This website requires JavaScript.
Explore
Help
Register
Sign In
lotek
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
Code
Issues
Pull Requests
Releases
Wiki
Activity
Files
92f9750dedf6b1de908aede7e04694d91c0c614c
opensim
/
OpenSim
/
Region
/
CoreModules
/
Scripting
/
VectorRender
History
Justin Clark-Casey (justincc)
d31a951d94
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
...
Same rationale as commit
13690582
.
2012-09-28 02:37:50 +01:00
..
Tests
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
2012-09-27 23:15:43 +01:00
VectorRenderModule.cs
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
2012-09-28 02:37:50 +01:00