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92f9750dedf6b1de908aede7e04694d91c0c614c
opensim/OpenSim/Region/CoreModules/Scripting/VectorRender
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Justin Clark-Casey (justincc) d31a951d94 Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 02:37:50 +01:00
..
Tests
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
2012-09-27 23:15:43 +01:00
VectorRenderModule.cs
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
2012-09-28 02:37:50 +01:00
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