130 lines
4.3 KiB
C#
130 lines
4.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Reflection;
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using System.IO;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.OptionalModules.World.WorldView
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WorldViewModule")]
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public class WorldViewModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private IMapImageGenerator m_Generator;
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public void Initialise(IConfigSource config)
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{
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig == null)
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return;
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if (moduleConfig.GetString("WorldViewModule", String.Empty) != Name)
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return;
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m_Enabled = true;
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}
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public void AddRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_Generator = scene.RequestModuleInterface<IMapImageGenerator>();
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if (m_Generator == null)
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{
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m_Enabled = false;
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return;
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}
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m_log.Info("[WORLDVIEW]: Configured and enabled");
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IHttpServer server = MainServer.GetHttpServer(0);
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server.AddStreamHandler(new WorldViewRequestHandler(this,
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scene.RegionInfo.RegionID.ToString()));
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public string Name
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{
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get { return "WorldViewModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Close()
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{
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}
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public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov,
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int width, int height, bool usetex)
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{
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if (!m_Enabled)
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return new Byte[0];
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using (Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width, height, usetex))
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{
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using (MemoryStream str = new MemoryStream())
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{
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bmp.Save(str, ImageFormat.Jpeg);
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return str.ToArray();
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}
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}
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}
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}
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}
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