Will execute all OpenSim services redirect their input/output/errors to the selected "GUI module". This version has following "GUI modules": * Windows Forms * Windows Service (doesn't work yet) * Console * TCP daemon This means that OpenSim can now run in a single console for those who want that. Console functionallity is not too rich yet, but code/framework is there... more to come. :)
182 lines
6.2 KiB
C#
182 lines
6.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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namespace OpenSim.GridLaunch
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{
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internal class Settings
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<string, string> Config = new Dictionary<string, string>();
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public Dictionary<string, bool> Components = new Dictionary<string, bool>();
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public static string[] defaultComponents = new string[]
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{
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"OpenSim.Grid.UserServer.exe",
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"OpenSim.Grid.GridServer.exe",
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"OpenSim.Grid.AssetServer.exe",
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"OpenSim.Grid.InventoryServer.exe",
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"OpenSim.Grid.MessagingServer.exe",
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"OpenSim.32BitLaunch.exe"
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};
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private static readonly char[] confSplit = new char[] { '=' };
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private static readonly char[] comaSplit = new char[] { ',' };
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private static readonly char[] colonSplit = new char[] { ';' };
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private string configFile = "";
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public Settings()
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{
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}
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public Settings(string ConfigFile)
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{
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LoadConfig(ConfigFile);
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}
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public void LoadConfig(string ConfigFile)
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{
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configFile = ConfigFile;
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m_log.Info("Reading config file: " + ConfigFile);
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try
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{
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// Read config file
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foreach (string line in System.IO.File.ReadAllLines(ConfigFile))
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{
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string[] s = line.Split(confSplit, 2);
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if (s.Length >= 2)
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Config.Add(s[0], s[1]);
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}
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// Process Components section
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string cmp = Config["Components"];
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Config.Remove("Components");
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foreach (string c in cmp.Split(comaSplit))
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{
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string[] cs = c.Split(colonSplit);
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if (cs.Length >= 2)
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{
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bool status = false;
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bool.TryParse(cs[1], out status);
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Components.Add(cs[0], status);
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}
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}
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}
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catch (Exception ex)
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{
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m_log.Error("Exception reading config file: " + ex.ToString());
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}
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// No components? Add default components
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if (Components.Count == 0)
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foreach (string c in defaultComponents)
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{
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Components.Add(c, true);
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}
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}
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public void SaveConfig(string ConfigFile)
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{
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configFile = ConfigFile;
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SaveConfig();
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}
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public void SaveConfig()
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{
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m_log.Info("Writing config file: " + configFile);
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try
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{
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System.IO.File.WriteAllText(configFile, ToString());
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}
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catch (Exception ex)
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{
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m_log.Error("Exception writing config file: " + ex.ToString());
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}
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}
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public new string ToString()
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{
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StringBuilder ret = new StringBuilder();
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Dictionary<string, string> config = new Dictionary<string, string>(Config);
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// Add Components key
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StringBuilder _Components = new StringBuilder();
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foreach (string c in Components.Keys)
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{
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if (_Components.Length > 0)
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_Components.Append(",");
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_Components.Append(c + ";" + Components[c].ToString());
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}
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config["Components"] = _Components.ToString();
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// Make return string
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foreach (string key in config.Keys)
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{
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ret.AppendLine(key + "=" + config[key]);
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}
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// Return it
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return ret.ToString();
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}
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public string this[string Key]
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{
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get
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{
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if (Config.ContainsKey(Key))
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return Config[Key];
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return "";
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}
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set { Config[Key] = value; }
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}
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public void ParseCommandArguments(string[] args)
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{
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string key = null;
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foreach (string a in args)
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{
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if (a.StartsWith("--"))
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key = a.Remove(0, 2);
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else
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{
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if (key != null)
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Config[key] = a;
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key = null;
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}
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}
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}
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}
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}
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