Files
opensim/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
Melanie Thielker 9d31cfafb2 Funnel stored (offline) IMs through the Scene EventManager to make sure
they are processed by the modules rather than sent to the client
directly. Allows friends and group requests and responses to be saved, too
2009-04-12 12:44:41 +00:00

202 lines
7.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class OfflineMessageModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool enabled = true;
private List<Scene> m_SceneList = new List<Scene>();
private string m_RestURL = String.Empty;
public void Initialise(Scene scene, IConfigSource config)
{
if (!enabled)
return;
IConfig cnf = config.Configs["Messaging"];
if (cnf == null)
{
enabled = false;
return;
}
if (cnf != null && cnf.GetString(
"OfflineMessageModule", "None") !=
"OfflineMessageModule")
{
enabled = false;
return;
}
lock (m_SceneList)
{
if (m_SceneList.Count == 0)
{
m_RestURL = cnf.GetString("OfflineMessageURL", "");
if (m_RestURL == "")
{
m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
enabled = false;
return;
}
}
if (!m_SceneList.Contains(scene))
m_SceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
}
public void PostInitialise()
{
if (!enabled)
return;
if (m_SceneList.Count == 0)
return;
IMessageTransferModule trans = m_SceneList[0].RequestModuleInterface<IMessageTransferModule>();
if (trans == null)
{
enabled = false;
lock (m_SceneList)
{
foreach (Scene s in m_SceneList)
s.EventManager.OnNewClient -= OnNewClient;
m_SceneList.Clear();
}
m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
return;
}
trans.OnUndeliveredMessage += UndeliveredMessage;
m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
}
public string Name
{
get { return "OfflineMessageModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void Close()
{
}
private IClientAPI FindClient(UUID agentID)
{
foreach (Scene s in m_SceneList)
{
ScenePresence presence = s.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return presence.ControllingClient;
}
return null;
}
private void OnNewClient(IClientAPI client)
{
client.OnRetrieveInstantMessages += RetrieveInstantMessages;
// TODO:: Remove when mute lists are supported
//
//client.OnEconomyDataRequest += OnEconomyDataRequest;
}
private void RetrieveInstantMessages(IClientAPI client)
{
m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
"POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
foreach (GridInstantMessage im in msglist)
{
DateTime saved = Util.ToDateTime((uint)im.timestamp);
im.message = "(saved " + saved.ToString() + ") " + im.message;
// client.SendInstantMessage(im);
// Send through scene event manager so all modules get a chance
// to look at this message before it gets delivered.
//
// Needed for proper state management for stored group
// invitations
//
client.Scene.EventManager.TriggerIncomingInstantMessage(im);
}
}
private void UndeliveredMessage(GridInstantMessage im)
{
if (im.offline != 0)
{
bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
"POST", m_RestURL+"/SaveMessage/", im);
if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
{
IClientAPI client = FindClient(new UUID(im.fromAgentID));
if (client == null)
return;
client.SendInstantMessage(new GridInstantMessage(
null, new UUID(im.toAgentID),
"System", new UUID(im.fromAgentID),
(byte)InstantMessageDialog.MessageFromAgent,
"User is not logged in. "+
(success ? "Message saved." : "Message not saved"),
false, new Vector3()));
}
}
}
}
}