* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
65 lines
2.7 KiB
C#
65 lines
2.7 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using log4net;
|
|
using System;
|
|
using OpenSim.Region.ScriptEngine.Shared;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
using OpenMetaverse;
|
|
using Nini.Config;
|
|
using OpenSim.Region.ScriptEngine.Interfaces;
|
|
using Amib.Threading;
|
|
|
|
namespace OpenSim.Region.ScriptEngine.Interfaces
|
|
{
|
|
public interface IScriptEngine
|
|
{
|
|
//
|
|
// An interface for a script API module to communicate with
|
|
// the engine it's running under
|
|
//
|
|
|
|
Scene World { get; }
|
|
IConfig Config { get; }
|
|
Object AsyncCommands { get; }
|
|
ILog Log { get; }
|
|
string ScriptEngineName { get; }
|
|
|
|
bool PostScriptEvent(UUID itemID, EventParams parms);
|
|
bool PostObjectEvent(uint localID, EventParams parms);
|
|
void ApiResetScript(UUID itemID);
|
|
void ResetScript(UUID itemID);
|
|
void SetScriptState(UUID itemID, bool state);
|
|
bool GetScriptState(UUID itemID);
|
|
void SetState(UUID itemID, string newState);
|
|
int GetStartParameter(UUID itemID);
|
|
IScriptWorkItem QueueEventHandler(object parms);
|
|
|
|
DetectParams GetDetectParams(UUID item, int number);
|
|
}
|
|
}
|