Files
opensim/OpenSim/Region/ClientStack/ClientView.cs
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00

295 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using System.Threading;
using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Communications.Caches;
using Timer=System.Timers.Timer;
namespace OpenSim.Region.ClientStack
{
public delegate bool PacketMethod(ClientView simClient, Packet packet);
/// <summary>
/// Handles new client connections
/// Constructor takes a single Packet and authenticates everything
/// </summary>
public partial class ClientView : ClientViewBase, IClientAPI
{
public static TerrainManager TerrainManager;
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID = LLUUID.Zero;
public string firstName;
public string lastName;
public bool m_child = false;
private UseCircuitCodePacket cirpack;
public Thread ClientThread;
public LLVector3 startpos;
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false;
protected IWorld m_world;
private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache;
private InventoryCache m_inventoryCache;
private int cachedtextureserial = 0;
protected AgentCircuitManager m_authenticateSessionsHandler;
private Encoding enc = Encoding.ASCII;
// Dead client detection vars
private Timer clientPingTimer;
private int packetsReceived = 0;
private int probesWithNoIngressPackets = 0;
private int lastPacketsReceived = 0;
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
{
m_world = world;
m_clientThreads = clientThreads;
m_assetCache = assetCache;
m_networkServer = packServer;
m_inventoryCache = inventoryCache;
m_authenticateSessionsHandler = authenSessions;
MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
AckTimer = new Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start();
this.RegisterLocalPacketHandlers();
ClientThread = new Thread(new ThreadStart(AuthUser));
ClientThread.IsBackground = true;
ClientThread.Start();
}
# region Client Methods
public void KillClient()
{
clientPingTimer.Stop();
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
m_world.RemoveClient(this.AgentId);
m_clientThreads.Remove(this.CircuitCode);
m_networkServer.RemoveClientCircuit(this.CircuitCode);
this.ClientThread.Abort();
}
#endregion
# region Packet Handling
public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (PacketHandlers)
{
if (!PacketHandlers.ContainsKey(packetType))
{
PacketHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (m_packetHandlers)
{
if (!m_packetHandlers.ContainsKey(packetType))
{
m_packetHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
protected virtual bool ProcessPacketMethod(Packet packet)
{
bool result = false;
bool found = false;
PacketMethod method;
if (m_packetHandlers.TryGetValue(packet.Type, out method))
{
//there is a local handler for this packet type
result = method(this, packet);
}
else
{
//there is not a local handler so see if there is a Global handler
lock (PacketHandlers)
{
found = PacketHandlers.TryGetValue(packet.Type, out method);
}
if (found)
{
result = method(this, packet);
}
}
return result;
}
protected virtual void ClientLoop()
{
MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
while (true)
{
QueItem nextPacket = PacketQueue.Dequeue();
if (nextPacket.Incoming)
{
//is a incoming packet
if (nextPacket.Packet.Type != PacketType.AgentUpdate) {
packetsReceived++;
}
ProcessInPacket(nextPacket.Packet);
}
else
{
//is a out going packet
ProcessOutPacket(nextPacket.Packet);
}
}
}
# endregion
protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
{
if (packetsReceived == lastPacketsReceived) {
probesWithNoIngressPackets++;
if (probesWithNoIngressPackets > 120) {
this.KillClient();
} else {
// this will normally trigger at least one packet (ping response)
SendStartPingCheck(0);
}
} else {
// Something received in the meantime - we can reset the counters
probesWithNoIngressPackets = 0;
lastPacketsReceived = packetsReceived;
}
}
# region Setup
protected virtual void InitNewClient()
{
clientPingTimer = new Timer(1000);
clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
clientPingTimer.Enabled = true;
MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
this.m_world.AddNewClient(this, false);
}
protected virtual void AuthUser()
{
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentID = cirpack.CircuitCode.ID;
this.SessionID = cirpack.CircuitCode.SessionID;
this.CircuitCode = cirpack.CircuitCode.Code;
this.firstName = sessionInfo.LoginInfo.First;
this.lastName = sessionInfo.LoginInfo.Last;
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
{
this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
}
InitNewClient();
ClientLoop();
}
}
# endregion
protected override void KillThread()
{
this.ClientThread.Abort();
}
#region Inventory Creation
private void SetupInventory(AuthenticateResponse sessionInfo)
{
}
private AgentInventory CreateInventory(LLUUID baseFolder)
{
AgentInventory inventory = null;
return inventory;
}
private void CreateInventoryItem(CreateInventoryItemPacket packet)
{
}
#endregion
}
}