This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response. This is not something we can do much about on the server end - it's server-side delay that we're interested in. To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change. IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this. Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
132 lines
4.4 KiB
C#
132 lines
4.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.IO;
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using System.Net;
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using System.Text;
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using System.Web;
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namespace OpenSim.Framework.Servers.HttpServer
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{
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public interface IOSHttpResponse
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{
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/// <summary>
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/// Content type property.
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/// </summary>
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/// <remarks>
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/// Setting this property will also set IsContentTypeSet to
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/// true.
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/// </remarks>
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string ContentType { get; set; }
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/// <summary>
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/// Boolean property indicating whether the content type
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/// property actively has been set.
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/// </summary>
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/// <remarks>
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/// IsContentTypeSet will go away together with .NET base.
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/// </remarks>
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// public bool IsContentTypeSet
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// {
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// get { return _contentTypeSet; }
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// }
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// private bool _contentTypeSet;
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/// <summary>
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/// Length of the body content; 0 if there is no body.
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/// </summary>
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long ContentLength { get; set; }
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/// <summary>
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/// Alias for ContentLength.
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/// </summary>
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long ContentLength64 { get; set; }
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/// <summary>
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/// Encoding of the body content.
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/// </summary>
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Encoding ContentEncoding { get; set; }
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bool KeepAlive { get; set; }
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/// <summary>
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/// Get or set the keep alive timeout property (default is
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/// 20). Setting this to 0 also disables KeepAlive. Setting
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/// this to something else but 0 also enable KeepAlive.
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/// </summary>
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int KeepAliveTimeout { get; set; }
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/// <summary>
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/// Return the output stream feeding the body.
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/// </summary>
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/// <remarks>
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/// On its way out...
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/// </remarks>
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Stream OutputStream { get; }
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string ProtocolVersion { get; set; }
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/// <summary>
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/// Return the output stream feeding the body.
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/// </summary>
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Stream Body { get; }
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/// <summary>
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/// Set a redirct location.
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/// </summary>
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string RedirectLocation { set; }
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/// <summary>
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/// Chunk transfers.
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/// </summary>
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bool SendChunked { get; set; }
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/// <summary>
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/// HTTP status code.
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/// </summary>
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int StatusCode { get; set; }
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/// <summary>
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/// HTTP status description.
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/// </summary>
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string StatusDescription { get; set; }
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bool ReuseContext { get; set; }
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/// <summary>
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/// Add a header field and content to the response.
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/// </summary>
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/// <param name="key">string containing the header field
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/// name</param>
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/// <param name="value">string containing the header field
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/// value</param>
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void AddHeader(string key, string value);
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}
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} |