This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
98 lines
3.3 KiB
C#
98 lines
3.3 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Text;
|
|
using System.Xml;
|
|
using System.Xml.Schema;
|
|
using System.Xml.Serialization;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.StructuredData;
|
|
|
|
namespace OpenSim.Framework
|
|
{
|
|
/// <summary>
|
|
/// This class stores and retrieves dynamic objects.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Experimental - DO NOT USE. Does not yet have namespace support.
|
|
/// </remarks>
|
|
public class DOMap
|
|
{
|
|
private IDictionary<string, object> m_map;
|
|
|
|
public void Add(string ns, string objName, object dynObj)
|
|
{
|
|
DAMap.ValidateNamespace(ns);
|
|
|
|
lock (this)
|
|
{
|
|
if (m_map == null)
|
|
m_map = new Dictionary<string, object>();
|
|
|
|
m_map.Add(objName, dynObj);
|
|
}
|
|
}
|
|
|
|
public bool ContainsKey(string key)
|
|
{
|
|
return Get(key) != null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a dynamic object
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Not providing an index method so that users can't casually overwrite each other's objects.
|
|
/// </remarks>
|
|
/// <param name='key'></param>
|
|
public object Get(string key)
|
|
{
|
|
lock (this)
|
|
{
|
|
if (m_map == null)
|
|
return null;
|
|
else
|
|
return m_map[key];
|
|
}
|
|
}
|
|
|
|
public bool Remove(string key)
|
|
{
|
|
lock (this)
|
|
{
|
|
if (m_map == null)
|
|
return false;
|
|
else
|
|
return m_map.Remove(key);
|
|
}
|
|
}
|
|
}
|
|
} |