99 lines
3.7 KiB
C#
99 lines
3.7 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Environment;
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using libsecondlife;
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namespace OpenSim.Region.ClientStack
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{
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public abstract class RegionApplicationBase
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{
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protected AssetCache m_assetCache;
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protected InventoryCache m_inventoryCache;
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protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
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protected DateTime m_startuptime;
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protected NetworkServersInfo m_networkServersInfo;
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protected List<UDPServer> m_udpServer = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<IWorld> m_localWorld = new List<IWorld>();
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protected BaseHttpServer m_httpServer;
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protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
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protected LogBase m_log;
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public RegionApplicationBase( )
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{
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m_startuptime = DateTime.Now;
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}
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virtual public void StartUp()
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{
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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m_networkServersInfo = new NetworkServersInfo();
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RegionInfo m_regionInfo = new RegionInfo();
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Initialize();
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StartLog();
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}
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protected abstract void Initialize();
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private void StartLog()
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{
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LogBase logBase = CreateLog();
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m_log = logBase;
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MainLog.Instance = m_log;
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}
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protected abstract LogBase CreateLog();
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protected abstract PhysicsScene GetPhysicsScene( );
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protected PhysicsScene GetPhysicsScene(string engine)
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{
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PhysicsPluginManager physicsPluginManager;
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physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPlugins();
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return physicsPluginManager.GetPhysicsScene( engine );
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}
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}
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}
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