Files
opensim/OpenSim/Data/Null/NullEstateData.cs
Robert Adams 65239b059f Enhance NullEstateData to remember stored estate values and return
them next time asked. This keeps any estate settings from being reset
when the estate dialog is opened in a region with null estate storage.
2013-07-11 20:55:32 -07:00

153 lines
4.8 KiB
C#
Executable File

/*
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using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.Null
{
public class NullEstateStore : IEstateDataStore
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private string m_connectionString;
private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
private EstateSettings m_estate = null;
private EstateSettings GetEstate()
{
if (m_estate == null)
{
// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
// The estate info is pretty empty so don't try banning anyone.
m_estate = new EstateSettings();
m_estate.EstateID = 1;
m_estate.OnSave += StoreEstateSettings;
}
return m_estate;
}
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public NullEstateStore()
{
}
public NullEstateStore(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString)
{
// m_connectionString = connectionString;
}
private string[] FieldList
{
get { return new string[0]; }
}
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
return GetEstate();
}
public void StoreEstateSettings(EstateSettings es)
{
m_estate = es;
return;
}
public EstateSettings LoadEstateSettings(int estateID)
{
return GetEstate();
}
public EstateSettings CreateNewEstate()
{
return new EstateSettings();
}
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
allEstateSettings.Add(GetEstate());
return allEstateSettings;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
result.Add((int)GetEstate().EstateID);
return result;
}
public List<int> GetEstates(string search)
{
List<int> result = new List<int>();
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
return false;
}
public List<UUID> GetRegions(int estateID)
{
List<UUID> result = new List<UUID>();
return result;
}
public bool DeleteEstate(int estateID)
{
return false;
}
#region IEstateDataStore Members
public List<int> GetEstatesByOwner(UUID ownerID)
{
return new List<int>();
}
#endregion
}
}