Fully defines the equality operators on the lsl types and plubs in the script engine side of the work begun in 0001616 (aly, this one's for you)
197 lines
8.9 KiB
C#
197 lines
8.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using log4net;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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public class ScriptManager : Common.ScriptEngineBase.ScriptManager
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{
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public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
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: base(scriptEngine)
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{
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base.m_scriptEngine = scriptEngine;
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}
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private Compiler.LSL.Compiler LSLCompiler;
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public override void Initialize()
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{
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// Create our compiler
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LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine);
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}
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// KEEP TRACK OF SCRIPTS <int id, whatever script>
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//internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
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// LOAD SCRIPT
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// UNLOAD SCRIPT
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// PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim
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public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez)
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{
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
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//IScriptHost root = host.GetRoot();
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// We will initialize and start the script.
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// It will be up to the script itself to hook up the correct events.
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string CompiledScriptFile = String.Empty;
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SceneObjectPart m_host = World.GetSceneObjectPart(localID);
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// Xantor 20080525: I need assetID here to see if we already compiled this one previously
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LLUUID assetID = LLUUID.Zero;
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TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
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if (m_host.TaskInventory.TryGetValue(itemID,out taskInventoryItem))
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assetID = taskInventoryItem.AssetID;
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try
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{
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// Xantor 20080525 see if we already compiled this script this session, stop incessant recompiling on
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// scriptreset, spawning of objects with embedded scripts etc.
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if (scriptList.TryGetValue(assetID, out CompiledScriptFile))
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{
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m_log.InfoFormat("[SCRIPT]: Found existing compile of assetID {0}: {1}", assetID, CompiledScriptFile);
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}
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else
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{
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// Compile (We assume LSL)
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CompiledScriptFile = LSLCompiler.PerformScriptCompile(Script);
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// Xantor 20080525 Save compiled scriptfile for later use
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m_log.InfoFormat("[SCRIPT]: Compiled assetID {0}: {1}", assetID, CompiledScriptFile);
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scriptList.Add(assetID, CompiledScriptFile);
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}
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//#if DEBUG
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//long before;
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//before = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms
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//#endif
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IScript CompiledScript;
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CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(CompiledScriptFile);
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//#if DEBUG
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//m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
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//#endif
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CompiledScript.Source = Script;
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CompiledScript.StartParam = startParam;
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// Add it to our script memstruct
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m_scriptEngine.m_ScriptManager.SetScript(localID, itemID, CompiledScript);
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// We need to give (untrusted) assembly a private instance of BuiltIns
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// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
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BuilIn_Commands LSLB = new BuilIn_Commands(m_scriptEngine, m_host, localID, itemID);
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// Start the script - giving it BuiltIns
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CompiledScript.Start(LSLB);
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// Fire the first start-event
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int eventFlags = m_scriptEngine.m_ScriptManager.GetStateEventFlags(localID, itemID);
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m_host.SetScriptEvents(itemID, eventFlags);
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m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
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if(postOnRez)
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{
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m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(startParam) });
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}
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}
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catch (Exception e) // LEGIT: User Scripting
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{
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//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
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try
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{
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// DISPLAY ERROR INWORLD
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string text = "Error compiling script:\r\n" + e.Message.ToString();
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if (text.Length > 1500)
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text = text.Substring(0, 1500);
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World.SimChat(Helpers.StringToField(text), ChatTypeEnum.DebugChannel, 2147483647,
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m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
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}
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catch (Exception e2) // LEGIT: User Scripting
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{
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Error displaying error in-world: " + e2.ToString());
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
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"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
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}
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}
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}
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public override void _StopScript(uint localID, LLUUID itemID)
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{
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// Stop script
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#if DEBUG
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Stop script localID: " + localID + " LLUID: " + itemID.ToString());
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#endif
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// Stop long command on script
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m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
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IScript LSLBC = GetScript(localID, itemID);
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if (LSLBC == null)
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return;
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// TEMP: First serialize it
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//GetSerializedScript(localID, itemID);
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try
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{
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// Get AppDomain
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AppDomain ad = LSLBC.Exec.GetAppDomain();
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// Tell script not to accept new requests
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m_scriptEngine.m_ScriptManager.GetScript(localID, itemID).Exec.StopScript();
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// Remove from internal structure
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m_scriptEngine.m_ScriptManager.RemoveScript(localID, itemID);
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// Tell AppDomain that we have stopped script
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m_scriptEngine.m_AppDomainManager.StopScript(ad);
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}
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catch (Exception e) // LEGIT: User Scripting
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{
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
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": " + e.ToString());
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}
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}
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}
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}
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