* Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
!!!IMPORTANT NOTE!!! This code snippet provided as an example of coding functional content with region modules. As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin. So, use at own peril and in dedicated instance. Peace.