Files
opensim/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
Justin Clark-Casey (justincc) 405db6d450 refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.
Code was identical apart from error logging, but if there are failures creating these directories then you'll be
seeing lots of errors anyway, and these will be more informative
2014-08-02 00:53:20 +01:00

842 lines
35 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.IO;
using System.Text;
using Microsoft.CSharp;
//using Microsoft.JScript;
using Microsoft.VisualBasic;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class Compiler : ICompiler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// * Uses "LSL2Converter" to convert LSL to C# if necessary.
// * Compiles C#-code into an assembly
// * Returns assembly name ready for AppDomain load.
//
// Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
//
internal enum enumCompileType
{
lsl = 0,
cs = 1,
vb = 2,
js = 3,
yp = 4
}
/// <summary>
/// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs.
/// </summary>
public int LinesToRemoveOnError = 3;
private enumCompileType DefaultCompileLanguage;
private bool WriteScriptSourceToDebugFile;
private bool CompileWithDebugInformation;
private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
private bool m_insertCoopTerminationCalls;
private string FilePrefix;
private string ScriptEnginesPath = null;
// mapping between LSL and C# line/column numbers
private ICodeConverter LSL_Converter;
private List<string> m_warnings = new List<string>();
// private object m_syncy = new object();
private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
private static UInt64 scriptCompileCounter = 0; // And a counter
public IScriptEngine m_scriptEngine;
private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps =
new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>();
public bool in_startup = true;
public Compiler(IScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
ScriptEnginesPath = scriptEngine.ScriptEnginePath;
ReadConfig();
}
public void ReadConfig()
{
// Get some config
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
m_insertCoopTerminationCalls = m_scriptEngine.Config.GetString("ScriptStopStrategy", "abort") == "co-op";
// Get file prefix from scriptengine name and make it file system safe:
FilePrefix = "CommonCompiler";
foreach (char c in Path.GetInvalidFileNameChars())
{
FilePrefix = FilePrefix.Replace(c, '_');
}
if (in_startup)
{
in_startup = false;
CheckOrCreateScriptsDirectory();
// First time we start? Delete old files
if (DeleteScriptsOnStartup)
DeleteOldFiles();
}
// Map name and enum type of our supported languages
LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp);
// Allowed compilers
string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl");
AllowedCompilers.Clear();
#if DEBUG
m_log.Debug("[Compiler]: Allowed languages: " + allowComp);
#endif
foreach (string strl in allowComp.Split(','))
{
string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
if (!LanguageMapping.ContainsKey(strlan))
{
m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
}
else
{
#if DEBUG
//m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
#endif
}
AllowedCompilers.Add(strlan, true);
}
if (AllowedCompilers.Count == 0)
m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
// Default language
string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower();
// Is this language recognized at all?
if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
{
m_log.Error("[Compiler]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
defaultCompileLanguage = "lsl";
}
// Is this language in allow-list?
if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
{
m_log.Error("[Compiler]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
}
else
{
#if DEBUG
// m_log.Debug("[Compiler]: " +
// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
#endif
// LANGUAGE IS IN ALLOW-LIST
DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
}
// We now have an allow-list, a mapping list, and a default language
}
/// <summary>
/// Create the directory where compiled scripts are stored if it does not already exist.
/// </summary>
private void CheckOrCreateScriptsDirectory()
{
if (!Directory.Exists(ScriptEnginesPath))
{
try
{
Directory.CreateDirectory(ScriptEnginesPath);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
}
}
if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
{
try
{
Directory.CreateDirectory(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()));
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
}
}
}
/// <summary>
/// Delete old script files
/// </summary>
private void DeleteOldFiles()
{
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
{
try
{
File.Delete(file);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
}
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_source*"))
{
try
{
File.Delete(file);
}
catch (Exception ex)
{
m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
}
}
////private ICodeCompiler icc = codeProvider.CreateCompiler();
//public string CompileFromFile(string LSOFileName)
//{
// switch (Path.GetExtension(LSOFileName).ToLower())
// {
// case ".txt":
// case ".lsl":
// Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS");
// return CompileFromLSLText(File.ReadAllText(LSOFileName));
// case ".cs":
// Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS");
// return CompileFromCSText(File.ReadAllText(LSOFileName));
// default:
// throw new Exception("Unknown script type.");
// }
//}
public string GetCompilerOutput(string assetID)
{
return Path.Combine(ScriptEnginesPath, Path.Combine(
m_scriptEngine.World.RegionInfo.RegionID.ToString(),
FilePrefix + "_compiled_" + assetID + ".dll"));
}
public string GetCompilerOutput(UUID assetID)
{
return GetCompilerOutput(assetID.ToString());
}
/// <summary>
/// Converts script from LSL to CS and calls CompileFromCSText
/// </summary>
/// <param name="Script">LSL script</param>
/// <returns>Filename to .dll assembly</returns>
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
{
// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
IScriptModuleComms comms = m_scriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
linemap = null;
m_warnings.Clear();
assembly = GetCompilerOutput(asset);
CheckOrCreateScriptsDirectory();
// Don't recompile if we already have it
// Performing 3 file exists tests for every script can still be slow
if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
{
// If we have already read this linemap file, then it will be in our dictionary.
// Don't build another copy of the dictionary (saves memory) and certainly
// don't keep reading the same file from disk multiple times.
if (!m_lineMaps.ContainsKey(assembly))
m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
linemap = m_lineMaps[assembly];
return;
}
if (Script == String.Empty)
{
throw new Exception("Cannot find script assembly and no script text present");
}
enumCompileType language = DefaultCompileLanguage;
if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
language = enumCompileType.cs;
if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
{
language = enumCompileType.vb;
// We need to remove //vb, it won't compile with that
Script = Script.Substring(4, Script.Length - 4);
}
if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
language = enumCompileType.lsl;
if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
language = enumCompileType.js;
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
language = enumCompileType.yp;
// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
if (!AllowedCompilers.ContainsKey(language.ToString()))
{
// Not allowed to compile to this language!
string errtext = String.Empty;
errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
throw new Exception(errtext);
}
if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false)
{
// Not allowed to compile to this language!
string errtext = String.Empty;
errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!";
throw new Exception(errtext);
}
string compileScript = Script;
if (language == enumCompileType.lsl)
{
// Its LSL, convert it to C#
LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
compileScript = LSL_Converter.Convert(Script);
// copy converter warnings into our warnings.
foreach (string warning in LSL_Converter.GetWarnings())
{
AddWarning(warning);
}
linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
// Write the linemap to a file and save it in our dictionary for next time.
m_lineMaps[assembly] = linemap;
WriteMapFile(assembly + ".map", linemap);
}
switch (language)
{
case enumCompileType.cs:
case enumCompileType.lsl:
compileScript = CreateCSCompilerScript(
compileScript,
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptBaseClassParameters);
break;
case enumCompileType.vb:
compileScript = CreateVBCompilerScript(
compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
break;
}
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
}
public string[] GetWarnings()
{
return m_warnings.ToArray();
}
private void AddWarning(string warning)
{
if (!m_warnings.Contains(warning))
{
m_warnings.Add(warning);
}
}
// private static string CreateJSCompilerScript(string compileScript)
// {
// compileScript = String.Empty +
// "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
// "package SecondLife {\r\n" +
// "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
// compileScript +
// "} }\r\n";
// return compileScript;
// }
public static string CreateCSCompilerScript(
string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
{
compileScript = string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
using System.Collections.Generic;
namespace SecondLife
{{
public class {0} : {1}
{{
public {0}({2}) : base({3}) {{}}
{4}
}}
}}",
className,
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
: "",
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
: "",
compileScript);
return compileScript;
}
public static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
return compileScript;
}
/// <summary>
/// Compile .NET script to .Net assembly (.dll)
/// </summary>
/// <param name="Script">CS script</param>
/// <returns>Filename to .dll assembly</returns>
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
string ext = "." + lang.ToString();
// Output assembly name
scriptCompileCounter++;
try
{
File.Delete(assembly);
}
catch (Exception e) // NOTLEGIT - Should be just FileIOException
{
throw new Exception("Unable to delete old existing " +
"script-file before writing new. Compile aborted: " +
e.ToString());
}
// DEBUG - write source to disk
if (WriteScriptSourceToDebugFile)
{
string srcFileName = FilePrefix + "_source_" +
Path.GetFileNameWithoutExtension(assembly) + ext;
try
{
File.WriteAllText(Path.Combine(Path.Combine(
ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()),
srcFileName), Script);
}
catch (Exception ex) //NOTLEGIT - Should be just FileIOException
{
m_log.Error("[Compiler]: Exception while " +
"trying to write script source to file \"" +
srcFileName + "\": " + ex.ToString());
}
}
// Do actual compile
CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
string rootPath = AppDomain.CurrentDomain.BaseDirectory;
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenMetaverseTypes.dll"));
if (m_scriptEngine.ScriptReferencedAssemblies != null)
Array.ForEach<string>(
m_scriptEngine.ScriptReferencedAssemblies,
a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a)));
if (lang == enumCompileType.yp)
{
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll"));
}
parameters.GenerateExecutable = false;
parameters.OutputAssembly = assembly;
parameters.IncludeDebugInformation = CompileWithDebugInformation;
//parameters.WarningLevel = 1; // Should be 4?
parameters.TreatWarningsAsErrors = false;
CompilerResults results;
switch (lang)
{
case enumCompileType.vb:
results = VBcodeProvider.CompileAssemblyFromSource(
parameters, Script);
break;
case enumCompileType.cs:
case enumCompileType.lsl:
bool complete = false;
bool retried = false;
do
{
lock (CScodeProvider)
{
results = CScodeProvider.CompileAssemblyFromSource(
parameters, Script);
}
// Deal with an occasional segv in the compiler.
// Rarely, if ever, occurs twice in succession.
// Line # == 0 and no file name are indications that
// this is a native stack trace rather than a normal
// error log.
if (results.Errors.Count > 0)
{
if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
results.Errors[0].Line == 0)
{
// System.Console.WriteLine("retrying failed compilation");
retried = true;
}
else
{
complete = true;
}
}
else
{
complete = true;
}
} while (!complete);
break;
default:
throw new Exception("Compiler is not able to recongnize " +
"language type \"" + lang.ToString() + "\"");
}
// foreach (Type type in results.CompiledAssembly.GetTypes())
// {
// foreach (MethodInfo method in type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static))
// {
// m_log.DebugFormat("[COMPILER]: {0}.{1}", type.FullName, method.Name);
// }
// }
//
// WARNINGS AND ERRORS
//
bool hadErrors = false;
string errtext = String.Empty;
if (results.Errors.Count > 0)
{
foreach (CompilerError CompErr in results.Errors)
{
string severity = CompErr.IsWarning ? "Warning" : "Error";
KeyValuePair<int, int> errorPos;
// Show 5 errors max, but check entire list for errors
if (severity == "Error")
{
// C# scripts will not have a linemap since theres no line translation involved.
if (!m_lineMaps.ContainsKey(assembly))
errorPos = new KeyValuePair<int, int>(CompErr.Line, CompErr.Column);
else
errorPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
string text = CompErr.ErrorText;
// Use LSL type names
if (lang == enumCompileType.lsl)
text = ReplaceTypes(CompErr.ErrorText);
// The Second Life viewer's script editor begins
// countingn lines and columns at 0, so we subtract 1.
errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
errorPos.Key - 1, errorPos.Value - 1,
CompErr.ErrorNumber, text, severity);
hadErrors = true;
}
}
}
if (hadErrors)
{
throw new Exception(errtext);
}
// On today's highly asynchronous systems, the result of
// the compile may not be immediately apparent. Wait a
// reasonable amount of time before giving up on it.
if (!File.Exists(assembly))
{
for (int i = 0; i < 20 && !File.Exists(assembly); i++)
{
System.Threading.Thread.Sleep(250);
}
// One final chance...
if (!File.Exists(assembly))
{
errtext = String.Empty;
errtext += "No compile error. But not able to locate compiled file.";
throw new Exception(errtext);
}
}
// m_log.DebugFormat("[Compiler] Compiled new assembly "+
// "for {0}", asset);
// Because windows likes to perform exclusive locks, we simply
// write out a textual representation of the file here
//
// Read the binary file into a buffer
//
FileInfo fi = new FileInfo(assembly);
if (fi == null)
{
errtext = String.Empty;
errtext += "No compile error. But not able to stat file.";
throw new Exception(errtext);
}
Byte[] data = new Byte[fi.Length];
try
{
FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
fs.Read(data, 0, data.Length);
fs.Close();
}
catch (Exception)
{
errtext = String.Empty;
errtext += "No compile error. But not able to open file.";
throw new Exception(errtext);
}
// Convert to base64
//
string filetext = System.Convert.ToBase64String(data);
Byte[] buf = Encoding.ASCII.GetBytes(filetext);
FileStream sfs = File.Create(assembly + ".text");
sfs.Write(buf, 0, buf.Length);
sfs.Close();
return assembly;
}
private class kvpSorter : IComparer<KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>>>
{
public int Compare(KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> a,
KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> b)
{
int kc = a.Key.Key.CompareTo(b.Key.Key);
return (kc != 0) ? kc : a.Key.Value.CompareTo(b.Key.Value);
}
}
public static KeyValuePair<int, int> FindErrorPosition(int line,
int col, Dictionary<KeyValuePair<int, int>,
KeyValuePair<int, int>> positionMap)
{
if (positionMap == null || positionMap.Count == 0)
return new KeyValuePair<int, int>(line, col);
KeyValuePair<int, int> ret = new KeyValuePair<int, int>();
if (positionMap.TryGetValue(new KeyValuePair<int, int>(line, col),
out ret))
return ret;
var sorted = new List<KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>>>(positionMap);
sorted.Sort(new kvpSorter());
int l = 1;
int c = 1;
int pl = 1;
foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> posmap in sorted)
{
//m_log.DebugFormat("[Compiler]: Scanning line map {0},{1} --> {2},{3}", posmap.Key.Key, posmap.Key.Value, posmap.Value.Key, posmap.Value.Value);
int nl = posmap.Value.Key + line - posmap.Key.Key; // New, translated LSL line and column.
int nc = posmap.Value.Value + col - posmap.Key.Value;
// Keep going until we find the first point passed line,col.
if (posmap.Key.Key > line)
{
//m_log.DebugFormat("[Compiler]: Line is larger than requested {0},{1}, returning {2},{3}", line, col, l, c);
if (pl < line)
{
//m_log.DebugFormat("[Compiler]: Previous line ({0}) is less than requested line ({1}), setting column to 1.", pl, line);
c = 1;
}
break;
}
if (posmap.Key.Key == line && posmap.Key.Value > col)
{
// Never move l,c backwards.
if (nl > l || (nl == l && nc > c))
{
//m_log.DebugFormat("[Compiler]: Using offset relative to this: {0} + {1} - {2}, {3} + {4} - {5} = {6}, {7}",
// posmap.Value.Key, line, posmap.Key.Key, posmap.Value.Value, col, posmap.Key.Value, nl, nc);
l = nl;
c = nc;
}
//m_log.DebugFormat("[Compiler]: Column is larger than requested {0},{1}, returning {2},{3}", line, col, l, c);
break;
}
pl = posmap.Key.Key;
l = posmap.Value.Key;
c = posmap.Value.Value;
}
return new KeyValuePair<int, int>(l, c);
}
string ReplaceTypes(string message)
{
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString",
"string");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger",
"integer");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat",
"float");
message = message.Replace(
"OpenSim.Region.ScriptEngine.Shared.LSL_Types.list",
"list");
return message;
}
private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
{
string mapstring = String.Empty;
foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in linemap)
{
KeyValuePair<int, int> k = kvp.Key;
KeyValuePair<int, int> v = kvp.Value;
mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value);
}
Byte[] mapbytes = Encoding.ASCII.GetBytes(mapstring);
FileStream mfs = File.Create(filename);
mfs.Write(mapbytes, 0, mapbytes.Length);
mfs.Close();
}
private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ReadMapFile(string filename)
{
Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
try
{
StreamReader r = File.OpenText(filename);
linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
string line;
while ((line = r.ReadLine()) != null)
{
String[] parts = line.Split(new Char[] { ',' });
int kk = System.Convert.ToInt32(parts[0]);
int kv = System.Convert.ToInt32(parts[1]);
int vk = System.Convert.ToInt32(parts[2]);
int vv = System.Convert.ToInt32(parts[3]);
KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv);
KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv);
linemap[k] = v;
}
}
catch
{
linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
}
return linemap;
}
}
}