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"\r\nPublic Sub New()\r\nEnd Sub: " +
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compileScript +
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":End Class :End Namespace\r\n";
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return compileScript;
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}
|
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|
|
/// <summary>
|
|
/// Compile .NET script to .Net assembly (.dll)
|
|
/// </summary>
|
|
/// <param name="Script">CS script</param>
|
|
/// <returns>Filename to .dll assembly</returns>
|
|
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset)
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|
{
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string ext = "." + lang.ToString();
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|
|
|
// Output assembly name
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scriptCompileCounter++;
|
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string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
|
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m_scriptEngine.World.RegionInfo.RegionID.ToString(),
|
|
FilePrefix + "_compiled_" + asset + ".dll"));
|
|
try
|
|
{
|
|
File.Delete(OutFile);
|
|
}
|
|
catch (Exception e) // NOTLEGIT - Should be just FileIOException
|
|
{
|
|
throw new Exception("Unable to delete old existing "+
|
|
"script-file before writing new. Compile aborted: " +
|
|
e.ToString());
|
|
}
|
|
|
|
// DEBUG - write source to disk
|
|
if (WriteScriptSourceToDebugFile)
|
|
{
|
|
string srcFileName = FilePrefix + "_source_" +
|
|
Path.GetFileNameWithoutExtension(OutFile) + ext;
|
|
try
|
|
{
|
|
File.WriteAllText(Path.Combine(Path.Combine(
|
|
ScriptEnginesPath,
|
|
m_scriptEngine.World.RegionInfo.RegionID.ToString()),
|
|
srcFileName), Script);
|
|
}
|
|
catch (Exception ex) //NOTLEGIT - Should be just FileIOException
|
|
{
|
|
m_log.Error("[Compiler]: Exception while "+
|
|
"trying to write script source to file \"" +
|
|
srcFileName + "\": " + ex.ToString());
|
|
}
|
|
}
|
|
|
|
// Do actual compile
|
|
CompilerParameters parameters = new CompilerParameters();
|
|
|
|
parameters.IncludeDebugInformation = true;
|
|
|
|
string rootPath =
|
|
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
|
|
|
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
|
|
"OpenSim.Region.ScriptEngine.Shared.dll"));
|
|
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
|
|
"OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
|
|
|
|
if (lang == enumCompileType.yp)
|
|
{
|
|
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
|
|
"OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll"));
|
|
}
|
|
|
|
parameters.GenerateExecutable = false;
|
|
parameters.OutputAssembly = OutFile;
|
|
parameters.IncludeDebugInformation = CompileWithDebugInformation;
|
|
//parameters.WarningLevel = 1; // Should be 4?
|
|
parameters.TreatWarningsAsErrors = false;
|
|
|
|
CompilerResults results;
|
|
switch (lang)
|
|
{
|
|
case enumCompileType.vb:
|
|
results = VBcodeProvider.CompileAssemblyFromSource(
|
|
parameters, Script);
|
|
break;
|
|
case enumCompileType.cs:
|
|
case enumCompileType.lsl:
|
|
lock (CScodeProvider)
|
|
{
|
|
results = CScodeProvider.CompileAssemblyFromSource(
|
|
parameters, Script);
|
|
}
|
|
break;
|
|
case enumCompileType.js:
|
|
results = JScodeProvider.CompileAssemblyFromSource(
|
|
parameters, Script);
|
|
break;
|
|
case enumCompileType.yp:
|
|
results = YPcodeProvider.CompileAssemblyFromSource(
|
|
parameters, Script);
|
|
break;
|
|
default:
|
|
throw new Exception("Compiler is not able to recongnize "+
|
|
"language type \"" + lang.ToString() + "\"");
|
|
}
|
|
|
|
// Check result
|
|
// Go through errors
|
|
|
|
//
|
|
// WARNINGS AND ERRORS
|
|
//
|
|
int display = 5;
|
|
if (results.Errors.Count > 0)
|
|
{
|
|
string errtext = String.Empty;
|
|
foreach (CompilerError CompErr in results.Errors)
|
|
{
|
|
// Show 5 errors max
|
|
//
|
|
if (display <= 0)
|
|
break;
|
|
display--;
|
|
|
|
string severity = "Error";
|
|
if ( CompErr.IsWarning )
|
|
{
|
|
severity = "Warning";
|
|
}
|
|
|
|
KeyValuePair<int, int> lslPos;
|
|
|
|
lslPos = FindErrorPosition(CompErr.Line, CompErr.Column);
|
|
|
|
string text = CompErr.ErrorText;
|
|
|
|
// Use LSL type names
|
|
if (lang == enumCompileType.lsl)
|
|
text = ReplaceTypes(CompErr.ErrorText);
|
|
|
|
// The Second Life viewer's script editor begins
|
|
// countingn lines and columns at 0, so we subtract 1.
|
|
errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n",
|
|
lslPos.Key - 1, lslPos.Value - 1,
|
|
CompErr.ErrorNumber, text, severity);
|
|
}
|
|
|
|
if (!File.Exists(OutFile))
|
|
{
|
|
throw new Exception(errtext);
|
|
}
|
|
}
|
|
|
|
//
|
|
// NO ERRORS, BUT NO COMPILED FILE
|
|
//
|
|
if (!File.Exists(OutFile))
|
|
{
|
|
string errtext = String.Empty;
|
|
errtext += "No compile error. But not able to locate compiled file.";
|
|
throw new Exception(errtext);
|
|
}
|
|
// m_log.DebugFormat("[Compiler] Compiled new assembly "+
|
|
// "for {0}", asset);
|
|
|
|
// Because windows likes to perform exclusive locks, we simply
|
|
// write out a textual representation of the file here
|
|
//
|
|
// Read the binary file into a buffer
|
|
//
|
|
FileInfo fi = new FileInfo(OutFile);
|
|
|
|
if (fi == null)
|
|
{
|
|
string errtext = String.Empty;
|
|
errtext += "No compile error. But not able to stat file.";
|
|
throw new Exception(errtext);
|
|
}
|
|
|
|
Byte[] data = new Byte[fi.Length];
|
|
|
|
try
|
|
{
|
|
FileStream fs = File.Open(OutFile, FileMode.Open, FileAccess.Read);
|
|
fs.Read(data, 0, data.Length);
|
|
fs.Close();
|
|
}
|
|
catch (Exception)
|
|
{
|
|
string errtext = String.Empty;
|
|
errtext += "No compile error. But not able to open file.";
|
|
throw new Exception(errtext);
|
|
}
|
|
|
|
// Convert to base64
|
|
//
|
|
string filetext = System.Convert.ToBase64String(data);
|
|
|
|
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
|
|
|
Byte[] buf = enc.GetBytes(filetext);
|
|
|
|
FileStream sfs = File.Create(OutFile+".text");
|
|
sfs.Write(buf, 0, buf.Length);
|
|
sfs.Close();
|
|
|
|
string posmap = String.Empty;
|
|
if (m_positionMap != null)
|
|
{
|
|
foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap)
|
|
{
|
|
KeyValuePair<int, int> k = kvp.Key;
|
|
KeyValuePair<int, int> v = kvp.Value;
|
|
posmap += String.Format("{0},{1},{2},{3}\n",
|
|
k.Key, k.Value, v.Key, v.Value);
|
|
}
|
|
}
|
|
|
|
buf = enc.GetBytes(posmap);
|
|
|
|
FileStream mfs = File.Create(OutFile+".map");
|
|
mfs.Write(buf, 0, buf.Length);
|
|
mfs.Close();
|
|
|
|
return OutFile;
|
|
}
|
|
|
|
public KeyValuePair<int, int> FindErrorPosition(int line, int col)
|
|
{
|
|
return FindErrorPosition(line, col, m_positionMap);
|
|
}
|
|
|
|
private class kvpSorter : IComparer<KeyValuePair<int,int>>
|
|
{
|
|
public int Compare(KeyValuePair<int,int> a,
|
|
KeyValuePair<int,int> b)
|
|
{
|
|
return a.Key.CompareTo(b.Key);
|
|
}
|
|
}
|
|
|
|
public static KeyValuePair<int, int> FindErrorPosition(int line,
|
|
int col, Dictionary<KeyValuePair<int, int>,
|
|
KeyValuePair<int, int>> positionMap)
|
|
{
|
|
if (positionMap == null || positionMap.Count == 0)
|
|
return new KeyValuePair<int, int>(line, col);
|
|
|
|
KeyValuePair<int, int> ret = new KeyValuePair<int, int>();
|
|
|
|
if (positionMap.TryGetValue(new KeyValuePair<int, int>(line, col),
|
|
out ret))
|
|
return ret;
|
|
|
|
List<KeyValuePair<int,int>> sorted =
|
|
new List<KeyValuePair<int,int>>(positionMap.Keys);
|
|
|
|
sorted.Sort(new kvpSorter());
|
|
|
|
int l = 1;
|
|
int c = 1;
|
|
|
|
foreach (KeyValuePair<int, int> cspos in sorted)
|
|
{
|
|
if (cspos.Key >= line)
|
|
{
|
|
if (cspos.Key > line)
|
|
return new KeyValuePair<int, int>(l, c);
|
|
if (cspos.Value > col)
|
|
return new KeyValuePair<int, int>(l, c);
|
|
c = cspos.Value;
|
|
if (c == 0)
|
|
c++;
|
|
}
|
|
else
|
|
{
|
|
l = cspos.Key;
|
|
}
|
|
}
|
|
return new KeyValuePair<int, int>(l, c);
|
|
}
|
|
|
|
string ReplaceTypes(string message)
|
|
{
|
|
message = message.Replace(
|
|
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString",
|
|
"string");
|
|
|
|
message = message.Replace(
|
|
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger",
|
|
"integer");
|
|
|
|
message = message.Replace(
|
|
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat",
|
|
"float");
|
|
|
|
message = message.Replace(
|
|
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.list",
|
|
"list");
|
|
|
|
return message;
|
|
}
|
|
|
|
public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap()
|
|
{
|
|
if (m_positionMap == null)
|
|
return null;
|
|
|
|
Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ret =
|
|
new Dictionary<KeyValuePair<int,int>, KeyValuePair<int, int>>();
|
|
|
|
foreach (KeyValuePair<int, int> kvp in m_positionMap.Keys)
|
|
ret.Add(kvp, m_positionMap[kvp]);
|
|
|
|
return ret;
|
|
}
|
|
|
|
private void ReadMapFile(string filename)
|
|
{
|
|
try
|
|
{
|
|
StreamReader r = File.OpenText(filename);
|
|
|
|
m_positionMap = new Dictionary<KeyValuePair<int,int>, KeyValuePair<int, int>>();
|
|
|
|
string line;
|
|
while ((line = r.ReadLine()) != null)
|
|
{
|
|
String[] parts = line.Split(new Char[] {','});
|
|
int kk = System.Convert.ToInt32(parts[0]);
|
|
int kv = System.Convert.ToInt32(parts[1]);
|
|
int vk = System.Convert.ToInt32(parts[2]);
|
|
int vv = System.Convert.ToInt32(parts[3]);
|
|
|
|
KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv);
|
|
KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv);
|
|
|
|
m_positionMap[k] = v;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|