Files
opensim/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the
physics engine.
Older physics engines will default to the legacy region size.
Update BulletSim to use the new region size information.
2013-11-04 22:10:54 -08:00

243 lines
9.7 KiB
C#

/*
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using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Physics.Manager
{
/// <summary>
/// Description of MyClass.
/// </summary>
public class PhysicsPluginManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
/// <summary>
/// Constructor.
/// </summary>
public PhysicsPluginManager()
{
// Load "plugins", that are hard coded and not existing in form of an external lib, and hence always
// available
IMeshingPlugin plugHard;
plugHard = new ZeroMesherPlugin();
_MeshPlugins.Add(plugHard.GetName(), plugHard);
m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
}
/// <summary>
/// Get a physics scene for the given physics engine and mesher.
/// </summary>
/// <param name="physEngineName"></param>
/// <param name="meshEngineName"></param>
/// <param name="config"></param>
/// <returns></returns>
public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName,
IConfigSource config, string regionName, Vector3 regionExtent)
{
if (String.IsNullOrEmpty(physEngineName))
{
return PhysicsScene.Null;
}
if (String.IsNullOrEmpty(meshEngineName))
{
return PhysicsScene.Null;
}
IMesher meshEngine = null;
if (_MeshPlugins.ContainsKey(meshEngineName))
{
m_log.Info("[PHYSICS]: creating meshing engine " + meshEngineName);
meshEngine = _MeshPlugins[meshEngineName].GetMesher(config);
}
else
{
m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName);
throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
}
if (_PhysPlugins.ContainsKey(physEngineName))
{
m_log.Info("[PHYSICS]: creating " + physEngineName);
PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
result.Initialise(meshEngine, config, regionExtent);
return result;
}
else
{
m_log.WarnFormat("[PHYSICS]: couldn't find physicsEngine: {0}", physEngineName);
throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
}
}
/// <summary>
/// Load all plugins in assemblies at the given path
/// </summary>
/// <param name="pluginsPath"></param>
public void LoadPluginsFromAssemblies(string assembliesPath)
{
// Walk all assemblies (DLLs effectively) and see if they are home
// of a plugin that is of interest for us
string[] pluginFiles = Directory.GetFiles(assembliesPath, "*.dll");
for (int i = 0; i < pluginFiles.Length; i++)
{
LoadPluginsFromAssembly(pluginFiles[i]);
}
}
/// <summary>
/// Load plugins from an assembly at the given path
/// </summary>
/// <param name="assemblyPath"></param>
public void LoadPluginsFromAssembly(string assemblyPath)
{
// TODO / NOTE
// The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
// 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll'
// using the LoadFrom context. The use of this context can result in unexpected behavior
// for serialization, casting and dependency resolution. In almost all cases, it is recommended
// that the LoadFrom context be avoided. This can be done by installing assemblies in the
// Global Assembly Cache or in the ApplicationBase directory and using Assembly.
// Load when explicitly loading assemblies.
Assembly pluginAssembly = null;
Type[] types = null;
try
{
pluginAssembly = Assembly.LoadFrom(assemblyPath);
}
catch (Exception ex)
{
m_log.Error("[PHYSICS]: Failed to load plugin from " + assemblyPath, ex);
}
if (pluginAssembly != null)
{
try
{
types = pluginAssembly.GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath + ": " +
ex.LoaderExceptions[0].Message, ex);
}
catch (Exception ex)
{
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath, ex);
}
if (types != null)
{
foreach (Type pluginType in types)
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
if (physTypeInterface != null)
{
IPhysicsPlugin plug =
(IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Init();
if (!_PhysPlugins.ContainsKey(plug.GetName()))
{
_PhysPlugins.Add(plug.GetName(), plug);
m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
}
}
Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true);
if (meshTypeInterface != null)
{
IMeshingPlugin plug =
(IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
if (!_MeshPlugins.ContainsKey(plug.GetName()))
{
_MeshPlugins.Add(plug.GetName(), plug);
m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
}
}
physTypeInterface = null;
meshTypeInterface = null;
}
}
}
}
}
pluginAssembly = null;
}
//---
public static void PhysicsPluginMessage(string message, bool isWarning)
{
if (isWarning)
{
m_log.Warn("[PHYSICS]: " + message);
}
else
{
m_log.Info("[PHYSICS]: " + message);
}
}
//---
}
public interface IPhysicsPlugin
{
bool Init();
PhysicsScene GetScene(String sceneIdentifier);
string GetName();
void Dispose();
}
public interface IMeshingPlugin
{
string GetName();
IMesher GetMesher(IConfigSource config);
}
}