Files
opensim/OpenSim/Framework/RegionLoader/Filesystem/RegionLoaderFileSystem.cs
Melanie Thielker 82305b0dea From this version onwards, all new region files created automatically will
be created as new style INI files.
This doesn't yet affect create region, but it does affect first starts of
OpenSim.exe
Because master avatars are slated to be replaced by estate owners, this now
allows regions to be created without any master avatar data.
2009-06-25 17:53:03 +00:00

98 lines
3.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using Nini.Config;
namespace OpenSim.Framework.RegionLoader.Filesystem
{
public class RegionLoaderFileSystem : IRegionLoader
{
private IConfigSource m_configSource;
public void SetIniConfigSource(IConfigSource configSource)
{
m_configSource = configSource;
}
public RegionInfo[] LoadRegions()
{
string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
try
{
IConfig startupConfig = (IConfig)m_configSource.Configs["Startup"];
regionConfigPath = startupConfig.GetString("regionload_regionsdir", regionConfigPath).Trim();
}
catch (Exception)
{
// No INI setting recorded.
}
if (!Directory.Exists(regionConfigPath))
{
Directory.CreateDirectory(regionConfigPath);
}
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
if (configFiles.Length == 0 && iniFiles.Length == 0)
{
new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
}
List<RegionInfo> regionInfos = new List<RegionInfo>();
int i = 0;
foreach (string file in iniFiles)
{
IConfigSource source = new IniConfigSource(file);
foreach (IConfig config in source.Configs)
{
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
regionInfos.Add(regionInfo);
i++;
}
}
foreach (string file in configFiles)
{
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
regionInfos.Add(regionInfo);
i++;
}
return regionInfos.ToArray();
}
}
}