* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
189 lines
5.4 KiB
C#
189 lines
5.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Information about a users session
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/// </summary>
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public class UserAgentData
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{
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/// <summary>
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/// The IP address of the user
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/// </summary>
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private string agentIP = String.Empty;
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/// <summary>
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/// Is the user online?
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/// </summary>
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private bool agentOnline;
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/// <summary>
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/// The port of the user
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/// </summary>
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private uint agentPort;
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/// <summary>
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/// Region handle of the current region the user is in
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/// </summary>
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private ulong currentHandle;
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/// <summary>
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/// The position of the user within the region
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/// </summary>
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private LLVector3 currentPos;
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/// <summary>
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/// Current region the user is logged into
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/// </summary>
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private LLUUID currentRegion;
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/// <summary>
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/// A unix timestamp from when the user logged in
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/// </summary>
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private int loginTime;
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/// <summary>
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/// When this agent expired and logged out, 0 if still online
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/// </summary>
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private int logoutTime;
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/// <summary>
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/// The region the user logged into initially
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/// </summary>
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private LLUUID regionID;
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/// <summary>
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/// The "secure" session ID for the user
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/// </summary>
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/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
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private LLUUID secureSessionID;
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/// <summary>
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/// The session ID for the user (also the agent ID)
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/// </summary>
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private LLUUID sessionID;
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/// <summary>
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/// The UUID of the users avatar (not the agent!)
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/// </summary>
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private LLUUID UUID;
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public LLUUID ProfileID
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{
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get { return UUID; }
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set { UUID = value; }
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}
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public string AgentIP
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{
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get { return agentIP; }
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set { agentIP = value; }
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}
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public uint AgentPort
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{
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get { return agentPort; }
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set { agentPort = value; }
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}
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public bool AgentOnline
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{
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get { return agentOnline; }
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set { agentOnline = value; }
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}
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public LLUUID SessionID
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{
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get { return sessionID; }
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set { sessionID = value; }
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}
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public LLUUID SecureSessionID
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{
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get { return secureSessionID; }
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set { secureSessionID = value; }
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}
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public LLUUID InitialRegion
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{
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get { return regionID; }
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set { regionID = value; }
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}
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public int LoginTime
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{
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get { return loginTime; }
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set { loginTime = value; }
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}
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public int LogoutTime
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{
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get { return logoutTime; }
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set { logoutTime = value; }
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}
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public LLUUID Region
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{
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get { return currentRegion; }
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set { currentRegion = value; }
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}
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public ulong Handle
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{
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get { return currentHandle; }
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set { currentHandle = value; }
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}
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public LLVector3 Position
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{
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get { return currentPos; }
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set { currentPos = value; }
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}
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public float PositionX
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{
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get { return currentPos.X; }
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set { currentPos.X = value; }
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}
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public float PositionY
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{
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get { return currentPos.Y; }
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set { currentPos.Y = value; }
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}
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public float PositionZ
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{
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get { return currentPos.Z; }
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set { currentPos.Z = value; }
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}
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}
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} |