Files
opensim/OpenSim/ScriptEngine/Shared/RegionInfoStructure.cs

120 lines
4.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.ScriptEngine.Shared;
using EventParams = OpenSim.ScriptEngine.Shared.EventParams;
namespace OpenSim.ScriptEngine.Shared
{
public struct RegionInfoStructure
{
public Scene Scene;
public IConfigSource ConfigSource;
public IScriptLoader ScriptLoader;
public Dictionary<string, IScriptEventProvider> EventProviders;
public Dictionary<string, IScriptExecutor> Executors;
public Dictionary<string, IScriptCompiler> Compilers;
public Dictionary<string, IScriptScheduler> Schedulers;
public Dictionary<string, IScriptCommandProvider> CommandProviders;
public void Executors_Execute(EventParams p)
{
// Execute a command on all executors
lock (Executors)
{
foreach (IScriptExecutor exec in Executors.Values)
{
exec.ExecuteCommand(p);
}
}
}
public void Executors_Execute(ScriptStructure scriptContainer, EventParams p)
{
// Execute a command on all executors
lock (Executors)
{
foreach (IScriptExecutor exec in Executors.Values)
{
exec.ExecuteCommand(ref scriptContainer, p);
}
}
}
public IScriptCompiler FindCompiler(ScriptMetaData scriptMetaData)
{
string compiler = "Compiler_LSL";
if (scriptMetaData.ContainsKey("Compiler"))
compiler = scriptMetaData["Compiler"];
lock (Compilers)
{
if (!Compilers.ContainsKey(compiler))
throw new Exception("Requested script compiler \"" + compiler + "\" does not exist.");
return Compilers[compiler];
}
}
public IScriptScheduler FindScheduler(ScriptMetaData scriptMetaData)
{
string scheduler = "Scheduler";
if (scriptMetaData.ContainsKey("Scheduler"))
scheduler = scriptMetaData["Scheduler"];
lock (Schedulers)
{
if (!Schedulers.ContainsKey(scheduler))
throw new Exception("Requested script scheduler \"" + scheduler + "\" does not exist.");
return Schedulers[scheduler];
}
}
//public Assembly[] GetCommandProviderAssemblies()
//{
// lock (CommandProviders)
// {
// Assembly[] ass = new Assembly[CommandProviders.Count];
// int i = 0;
// foreach (string key in CommandProviders.Keys)
// {
// ass[i] = CommandProviders[key].GetType().Assembly;
// i++;
// }
// return ass;
// }
//}
}
}