Files
opensim/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
Justin Clarke Casey 4ff0c39153 * Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client
* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision.  So if the client requested a maximum throttle 
of 1500 kilobits per second, we would actually send out 1500 kilobytes per second
* Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth 
links)
* This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
2008-11-03 21:09:30 +00:00

50 lines
2.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
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* notice, this list of conditions and the following disclaimer.
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* * Neither the name of the OpenSim Project nor the
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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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namespace OpenSim.Region.ClientStack
{
/// <summary>
/// Allow users to tweak parameters for the client stack.
///
/// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client
/// oriented right now.
/// </summary>
public class ClientStackUserSettings
{
/// <summary>
/// The settings for the throttle that governs how many packets in total are sent to the client.
/// </summary>
public ThrottleSettings TotalThrottleSettings;
/// <summary>
/// A multiplier applied to all client throttle settings. This is hopefully a temporary setting to iron out
/// bugs that appear if the existing incorrect * 8 throttle (bytes instead of bits) is corrected.
/// </summary>
public float ClientThrottleMultipler;
}
}