the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using OpenMetaverse;
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namespace OpenSim.Region.Physics.BulletSPlugin
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{
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/// <summary>
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/// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim.
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/// This module interfaces to an unmanaged C++ library which makes the
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/// actual calls into the Bullet physics engine.
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/// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/.
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/// The unmanaged library is compiled and linked statically with Bullet
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/// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
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/// </summary>
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public class BSPlugin : IPhysicsPlugin
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{
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private BSScene _mScene;
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public BSPlugin()
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{
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}
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public bool Init()
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{
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return true;
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}
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public PhysicsScene GetScene(String sceneIdentifier)
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{
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if (_mScene == null)
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{
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_mScene = new BSScene(GetName(), sceneIdentifier);
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}
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return (_mScene);
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}
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public string GetName()
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{
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return ("BulletSim");
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}
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public void Dispose()
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{
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}
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}
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}
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