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52370ac94de4f449645eb0471fab4cc515fccbe2
opensim/OpenSim/Region/Physics/BasicPhysicsPlugin
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Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
2014-11-19 20:06:56 +00:00
..
AssemblyInfo.cs
Change assembly versions to 0.8.1
2014-06-17 18:37:15 +01:00
BasicPhysicsActor.cs
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
2014-11-19 20:06:56 +00:00
BasicPhysicsPlugin.cs
BulletSim: add osGetPhysicsEngineType() LSL function and update
2013-01-11 16:47:35 -08:00
BasicPhysicsPrim.cs
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
2014-11-19 20:06:56 +00:00
BasicPhysicsScene.cs
Add regression test for in-range chat between neighbouring regions from east to west.
2014-05-22 19:18:24 +01:00
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