Files
opensim/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
Justin Clark-Casey (justincc) 206fb306a7 Update SmartThreadPool to latest version 2.2.3 with a major and minor change.
SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
2013-05-01 19:01:43 +01:00

70 lines
2.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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*
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using System;
using System.IO;
using System.Threading;
using Amib.Threading;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class XWorkItem : IScriptWorkItem
{
private IWorkItemResult wr;
public IWorkItemResult WorkItem
{
get { return wr; }
}
public XWorkItem(IWorkItemResult w)
{
wr = w;
}
public bool Cancel()
{
return wr.Cancel();
}
public bool Abort()
{
return wr.Cancel(true);
}
public bool Wait(int t)
{
// We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the
// TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an
// int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8
// (or very likely other versions of Mono at least up until 3.0.3).
return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);
}
}
}