This website requires JavaScript.
Explore
Help
Register
Sign In
lotek
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
Code
Issues
1
Pull Requests
Releases
Wiki
Activity
Files
5e4def3ee7ce4a5a5a606b7ec92ef6313bb7c116
opensim
/
OpenSim
/
ScriptEngine
/
Components
/
DotNetEngine
/
Compilers
History
Homer Horwitz
5e4def3ee7
Mantis#2589: Thanks StrawberryFride, for a patch that fixes the build on VS2005.
2008-11-08 21:18:23 +00:00
..
LSL
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
Properties
Update svn properties, minor formatting cleanup.
2008-09-21 02:41:22 +00:00
YP
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
CILCompiler.cs
Mantis#2589: Thanks StrawberryFride, for a patch that fixes the build on VS2005.
2008-11-08 21:18:23 +00:00
Compiler_CS.cs
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
Compiler_JS.cs
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
Compiler_LSL.cs
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
Compiler_VB.cs
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
Compiler_YP.cs
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00