Files
opensim/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
Charles Krinke c84abfa9b1 Thank you kindly, Fly-Man- for a patch that:
Adding more SL likeness for Email module in CORE.
I've added some SL likeness to the Email module so 
that it looks more like emails going out in the 
same standard as SL uses
2009-05-06 02:29:29 +00:00

443 lines
17 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using DotNetOpenMail;
using DotNetOpenMail.SmtpAuth;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Scripting.EmailModules
{
public class EmailModule : IEmailModule
{
//
// Log
//
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//
// Module vars
//
private IConfigSource m_Config;
private string m_HostName = string.Empty;
//private string m_RegionName = string.Empty;
private string SMTP_SERVER_HOSTNAME = string.Empty;
private int SMTP_SERVER_PORT = 25;
private string SMTP_SERVER_LOGIN = string.Empty;
private string SMTP_SERVER_PASSWORD = string.Empty;
private int m_MaxQueueSize = 50; // maximum size of an object mail queue
private Dictionary<UUID, List<Email>> m_MailQueues = new Dictionary<UUID, List<Email>>();
private Dictionary<UUID, DateTime> m_LastGetEmailCall = new Dictionary<UUID, DateTime>();
private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
private string m_InterObjectHostname = "lsl.opensim.local";
// Scenes by Region Handle
private Dictionary<ulong, Scene> m_Scenes =
new Dictionary<ulong, Scene>();
private bool m_Enabled = false;
public void InsertEmail(UUID to, Email email)
{
// It's tempting to create the queue here. Don't; objects which have
// not yet called GetNextEmail should have no queue, and emails to them
// should be silently dropped.
lock (m_MailQueues)
{
if (m_MailQueues.ContainsKey(to))
{
if (m_MailQueues[to].Count >= m_MaxQueueSize)
{
// fail silently
return;
}
lock (m_MailQueues[to])
{
m_MailQueues[to].Add(email);
}
}
}
}
public void Initialise(Scene scene, IConfigSource config)
{
m_Config = config;
IConfig SMTPConfig;
//FIXME: RegionName is correct??
//m_RegionName = scene.RegionInfo.RegionName;
IConfig startupConfig = m_Config.Configs["Startup"];
m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
//Load SMTP SERVER config
try
{
if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
{
m_log.InfoFormat("[SMTP] SMTP server not configured");
m_Enabled = false;
return;
}
if (!SMTPConfig.GetBoolean("enabled", false))
{
m_log.InfoFormat("[SMTP] module disabled in configuration");
m_Enabled = false;
return;
}
m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
m_InterObjectHostname = SMTPConfig.GetString("internal_object_host", m_InterObjectHostname);
SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME", SMTP_SERVER_HOSTNAME);
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
}
catch (Exception e)
{
m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
m_Enabled = false;
return;
}
// It's a go!
if (m_Enabled)
{
lock (m_Scenes)
{
// Claim the interface slot
scene.RegisterModuleInterface<IEmailModule>(this);
// Add to scene list
if (m_Scenes.ContainsKey(scene.RegionInfo.RegionHandle))
{
m_Scenes[scene.RegionInfo.RegionHandle] = scene;
}
else
{
m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
}
}
m_log.Info("[EMAIL] Activated DefaultEmailModule");
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "DefaultEmailModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
/// <summary>
/// Delay function using thread in seconds
/// </summary>
/// <param name="seconds"></param>
private void DelayInSeconds(int delay)
{
delay = (int)((float)delay * 1000);
if (delay == 0)
return;
System.Threading.Thread.Sleep(delay);
}
private bool IsLocal(UUID objectID)
{
string unused;
return (null != findPrim(objectID, out unused));
}
private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
{
lock (m_Scenes)
{
foreach (Scene s in m_Scenes.Values)
{
SceneObjectPart part = s.GetSceneObjectPart(objectID);
if (part != null)
{
ObjectRegionName = s.RegionInfo.RegionName;
uint localX = (s.RegionInfo.RegionLocX * 256);
uint localY = (s.RegionInfo.RegionLocY * 256);
ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
return part;
}
}
}
ObjectRegionName = string.Empty;
return null;
}
private void resolveNamePositionRegionName(UUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
{
string m_ObjectRegionName;
int objectLocX;
int objectLocY;
int objectLocZ;
SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
if (part != null)
{
objectLocX = (int)part.AbsolutePosition.X;
objectLocY = (int)part.AbsolutePosition.Y;
objectLocZ = (int)part.AbsolutePosition.Z;
ObjectAbsolutePosition = "(" + objectLocX + ", " + objectLocY + ", " + objectLocZ + ")";
ObjectName = part.Name;
ObjectRegionName = m_ObjectRegionName;
return;
}
objectLocX = (int)part.AbsolutePosition.X;
objectLocY = (int)part.AbsolutePosition.Y;
objectLocZ = (int)part.AbsolutePosition.Z;
ObjectAbsolutePosition = "(" + objectLocX + ", " + objectLocY + ", " + objectLocZ + ")";
ObjectName = part.Name;
ObjectRegionName = m_ObjectRegionName;
return;
}
/// <summary>
/// SendMail function utilized by llEMail
/// </summary>
/// <param name="objectID"></param>
/// <param name="address"></param>
/// <param name="subject"></param>
/// <param name="body"></param>
public void SendEmail(UUID objectID, string address, string subject, string body)
{
//Check if address is empty
if (address == string.Empty)
return;
//FIXED:Check the email is correct form in REGEX
string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
+ @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
+ @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
+ @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
+ @"[a-zA-Z]{2,}))$";
Regex EMailreStrict = new Regex(EMailpatternStrict);
bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
if (!isEMailStrictMatch)
{
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
return;
}
//FIXME:Check if subject + body = 4096 Byte
if ((subject.Length + body.Length) > 1024)
{
m_log.Error("[EMAIL] subject + body > 1024 Byte");
return;
}
string LastObjectName = string.Empty;
string LastObjectPosition = string.Empty;
string LastObjectRegionName = string.Empty;
resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
if (!address.EndsWith(m_InterObjectHostname))
{
// regular email, send it out
try
{
//Creation EmailMessage
EmailMessage emailMessage = new EmailMessage();
//From
emailMessage.FromAddress = new EmailAddress(objectID.ToString() + "@" + m_HostName);
//To - Only One
emailMessage.AddToAddress(new EmailAddress(address));
//Subject
emailMessage.Subject = subject;
//TEXT Body
resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
emailMessage.BodyText = "Object-Name: " + LastObjectName +
"\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
LastObjectPosition + "\n\n" + body;
//Config SMTP Server
//Set SMTP SERVER config
SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
// Add authentication only when requested
//
if (SMTP_SERVER_LOGIN != String.Empty && SMTP_SERVER_PASSWORD != String.Empty)
{
//Authentication
smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
}
//Send Email Message
emailMessage.Send(smtpServer);
//Log
m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString() + "@" + m_HostName);
}
catch (Exception e)
{
m_log.Error("[EMAIL] DefaultEmailModule Exception: " + e.Message);
}
}
else
{
// inter object email, keep it in the family
Email email = new Email();
email.time = ((int)((DateTime.UtcNow - new DateTime(1970,1,1,0,0,0)).TotalSeconds)).ToString();
email.subject = subject;
email.sender = objectID.ToString() + "@" + m_InterObjectHostname;
email.message = "Object-Name: " + LastObjectName +
"\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
LastObjectPosition + "\n\n" + body;
string guid = address.Substring(0, address.IndexOf("@"));
UUID toID = new UUID(guid);
if (IsLocal(toID)) // TODO FIX check to see if it is local
{
// object in this region
InsertEmail(toID, email);
}
else
{
// object on another region
// TODO FIX
}
}
//DONE: Message as Second Life style
//20 second delay - AntiSpam System - for now only 10 seconds
DelayInSeconds(10);
}
/// <summary>
///
/// </summary>
/// <param name="objectID"></param>
/// <param name="sender"></param>
/// <param name="subject"></param>
/// <returns></returns>
public Email GetNextEmail(UUID objectID, string sender, string subject)
{
List<Email> queue = null;
lock (m_LastGetEmailCall)
{
if (m_LastGetEmailCall.ContainsKey(objectID))
{
m_LastGetEmailCall.Remove(objectID);
}
m_LastGetEmailCall.Add(objectID, DateTime.Now);
// Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
DateTime now = DateTime.Now;
List<UUID> removal = new List<UUID>();
foreach (UUID uuid in m_LastGetEmailCall.Keys)
{
if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
{
removal.Add(uuid);
}
}
foreach (UUID remove in removal)
{
m_LastGetEmailCall.Remove(remove);
lock (m_MailQueues)
{
m_MailQueues.Remove(remove);
}
}
}
lock (m_MailQueues)
{
if (m_MailQueues.ContainsKey(objectID))
{
queue = m_MailQueues[objectID];
}
}
if (queue != null)
{
lock (queue)
{
if (queue.Count > 0)
{
int i;
for (i = 0; i < queue.Count; i++)
{
if ((sender == null || sender.Equals("") || sender.Equals(queue[i].sender)) &&
(subject == null || subject.Equals("") || subject.Equals(queue[i].subject)))
{
break;
}
}
if (i != queue.Count)
{
Email ret = queue[i];
queue.Remove(ret);
ret.numLeft = queue.Count;
return ret;
}
}
}
}
else
{
lock (m_MailQueues)
{
m_MailQueues.Add(objectID, new List<Email>());
}
}
return null;
}
}
}