NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
164 lines
5.2 KiB
C#
164 lines
5.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#region Header
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// ContentManagementModule.cs
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// User: bongiojp
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#endregion Header
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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using log4net;
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namespace OpenSim.Region.OptionalModules.ContentManagement
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{
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public class ContentManagementModule : IRegionModule
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{
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#region Static Fields
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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#endregion Static Fields
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#region Fields
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bool initialised = false;
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CMController m_control = null;
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bool m_enabled = false;
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CMModel m_model = null;
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bool m_posted = false;
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CMView m_view = null;
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#endregion Fields
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#region Public Properties
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public bool IsSharedModule
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{
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get { return true; }
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}
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public string Name
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{
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get { return "ContentManagementModule"; }
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}
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#endregion Public Properties
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#region Public Methods
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public void Close()
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{
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}
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public void Initialise(Scene scene, IConfigSource source)
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{
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string databaseDir = "./";
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string database = "FileSystemDatabase";
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int channel = 345;
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try
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{
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if (source.Configs["CMS"] == null)
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return;
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m_enabled = source.Configs["CMS"].GetBoolean("enabled", false);
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databaseDir = source.Configs["CMS"].GetString("directory", databaseDir);
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database = source.Configs["CMS"].GetString("database", database);
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channel = source.Configs["CMS"].GetInt("channel", channel);
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if (database != "FileSystemDatabase" && database != "GitDatabase")
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{
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m_log.ErrorFormat("[Content Management]: The Database attribute must be defined as either FileSystemDatabase or GitDatabase");
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m_enabled = false;
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[Content Management]: Exception thrown while reading parameters from configuration file. Message: " + e);
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m_enabled = false;
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}
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if (!m_enabled)
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{
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m_log.Info("[Content Management]: Content Management System is not Enabled.");
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return;
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}
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lock (this)
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{
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if (!initialised) //only init once
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{
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m_view = new CMView();
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m_model = new CMModel();
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m_control = new CMController(m_model, m_view, scene, channel);
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m_model.Initialise(database);
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m_view.Initialise(m_model);
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initialised = true;
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m_model.InitialiseDatabase(scene, databaseDir);
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}
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else
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{
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m_model.InitialiseDatabase(scene, databaseDir);
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m_control.RegisterNewRegion(scene);
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}
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}
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}
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public void PostInitialise()
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{
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if (! m_enabled)
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return;
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lock (this)
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{
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if (!m_posted) //only post once
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{
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m_model.PostInitialise();
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m_posted = true;
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}
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}
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}
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#endregion Public Methods
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}
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}
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