Files
opensim/OpenSim/Data/MySQL/MySQLFSAssetData.cs
T
Melanie Thielker 74c2113bce Port the safer database access and the cure for "Chicken Bones" which
are artefacts that can be created by fsck and would make standard
FSAssets choke. These refinements were tested on OSGrid.
2016-03-05 01:17:42 +01:00

418 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Data;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
namespace OpenSim.Data.MySQL
{
public class MySQLFSAssetData : IFSAssetDataPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string m_ConnectionString;
protected string m_Table;
/// <summary>
/// Number of days that must pass before we update the access time on an asset when it has been fetched
/// Config option to change this is "DaysBetweenAccessTimeUpdates"
/// </summary>
private int DaysBetweenAccessTimeUpdates = 0;
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public MySQLFSAssetData()
{
}
#region IPlugin Members
public string Version { get { return "1.0.0.0"; } }
// Loads and initialises the MySQL storage plugin and checks for migrations
public void Initialise(string connect, string realm, int UpdateAccessTime)
{
m_ConnectionString = connect;
m_Table = realm;
DaysBetweenAccessTimeUpdates = UpdateAccessTime;
try
{
using (MySqlConnection conn = new MySqlConnection(m_ConnectionString))
{
Migration m = new Migration(conn, Assembly, "FSAssetStore");
m.Update();
}
}
catch (MySqlException e)
{
m_log.ErrorFormat("[FSASSETS]: Can't connect to database: {0}", e.Message.ToString());
}
}
public void Initialise()
{
throw new NotImplementedException();
}
public void Dispose() { }
public string Name
{
get { return "MySQL FSAsset storage engine"; }
}
#endregion
private bool ExecuteNonQuery(MySqlCommand cmd)
{
using (MySqlConnection conn = new MySqlConnection(m_ConnectionString))
{
try
{
conn.Open();
}
catch (MySqlException e)
{
m_log.ErrorFormat("[FSASSETS]: Database open failed with {0}", e.ToString());
return false;
}
cmd.Connection = conn;
try
{
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
m_log.ErrorFormat("[FSASSETS]: Query {0} failed with {1}", cmd.CommandText, e.ToString());
return false;
}
}
return true;
}
#region IFSAssetDataPlugin Members
public AssetMetadata Get(string id, out string hash)
{
hash = String.Empty;
AssetMetadata meta = new AssetMetadata();
using (MySqlConnection conn = new MySqlConnection(m_ConnectionString))
{
try
{
conn.Open();
}
catch (MySqlException e)
{
m_log.ErrorFormat("[FSASSETS]: Database open failed with {0}", e.ToString());
return null;
}
using (MySqlCommand cmd = conn.CreateCommand())
{
cmd.CommandText = String.Format("select id, name, description, type, hash, create_time, asset_flags from {0} where id = ?id", m_Table);
cmd.Parameters.AddWithValue("?id", id);
using (IDataReader reader = cmd.ExecuteReader())
{
if (!reader.Read())
return null;
hash = reader["hash"].ToString();
meta.ID = id;
meta.FullID = new UUID(id);
meta.Name = reader["name"].ToString();
meta.Description = reader["description"].ToString();
meta.Type = (sbyte)Convert.ToInt32(reader["type"]);
meta.ContentType = SLUtil.SLAssetTypeToContentType(meta.Type);
meta.CreationDate = Util.ToDateTime(Convert.ToInt32(reader["create_time"]));
meta.Flags = (AssetFlags)Convert.ToInt32(reader["asset_flags"]);
int AccessTime = Convert.ToInt32(reader["access_time"]);
UpdateAccessTime(AccessTime);
}
}
}
return meta;
}
private void UpdateAccessTime(int AccessTime)
{
// Reduce DB work by only updating access time if asset hasn't recently been accessed
// 0 By Default, Config option is "DaysBetweenAccessTimeUpdates"
if (DaysBetweenAccessTimeUpdates > 0 && (DateTime.UtcNow - Utils.UnixTimeToDateTime(AccessTime)).TotalDays < DaysBetweenAccessTimeUpdates)
return;
using (MySqlConnection conn = new MySqlConnection(m_ConnectionString))
{
try
{
conn.Open();
}
catch (MySqlException e)
{
m_log.ErrorFormat("[FSASSETS]: Database open failed with {0}", e.ToString());
return;
}
using (MySqlCommand cmd = conn.CreateCommand())
{
cmd.CommandText = String.Format("UPDATE {0} SET `access_time` = UNIX_TIMESTAMP() WHERE `id` = ?id", m_Table);
cmd.ExecuteNonQuery();
}
}
}
public bool Store(AssetMetadata meta, string hash)
{
try
{
string oldhash;
AssetMetadata existingAsset = Get(meta.ID, out oldhash);
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.Parameters.AddWithValue("?id", meta.ID);
cmd.Parameters.AddWithValue("?name", meta.Name);
cmd.Parameters.AddWithValue("?description", meta.Description);
cmd.Parameters.AddWithValue("?type", meta.Type.ToString());
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?asset_flags", meta.Flags);
if (existingAsset == null)
{
cmd.CommandText = String.Format("insert into {0} (id, name, description, type, hash, asset_flags, create_time, access_time) values ( ?id, ?name, ?description, ?type, ?hash, ?asset_flags, UNIX_TIMESTAMP(), UNIX_TIMESTAMP())", m_Table);
ExecuteNonQuery(cmd);
return true;
}
//cmd.CommandText = String.Format("update {0} set hash = ?hash, access_time = UNIX_TIMESTAMP() where id = ?id", m_Table);
//ExecuteNonQuery(cmd);
}
return false;
}
catch(Exception e)
{
m_log.Error("[FSAssets] Failed to store asset with ID " + meta.ID);
m_log.Error(e.ToString());
return false;
}
}
/// <summary>
/// Check if the assets exist in the database.
/// </summary>
/// <param name="uuids">The asset UUID's</param>
/// <returns>For each asset: true if it exists, false otherwise</returns>
public bool[] AssetsExist(UUID[] uuids)
{
if (uuids.Length == 0)
return new bool[0];
bool[] results = new bool[uuids.Length];
for (int i = 0; i < uuids.Length; i++)
results[i] = false;
HashSet<UUID> exists = new HashSet<UUID>();
string ids = "'" + string.Join("','", uuids) + "'";
string sql = string.Format("select id from {1} where id in ({0})", ids, m_Table);
using (MySqlConnection conn = new MySqlConnection(m_ConnectionString))
{
try
{
conn.Open();
}
catch (MySqlException e)
{
m_log.ErrorFormat("[FSASSETS]: Failed to open database: {0}", e.ToString());
return results;
}
using (MySqlCommand cmd = conn.CreateCommand())
{
cmd.CommandText = sql;
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
while (dbReader.Read())
{
UUID id = DBGuid.FromDB(dbReader["ID"]);
exists.Add(id);
}
}
}
}
for (int i = 0; i < uuids.Length; i++)
results[i] = exists.Contains(uuids[i]);
return results;
}
public int Count()
{
int count = 0;
using (MySqlConnection conn = new MySqlConnection(m_ConnectionString))
{
try
{
conn.Open();
}
catch (MySqlException e)
{
m_log.ErrorFormat("[FSASSETS]: Failed to open database: {0}", e.ToString());
return 0;
}
MySqlCommand cmd = conn.CreateCommand();
cmd.CommandText = String.Format("select count(*) as count from {0}", m_Table);
using (IDataReader reader = cmd.ExecuteReader())
{
reader.Read();
count = Convert.ToInt32(reader["count"]);
}
}
return count;
}
public bool Delete(string id)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where id = ?id", m_Table);
cmd.Parameters.AddWithValue("?id", id);
ExecuteNonQuery(cmd);
cmd.Dispose();
return true;
}
public void Import(string conn, string table, int start, int count, bool force, FSStoreDelegate store)
{
int imported = 0;
using (MySqlConnection importConn = new MySqlConnection(conn))
{
try
{
importConn.Open();
}
catch (MySqlException e)
{
m_log.ErrorFormat("[FSASSETS]: Can't connect to database: {0}",
e.Message.ToString());
return;
}
using (MySqlCommand cmd = importConn.CreateCommand())
{
string limit = String.Empty;
if (count != -1)
{
limit = String.Format(" limit {0},{1}", start, count);
}
cmd.CommandText = String.Format("select * from {0}{1}", table, limit);
MainConsole.Instance.Output("Querying database");
using (IDataReader reader = cmd.ExecuteReader())
{
MainConsole.Instance.Output("Reading data");
while (reader.Read())
{
if ((imported % 100) == 0)
{
MainConsole.Instance.Output(String.Format("{0} assets imported so far", imported));
}
AssetBase asset = new AssetBase();
AssetMetadata meta = new AssetMetadata();
meta.ID = reader["id"].ToString();
meta.FullID = new UUID(meta.ID);
meta.Name = reader["name"].ToString();
meta.Description = reader["description"].ToString();
meta.Type = (sbyte)Convert.ToInt32(reader["assetType"]);
meta.ContentType = SLUtil.SLAssetTypeToContentType(meta.Type);
meta.CreationDate = Util.ToDateTime(Convert.ToInt32(reader["create_time"]));
asset.Metadata = meta;
asset.Data = (byte[])reader["data"];
store(asset, force);
imported++;
}
}
}
}
MainConsole.Instance.Output(String.Format("Import done, {0} assets imported", imported));
}
#endregion
}
}