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7102ac77698f4bfd7406d6e8871db7b006c2cae2
opensim
/
OpenSim
/
Region
/
ScriptEngine
/
Common
/
ScriptEngineBase
History
Tedd Hansen
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
..
AppDomainManager.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
AsyncLSLCommandManager.cs
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
Common.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
EventManager.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
EventQueueManager.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
EventQueueThreadClass.cs
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
iScriptEngineFunctionModule.cs
Added copyright statements.
2008-02-05 03:20:51 +00:00
MaintenanceThread.cs
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
ScriptEngine.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
ScriptManager.cs
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00