OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
652 lines
21 KiB
C#
652 lines
21 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Globalization;
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using System.Runtime.Remoting;
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using System.Runtime.Remoting.Lifetime;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Threading;
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using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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public class InstanceData
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{
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public IScript Script;
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public string State;
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public bool Running;
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public bool Disabled;
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public string Source;
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public int StartParam;
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public AppDomain AppDomain;
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public Dictionary<string, IScriptApi> Apis;
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public Dictionary<KeyValuePair<int,int>, KeyValuePair<int,int>>
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LineMap;
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// public ISponsor ScriptSponsor;
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}
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public class ScriptManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#region Declares
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private Thread scriptLoadUnloadThread;
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private static Thread staticScriptLoadUnloadThread;
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private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
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private static bool PrivateThread;
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private int LoadUnloadMaxQueueSize;
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private Object scriptLock = new Object();
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private bool m_started = false;
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private Dictionary<InstanceData, DetectParams[]> detparms =
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new Dictionary<InstanceData, DetectParams[]>();
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// Load/Unload structure
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private struct LUStruct
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{
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public uint localID;
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public UUID itemID;
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public string script;
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public LUType Action;
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public int startParam;
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public bool postOnRez;
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}
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private enum LUType
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{
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Unknown = 0,
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Load = 1,
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Unload = 2
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}
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public Dictionary<uint, Dictionary<UUID, InstanceData>> Scripts =
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new Dictionary<uint, Dictionary<UUID, InstanceData>>();
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private Compiler LSLCompiler;
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public Scene World
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{
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get { return m_scriptEngine.World; }
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}
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#endregion
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public void Initialize()
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{
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// Create our compiler
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LSLCompiler = new Compiler(m_scriptEngine);
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}
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public void _StartScript(uint localID, UUID itemID, string Script,
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int startParam, bool postOnRez)
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{
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m_log.DebugFormat(
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"[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
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m_scriptEngine.ScriptEngineName, localID, itemID);
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// We will initialize and start the script.
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// It will be up to the script itself to hook up the correct events.
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string CompiledScriptFile = String.Empty;
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SceneObjectPart m_host = World.GetSceneObjectPart(localID);
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if (null == m_host)
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{
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m_log.ErrorFormat(
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"[{0}]: Could not find scene object part corresponding "+
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"to localID {1} to start script",
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m_scriptEngine.ScriptEngineName, localID);
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return;
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}
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UUID assetID = UUID.Zero;
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TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
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if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem))
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assetID = taskInventoryItem.AssetID;
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ScenePresence presence =
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World.GetScenePresence(taskInventoryItem.OwnerID);
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CultureInfo USCulture = new CultureInfo("en-US");
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Thread.CurrentThread.CurrentCulture = USCulture;
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try
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{
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// Compile (We assume LSL)
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CompiledScriptFile =
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LSLCompiler.PerformScriptCompile(Script,
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assetID.ToString());
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if (presence != null && (!postOnRez))
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presence.ControllingClient.SendAgentAlertMessage(
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"Compile successful", false);
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m_log.InfoFormat("[SCRIPT]: Compiled assetID {0}: {1}",
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assetID, CompiledScriptFile);
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InstanceData id = new InstanceData();
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IScript CompiledScript;
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CompiledScript =
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m_scriptEngine.m_AppDomainManager.LoadScript(
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CompiledScriptFile, out id.AppDomain);
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//Register the sponsor
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// ISponsor scriptSponsor = new ScriptSponsor();
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// ILease lease = (ILease)RemotingServices.GetLifetimeService(CompiledScript as MarshalByRefObject);
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// lease.Register(scriptSponsor);
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// id.ScriptSponsor = scriptSponsor;
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id.LineMap = LSLCompiler.LineMap();
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id.Script = CompiledScript;
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id.Source = Script;
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id.StartParam = startParam;
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id.State = "default";
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id.Running = true;
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id.Disabled = false;
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// Add it to our script memstruct
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m_scriptEngine.m_ScriptManager.SetScript(localID, itemID, id);
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id.Apis = new Dictionary<string, IScriptApi>();
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ApiManager am = new ApiManager();
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foreach (string api in am.GetApis())
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{
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id.Apis[api] = am.CreateApi(api);
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id.Apis[api].Initialize(m_scriptEngine, m_host,
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localID, itemID);
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}
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foreach (KeyValuePair<string,IScriptApi> kv in id.Apis)
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{
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CompiledScript.InitApi(kv.Key, kv.Value);
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}
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// Fire the first start-event
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int eventFlags =
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m_scriptEngine.m_ScriptManager.GetStateEventFlags(
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localID, itemID);
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m_host.SetScriptEvents(itemID, eventFlags);
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m_scriptEngine.m_EventQueueManager.AddToScriptQueue(
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localID, itemID, "state_entry", new DetectParams[0],
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new object[] { });
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if (postOnRez)
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{
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m_scriptEngine.m_EventQueueManager.AddToScriptQueue(
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localID, itemID, "on_rez", new DetectParams[0],
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new object[] { new LSL_Types.LSLInteger(startParam) });
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}
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}
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catch (Exception e) // LEGIT: User Scripting
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{
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if (presence != null && (!postOnRez))
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presence.ControllingClient.SendAgentAlertMessage(
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"Script saved with errors, check debug window!",
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false);
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try
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{
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// DISPLAY ERROR INWORLD
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string text = "Error compiling script:\n" +
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e.Message.ToString();
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if (text.Length > 1100)
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text = text.Substring(0, 1099);
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World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.DebugChannel, 2147483647,
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m_host.AbsolutePosition, m_host.Name, m_host.UUID,
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false);
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}
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catch (Exception e2) // LEGIT: User Scripting
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{
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m_scriptEngine.Log.Error("[" +
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m_scriptEngine.ScriptEngineName +
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"]: Error displaying error in-world: " +
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e2.ToString());
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m_scriptEngine.Log.Error("[" +
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m_scriptEngine.ScriptEngineName + "]: " +
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"Errormessage: Error compiling script:\r\n" +
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e2.Message.ToString());
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}
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}
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}
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public void _StopScript(uint localID, UUID itemID)
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{
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InstanceData id = GetScript(localID, itemID);
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if (id == null)
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return;
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m_scriptEngine.Log.DebugFormat("[{0}]: Unloading script",
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m_scriptEngine.ScriptEngineName);
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// Stop long command on script
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AsyncCommandManager.RemoveScript(m_scriptEngine, localID, itemID);
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try
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{
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// Get AppDomain
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// Tell script not to accept new requests
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id.Running = false;
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id.Disabled = true;
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AppDomain ad = id.AppDomain;
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// Remove from internal structure
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RemoveScript(localID, itemID);
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// Tell AppDomain that we have stopped script
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m_scriptEngine.m_AppDomainManager.StopScript(ad);
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}
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catch (Exception e) // LEGIT: User Scripting
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{
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m_scriptEngine.Log.Error("[" +
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m_scriptEngine.ScriptEngineName +
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"]: Exception stopping script localID: " +
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localID + " LLUID: " + itemID.ToString() +
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": " + e.ToString());
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}
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}
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public void ReadConfig()
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{
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// TODO: Requires sharing of all ScriptManagers to single thread
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PrivateThread = true;
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LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt(
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"LoadUnloadMaxQueueSize", 100);
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}
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#region Object init/shutdown
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public ScriptEngine m_scriptEngine;
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public ScriptManager(ScriptEngine scriptEngine)
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{
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m_scriptEngine = scriptEngine;
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}
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public void Setup()
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{
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ReadConfig();
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Initialize();
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}
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public void Start()
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{
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m_started = true;
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AppDomain.CurrentDomain.AssemblyResolve +=
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new ResolveEventHandler(CurrentDomain_AssemblyResolve);
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//
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// CREATE THREAD
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// Private or shared
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//
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if (PrivateThread)
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{
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// Assign one thread per region
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//scriptLoadUnloadThread = StartScriptLoadUnloadThread();
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}
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else
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{
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// Shared thread - make sure one exist, then assign it to the private
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if (staticScriptLoadUnloadThread == null)
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{
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//staticScriptLoadUnloadThread =
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// StartScriptLoadUnloadThread();
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}
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scriptLoadUnloadThread = staticScriptLoadUnloadThread;
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}
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}
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~ScriptManager()
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{
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// Abort load/unload thread
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try
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{
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if (scriptLoadUnloadThread != null &&
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scriptLoadUnloadThread.IsAlive == true)
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{
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scriptLoadUnloadThread.Abort();
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//scriptLoadUnloadThread.Join();
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}
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}
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catch
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{
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}
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}
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#endregion
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#region Load / Unload scripts (Thread loop)
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public void DoScriptLoadUnload()
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{
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if (!m_started)
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return;
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lock (LUQueue)
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{
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if (LUQueue.Count > 0)
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{
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LUStruct item = LUQueue.Dequeue();
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if (item.Action == LUType.Unload)
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{
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_StopScript(item.localID, item.itemID);
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RemoveScript(item.localID, item.itemID);
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}
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else if (item.Action == LUType.Load)
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{
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m_scriptEngine.Log.DebugFormat("[{0}]: Loading script",
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m_scriptEngine.ScriptEngineName);
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_StartScript(item.localID, item.itemID, item.script,
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item.startParam, item.postOnRez);
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}
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}
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}
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}
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#endregion
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#region Helper functions
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private static Assembly CurrentDomain_AssemblyResolve(
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object sender, ResolveEventArgs args)
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{
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return Assembly.GetExecutingAssembly().FullName == args.Name ?
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Assembly.GetExecutingAssembly() : null;
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}
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#endregion
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#region Start/Stop/Reset script
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/// <summary>
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/// Fetches, loads and hooks up a script to an objects events
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="localID"></param>
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public void StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez)
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{
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lock (LUQueue)
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{
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if ((LUQueue.Count >= LoadUnloadMaxQueueSize) && m_started)
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{
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m_scriptEngine.Log.Error("[" +
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m_scriptEngine.ScriptEngineName +
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"]: ERROR: Load/unload queue item count is at " +
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LUQueue.Count +
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". Config variable \"LoadUnloadMaxQueueSize\" "+
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"is set to " + LoadUnloadMaxQueueSize +
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", so ignoring new script.");
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return;
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}
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LUStruct ls = new LUStruct();
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ls.localID = localID;
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ls.itemID = itemID;
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ls.script = Script;
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ls.Action = LUType.Load;
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ls.startParam = startParam;
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ls.postOnRez = postOnRez;
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LUQueue.Enqueue(ls);
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}
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}
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/// <summary>
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/// Disables and unloads a script
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="itemID"></param>
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public void StopScript(uint localID, UUID itemID)
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{
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LUStruct ls = new LUStruct();
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ls.localID = localID;
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ls.itemID = itemID;
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ls.Action = LUType.Unload;
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ls.startParam = 0;
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ls.postOnRez = false;
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lock (LUQueue)
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{
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LUQueue.Enqueue(ls);
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}
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}
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#endregion
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#region Perform event execution in script
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// Execute a LL-event-function in Script
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internal void ExecuteEvent(uint localID, UUID itemID,
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string FunctionName, DetectParams[] qParams, object[] args)
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{
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InstanceData id = GetScript(localID, itemID);
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if (id == null)
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return;
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detparms[id] = qParams;
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if (id.Running)
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id.Script.ExecuteEvent(id.State, FunctionName, args);
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detparms.Remove(id);
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}
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public uint GetLocalID(UUID itemID)
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{
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foreach (KeyValuePair<uint, Dictionary<UUID, InstanceData> > k
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in Scripts)
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{
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if (k.Value.ContainsKey(itemID))
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return k.Key;
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}
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return 0;
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}
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public int GetStateEventFlags(uint localID, UUID itemID)
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{
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try
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{
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InstanceData id = GetScript(localID, itemID);
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if (id == null)
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{
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return 0;
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}
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int evflags = id.Script.GetStateEventFlags(id.State);
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return (int)evflags;
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}
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catch (Exception)
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{
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}
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return 0;
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}
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#endregion
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#region Internal functions to keep track of script
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public List<UUID> GetScriptKeys(uint localID)
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{
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if (Scripts.ContainsKey(localID) == false)
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return new List<UUID>();
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Dictionary<UUID, InstanceData> Obj;
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Scripts.TryGetValue(localID, out Obj);
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return new List<UUID>(Obj.Keys);
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}
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public InstanceData GetScript(uint localID, UUID itemID)
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{
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lock (scriptLock)
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{
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InstanceData id = null;
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if (Scripts.ContainsKey(localID) == false)
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return null;
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Dictionary<UUID, InstanceData> Obj;
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Scripts.TryGetValue(localID, out Obj);
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if (Obj.ContainsKey(itemID) == false)
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return null;
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// Get script
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Obj.TryGetValue(itemID, out id);
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return id;
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}
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}
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public void SetScript(uint localID, UUID itemID, InstanceData id)
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{
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lock (scriptLock)
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{
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// Create object if it doesn't exist
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if (Scripts.ContainsKey(localID) == false)
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{
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Scripts.Add(localID, new Dictionary<UUID, InstanceData>());
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}
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// Delete script if it exists
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Dictionary<UUID, InstanceData> Obj;
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Scripts.TryGetValue(localID, out Obj);
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if (Obj.ContainsKey(itemID) == true)
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Obj.Remove(itemID);
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// Add to object
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Obj.Add(itemID, id);
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}
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|
}
|
|
|
|
public void RemoveScript(uint localID, UUID itemID)
|
|
{
|
|
if (localID == 0)
|
|
localID = GetLocalID(itemID);
|
|
|
|
// Don't have that object?
|
|
if (Scripts.ContainsKey(localID) == false)
|
|
return;
|
|
|
|
// Delete script if it exists
|
|
Dictionary<UUID, InstanceData> Obj;
|
|
Scripts.TryGetValue(localID, out Obj);
|
|
if (Obj.ContainsKey(itemID) == true)
|
|
Obj.Remove(itemID);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void ResetScript(uint localID, UUID itemID)
|
|
{
|
|
InstanceData id = GetScript(localID, itemID);
|
|
string script = id.Source;
|
|
StopScript(localID, itemID);
|
|
SceneObjectPart part = World.GetSceneObjectPart(localID);
|
|
part.Inventory.GetInventoryItem(itemID).PermsMask = 0;
|
|
part.Inventory.GetInventoryItem(itemID).PermsGranter = UUID.Zero;
|
|
StartScript(localID, itemID, script, id.StartParam, false);
|
|
}
|
|
|
|
|
|
#region Script serialization/deserialization
|
|
|
|
public void GetSerializedScript(uint localID, UUID itemID)
|
|
{
|
|
// Serialize the script and return it
|
|
// Should not be a problem
|
|
FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID);
|
|
BinaryFormatter b = new BinaryFormatter();
|
|
b.Serialize(fs, GetScript(localID, itemID));
|
|
fs.Close();
|
|
}
|
|
|
|
public void PutSerializedScript(uint localID, UUID itemID)
|
|
{
|
|
// Deserialize the script and inject it into an AppDomain
|
|
|
|
// How to inject into an AppDomain?
|
|
}
|
|
|
|
#endregion
|
|
|
|
public DetectParams[] GetDetectParams(InstanceData id)
|
|
{
|
|
if (detparms.ContainsKey(id))
|
|
return detparms[id];
|
|
|
|
return null;
|
|
}
|
|
|
|
public int GetStartParameter(UUID itemID)
|
|
{
|
|
|
|
uint localID = GetLocalID(itemID);
|
|
|
|
InstanceData id = GetScript(localID, itemID);
|
|
|
|
if (id == null)
|
|
return 0;
|
|
|
|
return id.StartParam;
|
|
}
|
|
|
|
public IScriptApi GetApi(UUID itemID, string name)
|
|
{
|
|
uint localID = GetLocalID(itemID);
|
|
|
|
InstanceData id = GetScript(localID, itemID);
|
|
if (id == null)
|
|
return null;
|
|
|
|
if (id.Apis.ContainsKey(name))
|
|
return id.Apis[name];
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|