120 lines
4.6 KiB
C#
120 lines
4.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.ScriptEngine.Shared;
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using EventParams = OpenSim.ScriptEngine.Shared.EventParams;
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namespace OpenSim.ScriptEngine.Shared
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{
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public struct RegionInfoStructure
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{
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public Scene Scene;
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public IConfigSource ConfigSource;
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public IScriptLoader ScriptLoader;
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public Dictionary<string, IScriptEventProvider> EventProviders;
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public Dictionary<string, IScriptExecutor> Executors;
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public Dictionary<string, IScriptCompiler> Compilers;
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public Dictionary<string, IScriptScheduler> Schedulers;
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public Dictionary<string, IScriptCommandProvider> CommandProviders;
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public void Executors_Execute(EventParams p)
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{
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// Execute a command on all executors
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lock (Executors)
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{
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foreach (IScriptExecutor exec in Executors.Values)
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{
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exec.ExecuteCommand(p);
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}
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}
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}
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public void Executors_Execute(ScriptStructure scriptContainer, EventParams p)
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{
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// Execute a command on all executors
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lock (Executors)
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{
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foreach (IScriptExecutor exec in Executors.Values)
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{
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exec.ExecuteCommand(ref scriptContainer, p);
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}
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}
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}
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public IScriptCompiler FindCompiler(ScriptMetaData scriptMetaData)
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{
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string compiler = "Compiler_LSL";
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if (scriptMetaData.ContainsKey("Compiler"))
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compiler = scriptMetaData["Compiler"];
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lock (Compilers)
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{
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if (!Compilers.ContainsKey(compiler))
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throw new Exception("Requested script compiler \"" + compiler + "\" does not exist.");
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return Compilers[compiler];
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}
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}
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public IScriptScheduler FindScheduler(ScriptMetaData scriptMetaData)
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{
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string scheduler = "Scheduler";
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if (scriptMetaData.ContainsKey("Scheduler"))
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scheduler = scriptMetaData["Scheduler"];
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lock (Schedulers)
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{
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if (!Schedulers.ContainsKey(scheduler))
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throw new Exception("Requested script scheduler \"" + scheduler + "\" does not exist.");
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return Schedulers[scheduler];
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}
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}
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//public Assembly[] GetCommandProviderAssemblies()
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//{
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// lock (CommandProviders)
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// {
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// Assembly[] ass = new Assembly[CommandProviders.Count];
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// int i = 0;
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// foreach (string key in CommandProviders.Keys)
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// {
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// ass[i] = CommandProviders[key].GetType().Assembly;
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// i++;
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// }
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// return ass;
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// }
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//}
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}
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} |