Files
opensim/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs

208 lines
7.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class OfflineMessageModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool enabled = true;
private List<Scene> m_SceneList = new List<Scene>();
private string m_RestURL = String.Empty;
public void Initialise(Scene scene, IConfigSource config)
{
if (!enabled)
return;
IConfig cnf = config.Configs["Messaging"];
if (cnf == null)
{
enabled = false;
return;
}
if (cnf != null && cnf.GetString(
"OfflineMessageModule", "None") !=
"OfflineMessageModule")
{
enabled = false;
return;
}
lock (m_SceneList)
{
if (m_SceneList.Count == 0)
{
m_RestURL = cnf.GetString("OfflineMessageURL", "");
if (m_RestURL == "")
{
m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
enabled = false;
return;
}
}
if (!m_SceneList.Contains(scene))
m_SceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
}
public void PostInitialise()
{
if (!enabled)
return;
if (m_SceneList.Count == 0)
return;
IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
if (trans == null)
{
enabled = false;
lock (m_SceneList)
{
foreach (Scene s in m_SceneList)
s.EventManager.OnNewClient -= OnNewClient;
m_SceneList.Clear();
}
m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
return;
}
trans.OnUndeliveredMessage += UndeliveredMessage;
m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
}
public string Name
{
get { return "OfflineMessageModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void Close()
{
}
private Scene FindScene(UUID agentID)
{
foreach (Scene s in m_SceneList)
{
ScenePresence presence = s.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return s;
}
return null;
}
private IClientAPI FindClient(UUID agentID)
{
foreach (Scene s in m_SceneList)
{
ScenePresence presence = s.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return presence.ControllingClient;
}
return null;
}
private void OnNewClient(IClientAPI client)
{
client.OnRetrieveInstantMessages += RetrieveInstantMessages;
}
private void RetrieveInstantMessages(IClientAPI client)
{
m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
"POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
foreach (GridInstantMessage im in msglist)
{
// client.SendInstantMessage(im);
// Send through scene event manager so all modules get a chance
// to look at this message before it gets delivered.
//
// Needed for proper state management for stored group
// invitations
//
Scene s = FindScene(client.AgentId);
if (s != null)
s.EventManager.TriggerIncomingInstantMessage(im);
}
}
private void UndeliveredMessage(GridInstantMessage im)
{
if (im.offline != 0)
{
bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
"POST", m_RestURL+"/SaveMessage/", im);
if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
{
IClientAPI client = FindClient(new UUID(im.fromAgentID));
if (client == null)
return;
client.SendInstantMessage(new GridInstantMessage(
null, new UUID(im.toAgentID),
"System", new UUID(im.fromAgentID),
(byte)InstantMessageDialog.MessageFromAgent,
"User is not logged in. "+
(success ? "Message saved." : "Message not saved"),
false, new Vector3()));
}
}
}
}
}