Files
opensim/OpenSim/Region/ClientStack/RegionApplicationBase.cs
Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the
physics engine.
Older physics engines will default to the legacy region size.
Update BulletSim to use the new region size information.
2013-11-04 22:10:54 -08:00

135 lines
6.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.ClientStack
{
public abstract class RegionApplicationBase : BaseOpenSimServer
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
protected NetworkServersInfo m_networkServersInfo;
protected uint m_httpServerPort;
protected ISimulationDataService m_simulationDataService;
protected IEstateDataService m_estateDataService;
protected ClientStackManager m_clientStackManager;
public SceneManager SceneManager { get; protected set; }
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
protected abstract void Initialize();
/// <summary>
/// Get a new physics scene.
/// </summary>
///
/// <param name="osSceneIdentifier">
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
/// </param>
/// <returns></returns>
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
protected abstract ClientStackManager CreateClientStackManager();
protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
protected override void StartupSpecific()
{
SceneManager = SceneManager.Instance;
m_clientStackManager = CreateClientStackManager();
Initialize();
m_httpServer
= new BaseHttpServer(
m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
m_networkServersInfo.HttpSSLCN);
if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
{
m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
}
m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
m_httpServer.Start();
MainServer.AddHttpServer(m_httpServer);
MainServer.Instance = m_httpServer;
// "OOB" Server
if (m_networkServersInfo.ssl_listener)
{
BaseHttpServer server = new BaseHttpServer(
m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
m_networkServersInfo.cert_pass);
m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
MainServer.AddHttpServer(server);
server.Start();
}
base.StartupSpecific();
}
/// <summary>
/// Get a new physics scene.
/// </summary>
/// <param name="engine">The name of the physics engine to use</param>
/// <param name="meshEngine">The name of the mesh engine to use</param>
/// <param name="config">The configuration data to pass to the physics and mesh engines</param>
/// <param name="osSceneIdentifier">
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
/// </param>
/// <returns></returns>
protected PhysicsScene GetPhysicsScene(
string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
{
PhysicsPluginManager physicsPluginManager;
physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPluginsFromAssemblies("Physics");
return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
}
}
}