Files
opensim/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00

46 lines
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Plaintext

<Project name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" description="" standardNamespace="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" newfilesearch="None" enableviewstate="True" fileversion="2.0" language="C#" clr-version="Net_2_0" ctype="DotNetProject">
<Configurations active="Debug">
<Configuration name="Debug" ctype="DotNetProjectConfiguration">
<Output directory="./../../../../../../bin/" assembly="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" executeScript="" executeBeforeBuild="" executeAfterBuild="" executeBeforeBuildArguments="" executeAfterBuildArguments="" />
<Build debugmode="True" target="Library" />
<Execution runwithwarnings="True" consolepause="True" runtime="MsNet" clr-version="Net_2_0" />
<CodeGeneration compiler="Csc" warninglevel="4" nowarn="" includedebuginformation="True" optimize="False" unsafecodeallowed="False" generateoverflowchecks="False" mainclass="" target="Library" definesymbols="TRACE;DEBUG" generatexmldocumentation="False" win32Icon="" ctype="CSharpCompilerParameters" />
</Configuration>
<Configuration name="Release" ctype="DotNetProjectConfiguration">
<Output directory="./../../../../../../bin/" assembly="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" executeScript="" executeBeforeBuild="" executeAfterBuild="" executeBeforeBuildArguments="" executeAfterBuildArguments="" />
<Build debugmode="True" target="Library" />
<Execution runwithwarnings="True" consolepause="True" runtime="MsNet" clr-version="Net_2_0" />
<CodeGeneration compiler="Csc" warninglevel="4" nowarn="" includedebuginformation="False" optimize="True" unsafecodeallowed="False" generateoverflowchecks="False" mainclass="" target="Library" definesymbols="TRACE" generatexmldocumentation="False" win32Icon="" ctype="CSharpCompilerParameters" />
</Configuration>
</Configurations>
<DeploymentInformation target="" script="" strategy="File">
<excludeFiles />
</DeploymentInformation>
<Contents>
<File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./ScriptSponsor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
</Contents>
<References>
<ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" />
<ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" />
<ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" />
<ProjectReference type="Assembly" refto="../../../../../../bin/OpenMetaverseTypes.dll" localcopy="False" />
<ProjectReference type="Project" localcopy="False" refto="OpenSim" />
<ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework" />
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<ProjectReference type="Project" localcopy="False" refto="OpenSim.Region.Framework" />
<ProjectReference type="Project" localcopy="False" refto="OpenSim.Region.ScriptEngine.Shared" />
<ProjectReference type="Assembly" refto="../../../../../../bin/RAIL.dll" localcopy="False" />
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</References>
</Project>