73 lines
3.8 KiB
C#
73 lines
3.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.Server.Handlers.Simulation
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{
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public class SimulationServiceInConnector : ServiceConnector
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{
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private ISimulationService m_LocalSimulationService;
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private IAuthenticationService m_AuthenticationService;
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public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
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base(config, server, String.Empty)
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{
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//IConfig serverConfig = config.Configs["SimulationService"];
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//if (serverConfig == null)
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// throw new Exception("No section 'SimulationService' in config file");
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//string simService = serverConfig.GetString("LocalServiceModule",
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// String.Empty);
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//if (simService == String.Empty)
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// throw new Exception("No SimulationService in config file");
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//Object[] args = new Object[] { config };
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m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
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m_LocalSimulationService = m_LocalSimulationService.GetInnerService();
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//ServerUtils.LoadPlugin<ISimulationService>(simService, args);
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//System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));
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//server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService));
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//server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService));
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//server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService));
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//server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService));
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server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler);
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server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler);
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//server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
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}
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}
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}
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