208 lines
7.3 KiB
C#
208 lines
7.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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public class OfflineMessageModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool enabled = true;
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private List<Scene> m_SceneList = new List<Scene>();
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private string m_RestURL = String.Empty;
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!enabled)
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return;
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IConfig cnf = config.Configs["Messaging"];
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if (cnf == null)
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{
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enabled = false;
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return;
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}
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if (cnf != null && cnf.GetString(
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"OfflineMessageModule", "None") !=
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"OfflineMessageModule")
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{
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enabled = false;
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return;
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}
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lock (m_SceneList)
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{
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if (m_SceneList.Count == 0)
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{
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m_RestURL = cnf.GetString("OfflineMessageURL", "");
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if (m_RestURL == "")
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{
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m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
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enabled = false;
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return;
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}
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}
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if (!m_SceneList.Contains(scene))
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m_SceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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}
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}
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public void PostInitialise()
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{
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if (!enabled)
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return;
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if (m_SceneList.Count == 0)
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return;
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IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
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if (trans == null)
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{
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enabled = false;
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lock (m_SceneList)
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{
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foreach (Scene s in m_SceneList)
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s.EventManager.OnNewClient -= OnNewClient;
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m_SceneList.Clear();
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}
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m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
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return;
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}
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trans.OnUndeliveredMessage += UndeliveredMessage;
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m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
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}
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public string Name
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{
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get { return "OfflineMessageModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public void Close()
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{
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}
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private Scene FindScene(UUID agentID)
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{
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foreach (Scene s in m_SceneList)
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{
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ScenePresence presence = s.GetScenePresence(agentID);
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if (presence != null && !presence.IsChildAgent)
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return s;
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}
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return null;
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}
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private IClientAPI FindClient(UUID agentID)
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{
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foreach (Scene s in m_SceneList)
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{
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ScenePresence presence = s.GetScenePresence(agentID);
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if (presence != null && !presence.IsChildAgent)
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return presence.ControllingClient;
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}
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return null;
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}
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private void OnNewClient(IClientAPI client)
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{
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client.OnRetrieveInstantMessages += RetrieveInstantMessages;
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}
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private void RetrieveInstantMessages(IClientAPI client)
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{
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m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
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List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
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"POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
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foreach (GridInstantMessage im in msglist)
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{
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// client.SendInstantMessage(im);
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// Send through scene event manager so all modules get a chance
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// to look at this message before it gets delivered.
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//
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// Needed for proper state management for stored group
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// invitations
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//
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Scene s = FindScene(client.AgentId);
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if (s != null)
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s.EventManager.TriggerIncomingInstantMessage(im);
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}
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}
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private void UndeliveredMessage(GridInstantMessage im)
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{
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if (im.offline != 0)
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{
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bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
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"POST", m_RestURL+"/SaveMessage/", im);
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if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
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{
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IClientAPI client = FindClient(new UUID(im.fromAgentID));
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if (client == null)
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return;
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client.SendInstantMessage(new GridInstantMessage(
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null, new UUID(im.toAgentID),
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"System", new UUID(im.fromAgentID),
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(byte)InstantMessageDialog.MessageFromAgent,
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"User is not logged in. "+
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(success ? "Message saved." : "Message not saved"),
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false, new Vector3()));
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}
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}
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}
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}
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}
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