Files
opensim/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
Justin Clark-Casey (justincc) 14569992e1 Prevent adding a land object if it overlaps any existing objects that have not had their bitmaps adjusted.
This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data.
My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally.
Adds regression tests for this case and for parcel subdivide.
2014-03-06 00:11:13 +00:00

209 lines
7.9 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CombatModule")]
public class CombatModule : ISharedRegionModule
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Region UUIDS indexed by AgentID
/// </summary>
//private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
/// <summary>
/// Scenes by Region Handle
/// </summary>
private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
/// <summary>
/// Startup
/// </summary>
/// <param name="scene"></param>
/// <param name="config"></param>
public void Initialise(IConfigSource config)
{
}
public void AddRegion(Scene scene)
{
lock (m_scenel)
{
if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
{
m_scenel[scene.RegionInfo.RegionHandle] = scene;
}
else
{
m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
}
}
scene.EventManager.OnAvatarKilled += KillAvatar;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
}
public void RemoveRegion(Scene scene)
{
if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
m_scenel.Remove(scene.RegionInfo.RegionHandle);
scene.EventManager.OnAvatarKilled -= KillAvatar;
scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
}
public void RegionLoaded(Scene scene)
{
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "CombatModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
{
string deadAvatarMessage;
ScenePresence killingAvatar = null;
// string killingAvatarMessage;
// check to see if it is an NPC and just remove it
INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
{
return;
}
if (killerObjectLocalID == 0)
deadAvatarMessage = "You committed suicide!";
else
{
// Try to get the avatar responsible for the killing
killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
if (killingAvatar == null)
{
// Try to get the object which was responsible for the killing
SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
if (part == null)
{
// Cause of death: Unknown
deadAvatarMessage = "You died!";
}
else
{
// Try to find the avatar wielding the killing object
killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
if (killingAvatar == null)
{
IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
string userName = "Unkown User";
if (userManager != null)
userName = userManager.GetUserName(part.OwnerID);
deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
}
else
{
// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
}
}
}
else
{
// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
}
}
try
{
deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
if (killingAvatar != null)
killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
}
catch (InvalidOperationException)
{ }
deadAvatar.setHealthWithUpdate(100.0f);
deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
try
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if (obj == null)
return;
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
{
avatar.Invulnerable = false;
}
else
{
avatar.Invulnerable = true;
if (avatar.Health < 100.0f)
{
avatar.setHealthWithUpdate(100.0f);
}
}
}
catch (Exception)
{
}
}
}
}