This fixes the combined bounding box location for regions bigger than 256x256. It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead. It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region. Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks!
201 lines
8.1 KiB
C#
201 lines
8.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.CoreModules.World.Land;
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namespace OpenSim.Region.RegionCombinerModule
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{
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public class RegionCombinerLargeLandChannel : ILandChannel
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private RegionData RegData;
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private ILandChannel RootRegionLandChannel;
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private readonly List<RegionData> RegionConnections;
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#region ILandChannel Members
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public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
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List<RegionData> regionConnections)
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{
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RegData = regData;
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RootRegionLandChannel = rootRegionLandChannel;
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RegionConnections = regionConnections;
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}
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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//m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
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return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
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}
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public List<ILandObject> AllParcels()
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{
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return RootRegionLandChannel.AllParcels();
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}
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public void Clear(bool setupDefaultParcel)
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{
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RootRegionLandChannel.Clear(setupDefaultParcel);
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}
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public ILandObject GetLandObject(Vector3 position)
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{
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return GetLandObject(position.X, position.Y);
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}
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public ILandObject GetLandObject(int x, int y)
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{
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return GetLandObject((float)x, (float)y);
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// m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
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//
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// if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
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// {
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// return RootRegionLandChannel.GetLandObject(x, y);
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// }
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// else
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// {
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// int offsetX = (x / (int)Constants.RegionSize);
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// int offsetY = (y / (int)Constants.RegionSize);
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// offsetX *= (int)Constants.RegionSize;
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// offsetY *= (int)Constants.RegionSize;
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//
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// foreach (RegionData regionData in RegionConnections)
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// {
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// if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
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// {
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// m_log.DebugFormat(
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// "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}",
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// regionData.RegionScene.Name, offsetX, offsetY);
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//
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// return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
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// }
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// }
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// //ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
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// //obj.LandData.Name = "NO LAND";
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// //return obj;
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// }
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//
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// m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y);
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//
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// return null;
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}
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public ILandObject GetLandObject(int localID)
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{
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// XXX: Possibly should be looking in every land channel, not just the root.
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return RootRegionLandChannel.GetLandObject(localID);
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}
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public ILandObject GetLandObject(float x, float y)
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{
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// m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
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if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
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{
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return RootRegionLandChannel.GetLandObject(x, y);
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}
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else
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{
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int offsetX = (int)(x/(int) Constants.RegionSize);
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int offsetY = (int)(y/(int) Constants.RegionSize);
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offsetX *= (int) Constants.RegionSize;
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offsetY *= (int) Constants.RegionSize;
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foreach (RegionData regionData in RegionConnections)
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{
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if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
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{
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// m_log.DebugFormat(
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// "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}",
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// regionData.RegionScene.Name, offsetX, offsetY);
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return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
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}
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}
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// ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
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// obj.LandData.Name = "NO LAND";
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// return obj;
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}
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// m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y);
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return null;
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}
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public bool IsForcefulBansAllowed()
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{
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return RootRegionLandChannel.IsForcefulBansAllowed();
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}
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public void UpdateLandObject(int localID, LandData data)
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{
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RootRegionLandChannel.UpdateLandObject(localID, data);
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}
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public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
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{
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RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id);
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}
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public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
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{
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RootRegionLandChannel.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
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}
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public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
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{
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RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
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}
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public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
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{
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RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
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}
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public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
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{
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RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
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}
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public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
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{
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RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
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}
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#endregion
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}
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} |