Files
opensim/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
Tedd Hansen 8ccc12d642 Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
2008-02-02 02:35:56 +00:00

161 lines
6.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class ScriptManager : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager
{
public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
: base(scriptEngine)
{
base.m_scriptEngine = scriptEngine;
}
// KEEP TRACK OF SCRIPTS <int id, whatever script>
//internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
// LOAD SCRIPT
// UNLOAD SCRIPT
// PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim
private Compiler.LSL.Compiler LSLCompiler;
public override void _StartScript(uint localID, LLUUID itemID, string Script)
{
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
// First time start? Lets fire up our compiler...
if (LSLCompiler == null)
LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine);
//IScriptHost root = host.GetRoot();
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
string ScriptSource = String.Empty;
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
try
{
// Compile (We assume LSL)
ScriptSource = LSLCompiler.PerformScriptCompile(Script);
#if DEBUG
long before;
before = GC.GetTotalMemory(true);
#endif
IScript CompiledScript;
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
CompiledScript.Source = Script;
// Add it to our script memstruct
SetScript(localID, itemID, CompiledScript);
// We need to give (untrusted) assembly a private instance of BuiltIns
// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
// Start the script - giving it BuiltIns
CompiledScript.Start(LSLB);
// Fire the first start-event
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
}
catch (Exception e)
{
//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\r\n" + e.Message.ToString();
if (text.Length > 1500)
text = text.Substring(0, 1500);
World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
m_host.Name, m_host.UUID);
}
catch (Exception e2)
{
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName,
"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
}
}
}
public override void _StopScript(uint localID, LLUUID itemID)
{
// Stop script
#if DEBUG
m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Stop script localID: " + localID + " LLUID: " + itemID.ToString());
#endif
// Stop long command on script
m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
IScript LSLBC = GetScript(localID, itemID);
if (LSLBC == null)
return;
// TEMP: First serialize it
//GetSerializedScript(localID, itemID);
try
{
// Get AppDomain
AppDomain ad = LSLBC.Exec.GetAppDomain();
// Tell script not to accept new requests
GetScript(localID, itemID).Exec.StopScript();
// Remove from internal structure
RemoveScript(localID, itemID);
// Tell AppDomain that we have stopped script
m_scriptEngine.m_AppDomainManager.StopScript(ad);
}
catch (Exception e)
{
m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}
}
}