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53be4774b32f6736373c1364c3bd659c977fbb4e
opensim
/
OpenSim
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Region
/
ScriptEngine
/
DotNetEngine
History
Tedd Hansen
53be4774b3
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
..
Compiler
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
Properties
…
AppDomainManager.cs
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
Common.cs
* Now sending manager, host and root host to Script in constructor.
2007-08-16 18:40:44 +00:00
EventManager.cs
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
EventQueueManager.cs
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
ScriptEngine.cs
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
2007-08-22 18:09:38 +00:00
ScriptManager.cs
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
TempDotNetMicroThreadingCodeInjector.cs
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18 18:18:14 +00:00