Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2011 lines
81 KiB
C#
2011 lines
81 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using libsecondlife;
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using log4net;
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using Mono.Data.SqliteClient;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Data.SQLite
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{
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/// <summary>
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/// A RegionData Interface to the SQLite database
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/// </summary>
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public class SQLiteRegionData : IRegionDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const string primSelect = "select * from prims";
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private const string shapeSelect = "select * from primshapes";
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private const string itemsSelect = "select * from primitems";
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private const string terrainSelect = "select * from terrain limit 1";
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private const string landSelect = "select * from land";
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private const string landAccessListSelect = "select distinct * from landaccesslist";
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private const string regionbanListSelect = "select * from regionban";
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private DataSet ds;
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private SqliteDataAdapter primDa;
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private SqliteDataAdapter shapeDa;
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private SqliteDataAdapter itemsDa;
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private SqliteDataAdapter terrainDa;
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private SqliteDataAdapter landDa;
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private SqliteDataAdapter landAccessListDa;
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private SqliteConnection m_conn;
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private String m_connectionString;
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// Temporary attribute while this is experimental
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private bool persistPrimInventories;
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/***********************************************************************
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*
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* Public Interface Functions
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*
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**********************************************************************/
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/// <summary>
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/// See IRegionDataStore
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/// <list type="bullet">
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/// <item>Initialises RegionData Interface</item>
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/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
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/// </list>
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/// </summary>
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/// <param name="connectionString">the connection string</param>
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/// <param name="persistPrimInventories">?</param>
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public void Initialise(string connectionString, bool persistPrimInventories)
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{
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m_connectionString = connectionString;
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this.persistPrimInventories = persistPrimInventories;
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ds = new DataSet();
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m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
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m_conn = new SqliteConnection(m_connectionString);
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m_conn.Open();
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SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
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primDa = new SqliteDataAdapter(primSelectCmd);
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// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
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SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
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shapeDa = new SqliteDataAdapter(shapeSelectCmd);
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// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
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SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
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itemsDa = new SqliteDataAdapter(itemsSelectCmd);
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SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
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terrainDa = new SqliteDataAdapter(terrainSelectCmd);
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SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
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landDa = new SqliteDataAdapter(landSelectCmd);
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SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
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landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
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// This actually does the roll forward assembly stuff
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(m_conn, assem, "RegionStore");
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// TODO: After rev 6000, remove this. People should have
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// been rolled onto the new migration code by then.
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TestTables(m_conn, m);
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m.Update();
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lock (ds)
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{
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ds.Tables.Add(createPrimTable());
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setupPrimCommands(primDa, m_conn);
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primDa.Fill(ds.Tables["prims"]);
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ds.Tables.Add(createShapeTable());
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setupShapeCommands(shapeDa, m_conn);
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if (persistPrimInventories)
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{
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ds.Tables.Add(createItemsTable());
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setupItemsCommands(itemsDa, m_conn);
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itemsDa.Fill(ds.Tables["primitems"]);
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}
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ds.Tables.Add(createTerrainTable());
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setupTerrainCommands(terrainDa, m_conn);
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ds.Tables.Add(createLandTable());
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setupLandCommands(landDa, m_conn);
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ds.Tables.Add(createLandAccessListTable());
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setupLandAccessCommands(landAccessListDa, m_conn);
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// WORKAROUND: This is a work around for sqlite on
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// windows, which gets really unhappy with blob columns
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// that have no sample data in them. At some point we
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// need to actually find a proper way to handle this.
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try
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{
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shapeDa.Fill(ds.Tables["primshapes"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on primshapes table");
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}
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try
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{
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terrainDa.Fill(ds.Tables["terrain"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on terrain table");
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}
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try
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{
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landDa.Fill(ds.Tables["land"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on land table");
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}
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try
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{
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landAccessListDa.Fill(ds.Tables["landaccesslist"]);
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}
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catch (Exception)
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{
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m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
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}
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return;
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}
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}
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public void StoreRegionSettings(RegionSettings rs)
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{
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}
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public RegionSettings LoadRegionSettings(LLUUID regionUUID)
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{
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return null;
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}
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/// <summary>
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/// Adds an object into region storage
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/// </summary>
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/// <param name="obj">the object</param>
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/// <param name="regionUUID">the region UUID</param>
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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lock (ds)
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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{
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//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
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}
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else if (prim.Stopped)
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{
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//m_log.Info("[DATASTORE]: " +
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//"Adding stopped obj: " + obj.UUID + " to region: " + regionUUID);
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//addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
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}
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else
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{
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// m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
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}
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}
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}
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Commit();
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// m_log.Info("[Dump of prims]: " + ds.GetXml());
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}
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/// <summary>
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/// Removes an object from region storage
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/// </summary>
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/// <param name="obj">the object</param>
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/// <param name="regionUUID">the region UUID</param>
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
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lock (ds)
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{
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DataRow[] primRows = prims.Select(selectExp);
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foreach (DataRow row in primRows)
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{
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// Remove shape rows
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LLUUID uuid = new LLUUID((string) row["UUID"]);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
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if (shapeRow != null)
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{
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shapeRow.Delete();
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}
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if (persistPrimInventories)
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{
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RemoveItems(uuid);
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}
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// Remove prim row
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row.Delete();
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}
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}
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Commit();
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}
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/// <summary>
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/// Remove all persisted items of the given prim.
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/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
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/// </summary>
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/// <param name="uuid">The item UUID</param>
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private void RemoveItems(LLUUID uuid)
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{
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DataTable items = ds.Tables["primitems"];
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = items.Select(sql);
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foreach (DataRow itemRow in itemRows)
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{
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itemRow.Delete();
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}
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}
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/// <summary>
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/// Load persisted objects from region storage.
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/// </summary>
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/// <param name="regionUUID">The region UUID</param>
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/// <returns>List of loaded groups</returns>
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
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string orderByParent = "ParentID ASC";
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lock (ds)
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{
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DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
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m_log.Info("[REGION DB]: " +
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"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
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foreach (DataRow primRow in primsForRegion)
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{
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try
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{
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SceneObjectPart prim = null;
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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if (uuid == objID) //is new SceneObjectGroup ?
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{
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SceneObjectGroup group = new SceneObjectGroup();
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prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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m_log.Info(
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"[REGION DB]: No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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createdObjects.Add(Util.ToRawUuidString(group.UUID), group);
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retvals.Add(group);
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}
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else
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{
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prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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m_log.Info(
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"[REGION DB]: No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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}
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if (persistPrimInventories)
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{
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LoadItems(prim);
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}
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}
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catch (Exception e)
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{
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m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
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m_log.Info("[REGION DB]: " + e.ToString());
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foreach (DataColumn col in prims.Columns)
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{
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m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
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}
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}
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}
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}
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return retvals;
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}
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/// <summary>
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/// Load in a prim's persisted inventory.
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/// </summary>
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/// <param name="prim">the prim</param>
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private void LoadItems(SceneObjectPart prim)
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{
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//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = ds.Tables["primitems"];
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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DataRow[] dbItemRows = dbItems.Select(sql);
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.RestoreInventoryItems(inventory);
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// every item). This data should really be stored in the prim table itself.
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if (dbItemRows.Length > 0)
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{
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prim.FolderID = inventory[0].ParentID;
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}
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}
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/// <summary>
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/// Store a terrain revision in region storage
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/// </summary>
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/// <param name="ter">terrain heightfield</param>
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/// <param name="regionID">region UUID</param>
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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{
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lock (ds)
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{
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int revision = Util.UnixTimeSinceEpoch();
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// the following is an work around for .NET. The perf
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// issues associated with it aren't as bad as you think.
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m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
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String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
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" values(:RegionUUID, :Revision, :Heightfield)";
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using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
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cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
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cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
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cmd.ExecuteNonQuery();
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}
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// This is added to get rid of the infinitely growing
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// terrain databases which negatively impact on SQLite
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// over time. Before reenabling this feature there
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// needs to be a limitter put on the number of
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// revisions in the database, as this old
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// implementation is a DOS attack waiting to happen.
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using (
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SqliteCommand cmd =
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new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision < :Revision",
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m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
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cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
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cmd.ExecuteNonQuery();
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}
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}
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}
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/// <summary>
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/// Load the latest terrain revision from region storage
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <returns>Heightfield data</returns>
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public double[,] LoadTerrain(LLUUID regionID)
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{
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lock (ds)
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{
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double[,] terret = new double[256,256];
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terret.Initialize();
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String sql = "select RegionUUID, Revision, Heightfield from terrain" +
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" where RegionUUID=:RegionUUID order by Revision desc";
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using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
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using (IDataReader row = cmd.ExecuteReader())
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{
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int rev = 0;
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if (row.Read())
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{
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// TODO: put this into a function
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MemoryStream str = new MemoryStream((byte[]) row["Heightfield"]);
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BinaryReader br = new BinaryReader(str);
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for (int x = 0; x < 256; x++)
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{
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for (int y = 0; y < 256; y++)
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{
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terret[x, y] = br.ReadDouble();
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}
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}
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rev = (int) row["Revision"];
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}
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else
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{
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m_log.Info("[REGION DB]: No terrain found for region");
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return null;
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}
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m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
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}
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}
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return terret;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="globalID"></param>
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public void RemoveLandObject(LLUUID globalID)
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{
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lock (ds)
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{
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using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
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{
|
|
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(globalID)));
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
|
|
using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
|
|
{
|
|
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(globalID)));
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="parcel"></param>
|
|
public void StoreLandObject(ILandObject parcel)
|
|
{
|
|
lock (ds)
|
|
{
|
|
DataTable land = ds.Tables["land"];
|
|
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
|
|
|
DataRow landRow = land.Rows.Find(Util.ToRawUuidString(parcel.landData.globalID));
|
|
if (landRow == null)
|
|
{
|
|
landRow = land.NewRow();
|
|
fillLandRow(landRow, parcel.landData, parcel.regionUUID);
|
|
land.Rows.Add(landRow);
|
|
}
|
|
else
|
|
{
|
|
fillLandRow(landRow, parcel.landData, parcel.regionUUID);
|
|
}
|
|
|
|
// I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
|
|
using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
|
|
{
|
|
cmd.Parameters.Add(new SqliteParameter(":LandUUID", Util.ToRawUuidString(parcel.landData.globalID)));
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
|
|
foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
|
|
{
|
|
DataRow newAccessRow = landaccesslist.NewRow();
|
|
fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
|
|
landaccesslist.Rows.Add(newAccessRow);
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="regionUUID"></param>
|
|
/// <returns></returns>
|
|
public List<LandData> LoadLandObjects(LLUUID regionUUID)
|
|
{
|
|
List<LandData> landDataForRegion = new List<LandData>();
|
|
lock (ds)
|
|
{
|
|
DataTable land = ds.Tables["land"];
|
|
DataTable landaccesslist = ds.Tables["landaccesslist"];
|
|
string searchExp = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
|
|
DataRow[] rawDataForRegion = land.Select(searchExp);
|
|
foreach (DataRow rawDataLand in rawDataForRegion)
|
|
{
|
|
LandData newLand = buildLandData(rawDataLand);
|
|
string accessListSearchExp = "LandUUID = '" + Util.ToRawUuidString(newLand.globalID) + "'";
|
|
DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
|
|
foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
|
|
{
|
|
newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
|
|
}
|
|
|
|
landDataForRegion.Add(newLand);
|
|
}
|
|
}
|
|
return landDataForRegion;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void Commit()
|
|
{
|
|
lock (ds)
|
|
{
|
|
primDa.Update(ds, "prims");
|
|
shapeDa.Update(ds, "primshapes");
|
|
|
|
if (persistPrimInventories)
|
|
{
|
|
itemsDa.Update(ds, "primitems");
|
|
}
|
|
|
|
terrainDa.Update(ds, "terrain");
|
|
landDa.Update(ds, "land");
|
|
landAccessListDa.Update(ds, "landaccesslist");
|
|
ds.AcceptChanges();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// See <see cref="Commit"/>
|
|
/// </summary>
|
|
public void Shutdown()
|
|
{
|
|
Commit();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Database Definition Functions
|
|
*
|
|
* This should be db agnostic as we define them in ADO.NET terms
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="dt"></param>
|
|
/// <param name="name"></param>
|
|
/// <param name="type"></param>
|
|
private static void createCol(DataTable dt, string name, Type type)
|
|
{
|
|
DataColumn col = new DataColumn(name, type);
|
|
dt.Columns.Add(col);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the "terrain" table
|
|
/// </summary>
|
|
/// <returns>terrain table DataTable</returns>
|
|
private static DataTable createTerrainTable()
|
|
{
|
|
DataTable terrain = new DataTable("terrain");
|
|
|
|
createCol(terrain, "RegionUUID", typeof (String));
|
|
createCol(terrain, "Revision", typeof (Int32));
|
|
createCol(terrain, "Heightfield", typeof (Byte[]));
|
|
|
|
return terrain;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the "prims" table
|
|
/// </summary>
|
|
/// <returns>prim table DataTable</returns>
|
|
private static DataTable createPrimTable()
|
|
{
|
|
DataTable prims = new DataTable("prims");
|
|
|
|
createCol(prims, "UUID", typeof (String));
|
|
createCol(prims, "RegionUUID", typeof (String));
|
|
createCol(prims, "ParentID", typeof (Int32));
|
|
createCol(prims, "CreationDate", typeof (Int32));
|
|
createCol(prims, "Name", typeof (String));
|
|
createCol(prims, "SceneGroupID", typeof (String));
|
|
// various text fields
|
|
createCol(prims, "Text", typeof (String));
|
|
createCol(prims, "Description", typeof (String));
|
|
createCol(prims, "SitName", typeof (String));
|
|
createCol(prims, "TouchName", typeof (String));
|
|
// permissions
|
|
createCol(prims, "ObjectFlags", typeof (Int32));
|
|
createCol(prims, "CreatorID", typeof (String));
|
|
createCol(prims, "OwnerID", typeof (String));
|
|
createCol(prims, "GroupID", typeof (String));
|
|
createCol(prims, "LastOwnerID", typeof (String));
|
|
createCol(prims, "OwnerMask", typeof (Int32));
|
|
createCol(prims, "NextOwnerMask", typeof (Int32));
|
|
createCol(prims, "GroupMask", typeof (Int32));
|
|
createCol(prims, "EveryoneMask", typeof (Int32));
|
|
createCol(prims, "BaseMask", typeof (Int32));
|
|
// vectors
|
|
createCol(prims, "PositionX", typeof (Double));
|
|
createCol(prims, "PositionY", typeof (Double));
|
|
createCol(prims, "PositionZ", typeof (Double));
|
|
createCol(prims, "GroupPositionX", typeof (Double));
|
|
createCol(prims, "GroupPositionY", typeof (Double));
|
|
createCol(prims, "GroupPositionZ", typeof (Double));
|
|
createCol(prims, "VelocityX", typeof (Double));
|
|
createCol(prims, "VelocityY", typeof (Double));
|
|
createCol(prims, "VelocityZ", typeof (Double));
|
|
createCol(prims, "AngularVelocityX", typeof (Double));
|
|
createCol(prims, "AngularVelocityY", typeof (Double));
|
|
createCol(prims, "AngularVelocityZ", typeof (Double));
|
|
createCol(prims, "AccelerationX", typeof (Double));
|
|
createCol(prims, "AccelerationY", typeof (Double));
|
|
createCol(prims, "AccelerationZ", typeof (Double));
|
|
// quaternions
|
|
createCol(prims, "RotationX", typeof (Double));
|
|
createCol(prims, "RotationY", typeof (Double));
|
|
createCol(prims, "RotationZ", typeof (Double));
|
|
createCol(prims, "RotationW", typeof (Double));
|
|
|
|
// sit target
|
|
createCol(prims, "SitTargetOffsetX", typeof (Double));
|
|
createCol(prims, "SitTargetOffsetY", typeof (Double));
|
|
createCol(prims, "SitTargetOffsetZ", typeof (Double));
|
|
|
|
createCol(prims, "SitTargetOrientW", typeof (Double));
|
|
createCol(prims, "SitTargetOrientX", typeof (Double));
|
|
createCol(prims, "SitTargetOrientY", typeof (Double));
|
|
createCol(prims, "SitTargetOrientZ", typeof (Double));
|
|
|
|
// Add in contraints
|
|
prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
|
|
|
|
return prims;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates "primshapes" table
|
|
/// </summary>
|
|
/// <returns>shape table DataTable</returns>
|
|
private static DataTable createShapeTable()
|
|
{
|
|
DataTable shapes = new DataTable("primshapes");
|
|
createCol(shapes, "UUID", typeof (String));
|
|
// shape is an enum
|
|
createCol(shapes, "Shape", typeof (Int32));
|
|
// vectors
|
|
createCol(shapes, "ScaleX", typeof (Double));
|
|
createCol(shapes, "ScaleY", typeof (Double));
|
|
createCol(shapes, "ScaleZ", typeof (Double));
|
|
// paths
|
|
createCol(shapes, "PCode", typeof (Int32));
|
|
createCol(shapes, "PathBegin", typeof (Int32));
|
|
createCol(shapes, "PathEnd", typeof (Int32));
|
|
createCol(shapes, "PathScaleX", typeof (Int32));
|
|
createCol(shapes, "PathScaleY", typeof (Int32));
|
|
createCol(shapes, "PathShearX", typeof (Int32));
|
|
createCol(shapes, "PathShearY", typeof (Int32));
|
|
createCol(shapes, "PathSkew", typeof (Int32));
|
|
createCol(shapes, "PathCurve", typeof (Int32));
|
|
createCol(shapes, "PathRadiusOffset", typeof (Int32));
|
|
createCol(shapes, "PathRevolutions", typeof (Int32));
|
|
createCol(shapes, "PathTaperX", typeof (Int32));
|
|
createCol(shapes, "PathTaperY", typeof (Int32));
|
|
createCol(shapes, "PathTwist", typeof (Int32));
|
|
createCol(shapes, "PathTwistBegin", typeof (Int32));
|
|
// profile
|
|
createCol(shapes, "ProfileBegin", typeof (Int32));
|
|
createCol(shapes, "ProfileEnd", typeof (Int32));
|
|
createCol(shapes, "ProfileCurve", typeof (Int32));
|
|
createCol(shapes, "ProfileHollow", typeof (Int32));
|
|
createCol(shapes, "State", typeof(Int32));
|
|
// text TODO: this isn't right, but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
createCol(shapes, "Texture", typeof (Byte[]));
|
|
createCol(shapes, "ExtraParams", typeof (Byte[]));
|
|
|
|
shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
|
|
|
|
return shapes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// creates "primitems" table
|
|
/// </summary>
|
|
/// <returns>item table DataTable</returns>
|
|
private static DataTable createItemsTable()
|
|
{
|
|
DataTable items = new DataTable("primitems");
|
|
|
|
createCol(items, "itemID", typeof (String));
|
|
createCol(items, "primID", typeof (String));
|
|
createCol(items, "assetID", typeof (String));
|
|
createCol(items, "parentFolderID", typeof (String));
|
|
|
|
createCol(items, "invType", typeof (Int32));
|
|
createCol(items, "assetType", typeof (Int32));
|
|
|
|
createCol(items, "name", typeof (String));
|
|
createCol(items, "description", typeof (String));
|
|
|
|
createCol(items, "creationDate", typeof (Int64));
|
|
createCol(items, "creatorID", typeof (String));
|
|
createCol(items, "ownerID", typeof (String));
|
|
createCol(items, "lastOwnerID", typeof (String));
|
|
createCol(items, "groupID", typeof (String));
|
|
|
|
createCol(items, "nextPermissions", typeof (UInt32));
|
|
createCol(items, "currentPermissions", typeof (UInt32));
|
|
createCol(items, "basePermissions", typeof (UInt32));
|
|
createCol(items, "everyonePermissions", typeof (UInt32));
|
|
createCol(items, "groupPermissions", typeof (UInt32));
|
|
createCol(items, "flags", typeof (UInt32));
|
|
|
|
items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
|
|
|
|
return items;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates "land" table
|
|
/// </summary>
|
|
/// <returns>land table DataTable</returns>
|
|
private static DataTable createLandTable()
|
|
{
|
|
DataTable land = new DataTable("land");
|
|
createCol(land, "UUID", typeof (String));
|
|
createCol(land, "RegionUUID", typeof (String));
|
|
createCol(land, "LocalLandID", typeof (UInt32));
|
|
|
|
// Bitmap is a byte[512]
|
|
createCol(land, "Bitmap", typeof (Byte[]));
|
|
|
|
createCol(land, "Name", typeof (String));
|
|
createCol(land, "Desc", typeof (String));
|
|
createCol(land, "OwnerUUID", typeof (String));
|
|
createCol(land, "IsGroupOwned", typeof (Boolean));
|
|
createCol(land, "Area", typeof (Int32));
|
|
createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
|
|
createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
|
|
createCol(land, "ClaimDate", typeof (Int32));
|
|
createCol(land, "ClaimPrice", typeof (Int32));
|
|
createCol(land, "GroupUUID", typeof (string));
|
|
createCol(land, "SalePrice", typeof (Int32));
|
|
createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
|
|
createCol(land, "LandFlags", typeof (UInt32));
|
|
createCol(land, "LandingType", typeof (Byte));
|
|
createCol(land, "MediaAutoScale", typeof (Byte));
|
|
createCol(land, "MediaTextureUUID", typeof (String));
|
|
createCol(land, "MediaURL", typeof (String));
|
|
createCol(land, "MusicURL", typeof (String));
|
|
createCol(land, "PassHours", typeof (Double));
|
|
createCol(land, "PassPrice", typeof (UInt32));
|
|
createCol(land, "SnapshotUUID", typeof (String));
|
|
createCol(land, "UserLocationX", typeof (Double));
|
|
createCol(land, "UserLocationY", typeof (Double));
|
|
createCol(land, "UserLocationZ", typeof (Double));
|
|
createCol(land, "UserLookAtX", typeof (Double));
|
|
createCol(land, "UserLookAtY", typeof (Double));
|
|
createCol(land, "UserLookAtZ", typeof (Double));
|
|
createCol(land, "AuthbuyerID", typeof(String));
|
|
|
|
land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
|
|
|
|
return land;
|
|
}
|
|
|
|
/// <summary>
|
|
/// create "landaccesslist" table
|
|
/// </summary>
|
|
/// <returns>Landacceslist DataTable</returns>
|
|
private static DataTable createLandAccessListTable()
|
|
{
|
|
DataTable landaccess = new DataTable("landaccesslist");
|
|
createCol(landaccess, "LandUUID", typeof (String));
|
|
createCol(landaccess, "AccessUUID", typeof (String));
|
|
createCol(landaccess, "Flags", typeof (UInt32));
|
|
|
|
return landaccess;
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Convert between ADO.NET <=> OpenSim Objects
|
|
*
|
|
* These should be database independant
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private SceneObjectPart buildPrim(DataRow row)
|
|
{
|
|
// TODO: this doesn't work yet because something more
|
|
// interesting has to be done to actually get these values
|
|
// back out. Not enough time to figure it out yet.
|
|
SceneObjectPart prim = new SceneObjectPart();
|
|
prim.UUID = new LLUUID((String) row["UUID"]);
|
|
// explicit conversion of integers is required, which sort
|
|
// of sucks. No idea if there is a shortcut here or not.
|
|
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
|
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
|
|
prim.Name = (String) row["Name"];
|
|
// various text fields
|
|
prim.Text = (String) row["Text"];
|
|
prim.Description = (String) row["Description"];
|
|
prim.SitName = (String) row["SitName"];
|
|
prim.TouchName = (String) row["TouchName"];
|
|
// permissions
|
|
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
|
prim.CreatorID = new LLUUID((String) row["CreatorID"]);
|
|
prim.OwnerID = new LLUUID((String) row["OwnerID"]);
|
|
prim.GroupID = new LLUUID((String) row["GroupID"]);
|
|
prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
|
|
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
|
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
|
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
|
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
|
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
|
// vectors
|
|
prim.OffsetPosition = new LLVector3(
|
|
Convert.ToSingle(row["PositionX"]),
|
|
Convert.ToSingle(row["PositionY"]),
|
|
Convert.ToSingle(row["PositionZ"])
|
|
);
|
|
prim.GroupPosition = new LLVector3(
|
|
Convert.ToSingle(row["GroupPositionX"]),
|
|
Convert.ToSingle(row["GroupPositionY"]),
|
|
Convert.ToSingle(row["GroupPositionZ"])
|
|
);
|
|
prim.Velocity = new LLVector3(
|
|
Convert.ToSingle(row["VelocityX"]),
|
|
Convert.ToSingle(row["VelocityY"]),
|
|
Convert.ToSingle(row["VelocityZ"])
|
|
);
|
|
prim.AngularVelocity = new LLVector3(
|
|
Convert.ToSingle(row["AngularVelocityX"]),
|
|
Convert.ToSingle(row["AngularVelocityY"]),
|
|
Convert.ToSingle(row["AngularVelocityZ"])
|
|
);
|
|
prim.Acceleration = new LLVector3(
|
|
Convert.ToSingle(row["AccelerationX"]),
|
|
Convert.ToSingle(row["AccelerationY"]),
|
|
Convert.ToSingle(row["AccelerationZ"])
|
|
);
|
|
// quaternions
|
|
prim.RotationOffset = new LLQuaternion(
|
|
Convert.ToSingle(row["RotationX"]),
|
|
Convert.ToSingle(row["RotationY"]),
|
|
Convert.ToSingle(row["RotationZ"]),
|
|
Convert.ToSingle(row["RotationW"])
|
|
);
|
|
|
|
try
|
|
{
|
|
prim.SitTargetPositionLL = new LLVector3(
|
|
Convert.ToSingle(row["SitTargetOffsetX"]),
|
|
Convert.ToSingle(row["SitTargetOffsetY"]),
|
|
Convert.ToSingle(row["SitTargetOffsetZ"]));
|
|
prim.SitTargetOrientationLL = new LLQuaternion(
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientX"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientY"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientZ"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientW"]));
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
// Database table was created before we got here and now has null values :P
|
|
m_conn.Open();
|
|
SqliteCommand cmd =
|
|
new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetX float NOT NULL default 0;", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
cmd =
|
|
new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetY float NOT NULL default 0;", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
cmd =
|
|
new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetZ float NOT NULL default 0;", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
cmd =
|
|
new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientW float NOT NULL default 0;", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
cmd =
|
|
new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientX float NOT NULL default 0;", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
cmd =
|
|
new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientY float NOT NULL default 0;", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
cmd =
|
|
new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientZ float NOT NULL default 0;", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
|
|
return prim;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a prim inventory item from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private static TaskInventoryItem buildItem(DataRow row)
|
|
{
|
|
TaskInventoryItem taskItem = new TaskInventoryItem();
|
|
|
|
taskItem.ItemID = new LLUUID((String)row["itemID"]);
|
|
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
|
|
taskItem.AssetID = new LLUUID((String)row["assetID"]);
|
|
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
|
|
|
|
taskItem.InvType = Convert.ToInt32(row["invType"]);
|
|
taskItem.Type = Convert.ToInt32(row["assetType"]);
|
|
|
|
taskItem.Name = (String)row["name"];
|
|
taskItem.Description = (String)row["description"];
|
|
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
|
|
taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
|
|
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
|
|
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
|
|
taskItem.GroupID = new LLUUID((String)row["groupID"]);
|
|
|
|
taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
|
|
taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
|
|
taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
|
|
taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
|
|
taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
|
|
taskItem.Flags = Convert.ToUInt32(row["flags"]);
|
|
|
|
return taskItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a Land Data from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private LandData buildLandData(DataRow row)
|
|
{
|
|
LandData newData = new LandData();
|
|
|
|
newData.globalID = new LLUUID((String) row["UUID"]);
|
|
newData.localID = Convert.ToInt32(row["LocalLandID"]);
|
|
|
|
// Bitmap is a byte[512]
|
|
newData.landBitmapByteArray = (Byte[]) row["Bitmap"];
|
|
|
|
newData.landName = (String) row["Name"];
|
|
newData.landDesc = (String) row["Desc"];
|
|
newData.ownerID = (String) row["OwnerUUID"];
|
|
newData.isGroupOwned = (Boolean) row["IsGroupOwned"];
|
|
newData.area = Convert.ToInt32(row["Area"]);
|
|
newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
|
|
newData.category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
|
|
//Enum libsecondlife.Parcel.ParcelCategory
|
|
newData.claimDate = Convert.ToInt32(row["ClaimDate"]);
|
|
newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]);
|
|
newData.groupID = new LLUUID((String) row["GroupUUID"]);
|
|
newData.salePrice = Convert.ToInt32(row["SalePrice"]);
|
|
newData.landStatus = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
|
|
//Enum. libsecondlife.Parcel.ParcelStatus
|
|
newData.landFlags = Convert.ToUInt32(row["LandFlags"]);
|
|
newData.landingType = (Byte) row["LandingType"];
|
|
newData.mediaAutoScale = (Byte) row["MediaAutoScale"];
|
|
newData.mediaID = new LLUUID((String) row["MediaTextureUUID"]);
|
|
newData.mediaURL = (String) row["MediaURL"];
|
|
newData.musicURL = (String) row["MusicURL"];
|
|
newData.passHours = Convert.ToSingle(row["PassHours"]);
|
|
newData.passPrice = Convert.ToInt32(row["PassPrice"]);
|
|
newData.snapshotID = (String) row["SnapshotUUID"];
|
|
try
|
|
{
|
|
|
|
newData.userLocation =
|
|
new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
|
Convert.ToSingle(row["UserLocationZ"]));
|
|
newData.userLookAt =
|
|
new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
|
Convert.ToSingle(row["UserLookAtZ"]));
|
|
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.landName);
|
|
newData.userLocation = LLVector3.Zero;
|
|
newData.userLookAt = LLVector3.Zero;
|
|
}
|
|
newData.parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
|
|
LLUUID authBuyerID = LLUUID.Zero;
|
|
|
|
try
|
|
{
|
|
Helpers.TryParse((string)row["AuthbuyerID"], out authBuyerID);
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
// Database table was created before we got here and now has null values :P
|
|
try
|
|
{
|
|
m_conn.Open();
|
|
SqliteCommand cmd =
|
|
new SqliteCommand("ALTER TABLE land ADD COLUMN AuthbuyerID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
m_conn.Close();
|
|
m_conn.Dispose();
|
|
|
|
m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator. Exiting now.");
|
|
|
|
Thread.Sleep(10000);
|
|
|
|
// ICK! but it's better then A thousand red SQLITE error messages!
|
|
Environment.Exit(0);
|
|
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// ICK! but it's better then A thousand red SQLITE error messages!
|
|
m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator");
|
|
Environment.Exit(0);
|
|
}
|
|
}
|
|
|
|
return newData;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build a land access entry from the persisted data.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
|
|
{
|
|
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
|
entry.AgentID = new LLUUID((string) row["AccessUUID"]);
|
|
entry.Flags = (ParcelManager.AccessList) row["Flags"];
|
|
entry.Time = new DateTime();
|
|
return entry;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="val"></param>
|
|
/// <returns></returns>
|
|
private static Array serializeTerrain(double[,] val)
|
|
{
|
|
MemoryStream str = new MemoryStream(65536*sizeof (double));
|
|
BinaryWriter bw = new BinaryWriter(str);
|
|
|
|
// TODO: COMPATIBILITY - Add byte-order conversions
|
|
for (int x = 0; x < 256; x++)
|
|
for (int y = 0; y < 256; y++)
|
|
bw.Write(val[x, y]);
|
|
|
|
return str.ToArray();
|
|
}
|
|
|
|
// private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
|
|
// {
|
|
// row["RegionUUID"] = regionUUID;
|
|
// row["Revision"] = rev;
|
|
|
|
// MemoryStream str = new MemoryStream(65536*sizeof (double));
|
|
// BinaryWriter bw = new BinaryWriter(str);
|
|
|
|
// // TODO: COMPATIBILITY - Add byte-order conversions
|
|
// for (int x = 0; x < 256; x++)
|
|
// for (int y = 0; y < 256; y++)
|
|
// bw.Write(val[x, y]);
|
|
|
|
// row["Heightfield"] = str.ToArray();
|
|
// }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="prim"></param>
|
|
/// <param name="sceneGroupID"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
|
{
|
|
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
|
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
|
row["ParentID"] = prim.ParentID;
|
|
row["CreationDate"] = prim.CreationDate;
|
|
row["Name"] = prim.Name;
|
|
row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
|
|
// the UUID of the root part for this SceneObjectGroup
|
|
// various text fields
|
|
row["Text"] = prim.Text;
|
|
row["Description"] = prim.Description;
|
|
row["SitName"] = prim.SitName;
|
|
row["TouchName"] = prim.TouchName;
|
|
// permissions
|
|
row["ObjectFlags"] = prim.ObjectFlags;
|
|
row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID);
|
|
row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID);
|
|
row["GroupID"] = Util.ToRawUuidString(prim.GroupID);
|
|
row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID);
|
|
row["OwnerMask"] = prim.OwnerMask;
|
|
row["NextOwnerMask"] = prim.NextOwnerMask;
|
|
row["GroupMask"] = prim.GroupMask;
|
|
row["EveryoneMask"] = prim.EveryoneMask;
|
|
row["BaseMask"] = prim.BaseMask;
|
|
// vectors
|
|
row["PositionX"] = prim.OffsetPosition.X;
|
|
row["PositionY"] = prim.OffsetPosition.Y;
|
|
row["PositionZ"] = prim.OffsetPosition.Z;
|
|
row["GroupPositionX"] = prim.GroupPosition.X;
|
|
row["GroupPositionY"] = prim.GroupPosition.Y;
|
|
row["GroupPositionZ"] = prim.GroupPosition.Z;
|
|
row["VelocityX"] = prim.Velocity.X;
|
|
row["VelocityY"] = prim.Velocity.Y;
|
|
row["VelocityZ"] = prim.Velocity.Z;
|
|
row["AngularVelocityX"] = prim.AngularVelocity.X;
|
|
row["AngularVelocityY"] = prim.AngularVelocity.Y;
|
|
row["AngularVelocityZ"] = prim.AngularVelocity.Z;
|
|
row["AccelerationX"] = prim.Acceleration.X;
|
|
row["AccelerationY"] = prim.Acceleration.Y;
|
|
row["AccelerationZ"] = prim.Acceleration.Z;
|
|
// quaternions
|
|
row["RotationX"] = prim.RotationOffset.X;
|
|
row["RotationY"] = prim.RotationOffset.Y;
|
|
row["RotationZ"] = prim.RotationOffset.Z;
|
|
row["RotationW"] = prim.RotationOffset.W;
|
|
|
|
// Sit target
|
|
LLVector3 sitTargetPos = prim.SitTargetPositionLL;
|
|
row["SitTargetOffsetX"] = sitTargetPos.X;
|
|
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
|
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
|
|
|
LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
|
row["SitTargetOrientW"] = sitTargetOrient.W;
|
|
row["SitTargetOrientX"] = sitTargetOrient.X;
|
|
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
|
row["SitTargetOrientZ"] = sitTargetOrient.Z;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="taskItem"></param>
|
|
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
|
|
{
|
|
row["itemID"] = taskItem.ItemID;
|
|
row["primID"] = taskItem.ParentPartID;
|
|
row["assetID"] = taskItem.AssetID;
|
|
row["parentFolderID"] = taskItem.ParentID;
|
|
|
|
row["invType"] = taskItem.InvType;
|
|
row["assetType"] = taskItem.Type;
|
|
|
|
row["name"] = taskItem.Name;
|
|
row["description"] = taskItem.Description;
|
|
row["creationDate"] = taskItem.CreationDate;
|
|
row["creatorID"] = taskItem.CreatorID;
|
|
row["ownerID"] = taskItem.OwnerID;
|
|
row["lastOwnerID"] = taskItem.LastOwnerID;
|
|
row["groupID"] = taskItem.GroupID;
|
|
row["nextPermissions"] = taskItem.NextOwnerMask;
|
|
row["currentPermissions"] = taskItem.OwnerMask;
|
|
row["basePermissions"] = taskItem.BaseMask;
|
|
row["everyonePermissions"] = taskItem.EveryoneMask;
|
|
row["groupPermissions"] = taskItem.GroupMask;
|
|
row["flags"] = taskItem.Flags;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="land"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
|
{
|
|
row["UUID"] = Util.ToRawUuidString(land.globalID);
|
|
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
|
row["LocalLandID"] = land.localID;
|
|
|
|
// Bitmap is a byte[512]
|
|
row["Bitmap"] = land.landBitmapByteArray;
|
|
|
|
row["Name"] = land.landName;
|
|
row["Desc"] = land.landDesc;
|
|
row["OwnerUUID"] = Util.ToRawUuidString(land.ownerID);
|
|
row["IsGroupOwned"] = land.isGroupOwned;
|
|
row["Area"] = land.area;
|
|
row["AuctionID"] = land.auctionID; //Unemplemented
|
|
row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
|
|
row["ClaimDate"] = land.claimDate;
|
|
row["ClaimPrice"] = land.claimPrice;
|
|
row["GroupUUID"] = Util.ToRawUuidString(land.groupID);
|
|
row["SalePrice"] = land.salePrice;
|
|
row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
|
|
row["LandFlags"] = land.landFlags;
|
|
row["LandingType"] = land.landingType;
|
|
row["MediaAutoScale"] = land.mediaAutoScale;
|
|
row["MediaTextureUUID"] = Util.ToRawUuidString(land.mediaID);
|
|
row["MediaURL"] = land.mediaURL;
|
|
row["MusicURL"] = land.musicURL;
|
|
row["PassHours"] = land.passHours;
|
|
row["PassPrice"] = land.passPrice;
|
|
row["SnapshotUUID"] = Util.ToRawUuidString(land.snapshotID);
|
|
row["UserLocationX"] = land.userLocation.X;
|
|
row["UserLocationY"] = land.userLocation.Y;
|
|
row["UserLocationZ"] = land.userLocation.Z;
|
|
row["UserLookAtX"] = land.userLookAt.X;
|
|
row["UserLookAtY"] = land.userLookAt.Y;
|
|
row["UserLookAtZ"] = land.userLookAt.Z;
|
|
row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="entry"></param>
|
|
/// <param name="parcelID"></param>
|
|
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
|
|
{
|
|
row["LandUUID"] = Util.ToRawUuidString(parcelID);
|
|
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
|
|
row["Flags"] = entry.Flags;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <returns></returns>
|
|
private PrimitiveBaseShape buildShape(DataRow row)
|
|
{
|
|
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
|
s.Scale = new LLVector3(
|
|
Convert.ToSingle(row["ScaleX"]),
|
|
Convert.ToSingle(row["ScaleY"]),
|
|
Convert.ToSingle(row["ScaleZ"])
|
|
);
|
|
// paths
|
|
s.PCode = Convert.ToByte(row["PCode"]);
|
|
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
|
|
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
|
|
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
|
|
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
|
|
s.PathShearX = Convert.ToByte(row["PathShearX"]);
|
|
s.PathShearY = Convert.ToByte(row["PathShearY"]);
|
|
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
|
|
s.PathCurve = Convert.ToByte(row["PathCurve"]);
|
|
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
|
|
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
|
|
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
|
|
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
|
|
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
|
|
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
|
|
// profile
|
|
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
|
|
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
|
|
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
|
|
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
|
|
try
|
|
{
|
|
s.State = Convert.ToByte(row["State"]);
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
m_conn.Open();
|
|
SqliteCommand cmd =
|
|
new SqliteCommand("ALTER TABLE primshapes ADD COLUMN State Integer NOT NULL default 0;", m_conn);
|
|
cmd.ExecuteNonQuery();
|
|
}
|
|
// text TODO: this isn't right] = but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
|
|
byte[] textureEntry = (byte[]) row["Texture"];
|
|
s.TextureEntry = textureEntry;
|
|
|
|
s.ExtraParams = (byte[]) row["ExtraParams"];
|
|
return s;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="prim"></param>
|
|
private static void fillShapeRow(DataRow row, SceneObjectPart prim)
|
|
{
|
|
PrimitiveBaseShape s = prim.Shape;
|
|
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
|
// shape is an enum
|
|
row["Shape"] = 0;
|
|
// vectors
|
|
row["ScaleX"] = s.Scale.X;
|
|
row["ScaleY"] = s.Scale.Y;
|
|
row["ScaleZ"] = s.Scale.Z;
|
|
// paths
|
|
row["PCode"] = s.PCode;
|
|
row["PathBegin"] = s.PathBegin;
|
|
row["PathEnd"] = s.PathEnd;
|
|
row["PathScaleX"] = s.PathScaleX;
|
|
row["PathScaleY"] = s.PathScaleY;
|
|
row["PathShearX"] = s.PathShearX;
|
|
row["PathShearY"] = s.PathShearY;
|
|
row["PathSkew"] = s.PathSkew;
|
|
row["PathCurve"] = s.PathCurve;
|
|
row["PathRadiusOffset"] = s.PathRadiusOffset;
|
|
row["PathRevolutions"] = s.PathRevolutions;
|
|
row["PathTaperX"] = s.PathTaperX;
|
|
row["PathTaperY"] = s.PathTaperY;
|
|
row["PathTwist"] = s.PathTwist;
|
|
row["PathTwistBegin"] = s.PathTwistBegin;
|
|
// profile
|
|
row["ProfileBegin"] = s.ProfileBegin;
|
|
row["ProfileEnd"] = s.ProfileEnd;
|
|
row["ProfileCurve"] = s.ProfileCurve;
|
|
row["ProfileHollow"] = s.ProfileHollow;
|
|
row["State"] = s.State;
|
|
|
|
row["Texture"] = s.TextureEntry;
|
|
row["ExtraParams"] = s.ExtraParams;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="prim"></param>
|
|
/// <param name="sceneGroupID"></param>
|
|
/// <param name="regionUUID"></param>
|
|
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
|
{
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
|
|
if (primRow == null)
|
|
{
|
|
primRow = prims.NewRow();
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
prims.Rows.Add(primRow);
|
|
}
|
|
else
|
|
{
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
}
|
|
|
|
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
|
|
if (shapeRow == null)
|
|
{
|
|
shapeRow = shapes.NewRow();
|
|
fillShapeRow(shapeRow, prim);
|
|
shapes.Rows.Add(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
fillShapeRow(shapeRow, prim);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// see IRegionDatastore
|
|
/// </summary>
|
|
/// <param name="primID"></param>
|
|
/// <param name="items"></param>
|
|
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
|
{
|
|
if (!persistPrimInventories)
|
|
return;
|
|
|
|
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
|
|
|
|
DataTable dbItems = ds.Tables["primitems"];
|
|
|
|
// For now, we're just going to crudely remove all the previous inventory items
|
|
// no matter whether they have changed or not, and replace them with the current set.
|
|
lock (ds)
|
|
{
|
|
RemoveItems(primID);
|
|
|
|
// repalce with current inventory details
|
|
foreach (TaskInventoryItem newItem in items)
|
|
{
|
|
// m_log.InfoFormat(
|
|
// "[DATASTORE]: ",
|
|
// "Adding item {0}, {1} to prim ID {2}",
|
|
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
|
|
|
|
DataRow newItemRow = dbItems.NewRow();
|
|
fillItemRow(newItemRow, newItem);
|
|
dbItems.Rows.Add(newItemRow);
|
|
}
|
|
}
|
|
|
|
Commit();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* SQL Statement Creation Functions
|
|
*
|
|
* These functions create SQL statements for update, insert, and create.
|
|
* They can probably be factored later to have a db independant
|
|
* portion and a db specific portion
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
/// Create an insert command
|
|
/// </summary>
|
|
/// <param name="table">table name</param>
|
|
/// <param name="dt">data table</param>
|
|
/// <returns>the created command</returns>
|
|
/// <remarks>
|
|
/// This is subtle enough to deserve some commentary.
|
|
/// Instead of doing *lots* and *lots of hardcoded strings
|
|
/// for database definitions we'll use the fact that
|
|
/// realistically all insert statements look like "insert
|
|
/// into A(b, c) values(:b, :c) on the parameterized query
|
|
/// front. If we just have a list of b, c, etc... we can
|
|
/// generate these strings instead of typing them out.
|
|
/// </remarks>
|
|
private static SqliteCommand createInsertCommand(string table, DataTable dt)
|
|
{
|
|
string[] cols = new string[dt.Columns.Count];
|
|
for (int i = 0; i < dt.Columns.Count; i++)
|
|
{
|
|
DataColumn col = dt.Columns[i];
|
|
cols[i] = col.ColumnName;
|
|
}
|
|
|
|
string sql = "insert into " + table + "(";
|
|
sql += String.Join(", ", cols);
|
|
// important, the first ':' needs to be here, the rest get added in the join
|
|
sql += ") values (:";
|
|
sql += String.Join(", :", cols);
|
|
sql += ")";
|
|
SqliteCommand cmd = new SqliteCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// create an update command
|
|
/// </summary>
|
|
/// <param name="table">table name</param>
|
|
/// <param name="pk"></param>
|
|
/// <param name="dt"></param>
|
|
/// <returns>the created command</returns>
|
|
private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
|
|
{
|
|
string sql = "update " + table + " set ";
|
|
string subsql = String.Empty;
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{
|
|
// a map function would rock so much here
|
|
subsql += ", ";
|
|
}
|
|
subsql += col.ColumnName + "= :" + col.ColumnName;
|
|
}
|
|
sql += subsql;
|
|
sql += " where " + pk;
|
|
SqliteCommand cmd = new SqliteCommand(sql);
|
|
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="dt">Data Table</param>
|
|
/// <returns></returns>
|
|
// private static string defineTable(DataTable dt)
|
|
// {
|
|
// string sql = "create table " + dt.TableName + "(";
|
|
// string subsql = String.Empty;
|
|
// foreach (DataColumn col in dt.Columns)
|
|
// {
|
|
// if (subsql.Length > 0)
|
|
// {
|
|
// // a map function would rock so much here
|
|
// subsql += ",\n";
|
|
// }
|
|
// subsql += col.ColumnName + " " + sqliteType(col.DataType);
|
|
// if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
|
|
// {
|
|
// subsql += " primary key";
|
|
// }
|
|
// }
|
|
// sql += subsql;
|
|
// sql += ")";
|
|
// return sql;
|
|
// }
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Database Binding functions
|
|
*
|
|
* These will be db specific due to typing, and minor differences
|
|
* in databases.
|
|
*
|
|
**********************************************************************/
|
|
|
|
///<summary>
|
|
/// This is a convenience function that collapses 5 repetitive
|
|
/// lines for defining SqliteParameters to 2 parameters:
|
|
/// column name and database type.
|
|
///
|
|
/// It assumes certain conventions like :param as the param
|
|
/// name to replace in parametrized queries, and that source
|
|
/// version is always current version, both of which are fine
|
|
/// for us.
|
|
///</summary>
|
|
///<returns>a built sqlite parameter</returns>
|
|
private static SqliteParameter createSqliteParameter(string name, Type type)
|
|
{
|
|
SqliteParameter param = new SqliteParameter();
|
|
param.ParameterName = ":" + name;
|
|
param.DbType = dbtypeFromType(type);
|
|
param.SourceColumn = name;
|
|
param.SourceVersion = DataRowVersion.Current;
|
|
return param;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
|
|
delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
|
|
da.InsertCommand.Connection = conn;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
|
|
da.InsertCommand.Connection = conn;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="da"></param>
|
|
/// <param name="conn"></param>
|
|
private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
|
|
delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create the necessary database tables.
|
|
/// </summary>
|
|
/// <param name="conn"></param>
|
|
// private void InitDB(SqliteConnection conn)
|
|
// {
|
|
// string createPrims = defineTable(createPrimTable());
|
|
// string createShapes = defineTable(createShapeTable());
|
|
// string createItems = defineTable(createItemsTable());
|
|
// string createTerrain = defineTable(createTerrainTable());
|
|
// string createLand = defineTable(createLandTable());
|
|
// string createLandAccessList = defineTable(createLandAccessListTable());
|
|
|
|
// SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
|
|
// SqliteCommand scmd = new SqliteCommand(createShapes, conn);
|
|
// SqliteCommand icmd = new SqliteCommand(createItems, conn);
|
|
// SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
|
|
// SqliteCommand lcmd = new SqliteCommand(createLand, conn);
|
|
// SqliteCommand lalcmd = new SqliteCommand(createLandAccessList, conn);
|
|
|
|
// try
|
|
// {
|
|
// pcmd.ExecuteNonQuery();
|
|
// }
|
|
// catch (SqliteSyntaxException)
|
|
// {
|
|
// m_log.Warn("[REGION DB]: Primitives Table Already Exists");
|
|
// }
|
|
|
|
// try
|
|
// {
|
|
// scmd.ExecuteNonQuery();
|
|
// }
|
|
// catch (SqliteSyntaxException)
|
|
// {
|
|
// m_log.Warn("[REGION DB]: Shapes Table Already Exists");
|
|
// }
|
|
|
|
// if (persistPrimInventories)
|
|
// {
|
|
// try
|
|
// {
|
|
// icmd.ExecuteNonQuery();
|
|
// }
|
|
// catch (SqliteSyntaxException)
|
|
// {
|
|
// m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists");
|
|
// }
|
|
// }
|
|
|
|
// try
|
|
// {
|
|
// tcmd.ExecuteNonQuery();
|
|
// }
|
|
// catch (SqliteSyntaxException)
|
|
// {
|
|
// m_log.Warn("[REGION DB]: Terrain Table Already Exists");
|
|
// }
|
|
|
|
// try
|
|
// {
|
|
// lcmd.ExecuteNonQuery();
|
|
// }
|
|
// catch (SqliteSyntaxException)
|
|
// {
|
|
// m_log.Warn("[REGION DB]: Land Table Already Exists");
|
|
// }
|
|
|
|
// try
|
|
// {
|
|
// lalcmd.ExecuteNonQuery();
|
|
// }
|
|
// catch (SqliteSyntaxException)
|
|
// {
|
|
// m_log.Warn("[SQLITE]: LandAccessList Table Already Exists");
|
|
// }
|
|
// }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="conn"></param>
|
|
/// <param name="m"></param>
|
|
/// <returns></returns>
|
|
private bool TestTables(SqliteConnection conn, Migration m)
|
|
{
|
|
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
|
|
SqliteDataAdapter pDa = new SqliteDataAdapter(primSelectCmd);
|
|
|
|
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
|
|
SqliteDataAdapter sDa = new SqliteDataAdapter(shapeSelectCmd);
|
|
|
|
SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, conn);
|
|
SqliteDataAdapter iDa = new SqliteDataAdapter(itemsSelectCmd);
|
|
|
|
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
|
|
SqliteDataAdapter tDa = new SqliteDataAdapter(terrainSelectCmd);
|
|
|
|
SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
|
|
SqliteDataAdapter lDa = new SqliteDataAdapter(landSelectCmd);
|
|
|
|
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
|
|
SqliteDataAdapter lalDa = new SqliteDataAdapter(landAccessListSelectCmd);
|
|
|
|
DataSet tmpDS = new DataSet();
|
|
try
|
|
{
|
|
pDa.Fill(tmpDS, "prims");
|
|
sDa.Fill(tmpDS, "primshapes");
|
|
|
|
if (persistPrimInventories)
|
|
iDa.Fill(tmpDS, "primitems");
|
|
|
|
tDa.Fill(tmpDS, "terrain");
|
|
lDa.Fill(tmpDS, "land");
|
|
lalDa.Fill(tmpDS, "landaccesslist");
|
|
}
|
|
catch (SqliteSyntaxException)
|
|
{
|
|
m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
|
|
return false;
|
|
}
|
|
|
|
// if we've gotten this far, and our version is still 0,
|
|
// it's because the migration was never done, so
|
|
// initialize to 1 just to sync up to where we should be.
|
|
|
|
if (m.Version == 0)
|
|
m.Version = 1;
|
|
|
|
// pDa.Fill(tmpDS, "prims");
|
|
// sDa.Fill(tmpDS, "primshapes");
|
|
|
|
// if (persistPrimInventories)
|
|
// iDa.Fill(tmpDS, "primitems");
|
|
|
|
// tDa.Fill(tmpDS, "terrain");
|
|
// lDa.Fill(tmpDS, "land");
|
|
// lalDa.Fill(tmpDS, "landaccesslist");
|
|
|
|
// foreach (DataColumn col in createPrimTable().Columns)
|
|
// {
|
|
// if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
|
|
// {
|
|
// m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
|
// return false;
|
|
// }
|
|
// }
|
|
|
|
// foreach (DataColumn col in createShapeTable().Columns)
|
|
// {
|
|
// if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
|
|
// {
|
|
// m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
|
// return false;
|
|
// }
|
|
// }
|
|
|
|
// // XXX primitems should probably go here eventually
|
|
|
|
// foreach (DataColumn col in createTerrainTable().Columns)
|
|
// {
|
|
// if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
|
// {
|
|
// m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
|
// return false;
|
|
// }
|
|
// }
|
|
|
|
// foreach (DataColumn col in createLandTable().Columns)
|
|
// {
|
|
// if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
|
|
// {
|
|
// m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
|
// return false;
|
|
// }
|
|
// }
|
|
|
|
// foreach (DataColumn col in createLandAccessListTable().Columns)
|
|
// {
|
|
// if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
|
|
// {
|
|
// m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
|
// return false;
|
|
// }
|
|
// }
|
|
|
|
return true;
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Type conversion functions
|
|
*
|
|
**********************************************************************/
|
|
|
|
/// <summary>
|
|
/// Type conversion function
|
|
/// </summary>
|
|
/// <param name="type"></param>
|
|
/// <returns></returns>
|
|
private static DbType dbtypeFromType(Type type)
|
|
{
|
|
if (type == typeof (String))
|
|
{
|
|
return DbType.String;
|
|
}
|
|
else if (type == typeof (Int32))
|
|
{
|
|
return DbType.Int32;
|
|
}
|
|
else if (type == typeof (Double))
|
|
{
|
|
return DbType.Double;
|
|
}
|
|
else if (type == typeof (Byte))
|
|
{
|
|
return DbType.Byte;
|
|
}
|
|
else if (type == typeof (Double))
|
|
{
|
|
return DbType.Double;
|
|
}
|
|
else if (type == typeof (Byte[]))
|
|
{
|
|
return DbType.Binary;
|
|
}
|
|
else
|
|
{
|
|
return DbType.String;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// </summary>
|
|
/// <param name="type">a Type</param>
|
|
/// <returns>an sqliteType</returns>
|
|
/// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
|
|
// private static string sqliteType(Type type)
|
|
// {
|
|
// if (type == typeof (String))
|
|
// {
|
|
// return "varchar(255)";
|
|
// }
|
|
// else if (type == typeof (Int32))
|
|
// {
|
|
// return "integer";
|
|
// }
|
|
// else if (type == typeof (Int64))
|
|
// {
|
|
// return "integer";
|
|
// }
|
|
// else if (type == typeof (Double))
|
|
// {
|
|
// return "float";
|
|
// }
|
|
// else if (type == typeof (Byte[]))
|
|
// {
|
|
// return "blob";
|
|
// }
|
|
// else
|
|
// {
|
|
// return "string";
|
|
// }
|
|
// }
|
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}
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}
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