Files
opensim/OpenSim/Region/ClientStack/ClientStackManager.cs
Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00

132 lines
5.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.ClientStack;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.ClientStack
{
public class ClientStackManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Type plugin;
private Assembly pluginAssembly;
public ClientStackManager(string dllName)
{
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
try
{
plugin = null;
pluginAssembly = Assembly.LoadFrom(dllName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
if (typeInterface != null)
{
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
plugin = pluginType;
return;
}
}
}
} catch (ReflectionTypeLoadException e)
{
foreach (Exception e2 in e.LoaderExceptions)
{
m_log.Error(e2.ToString());
}
throw e;
}
}
/// <summary>
/// Create a server that can set up sessions for virtual world client <-> server communications
/// </summary>
/// <param name="_listenIP"></param>
/// <param name="port"></param>
/// <param name="proxyPortOffset"></param>
/// <param name="allow_alternate_port"></param>
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
IAssetCache assetCache, AgentCircuitManager authenticateClass)
{
return CreateServer(
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, assetCache, authenticateClass);
}
/// <summary>
/// Create a server that can set up sessions for virtual world client <-> server communications
/// </summary>
/// <param name="_listenIP"></param>
/// <param name="port"></param>
/// <param name="proxyPortOffset"></param>
/// <param name="allow_alternate_port"></param>
/// <param name="configSource">
/// Can be null, in which case default values are used
/// </param>
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
IAssetCache assetCache, AgentCircuitManager authenticateClass)
{
if (plugin != null)
{
IClientNetworkServer server =
(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, assetCache, authenticateClass);
return server;
}
m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
return null;
}
}
}