Files
opensim/OpenSim/Data/SQLite/SQLiteAssetData.cs
Sean Dague a1cc0e436f changes to allow asset_source to be specified in the opensim.ini
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
2008-04-23 19:13:06 +00:00

306 lines
12 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using libsecondlife;
using log4net;
using Mono.Data.SqliteClient;
using OpenSim.Framework;
namespace OpenSim.Data.SQLite
{
/// <summary>
/// A User storage interface for the DB4o database system
/// </summary>
public class SQLiteAssetData : AssetDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The database manager
/// </summary>
/// <summary>
/// Artificial constructor called upon plugin load
/// </summary>
private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)";
private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
private const string assetSelect = "select * from assets";
private SqliteConnection m_conn;
override public void Initialise(string dbconnect)
{
if (dbconnect == string.Empty) {
dbconnect = "URI=file:AssetStorage.db,version=3";
}
m_conn = new SqliteConnection(dbconnect);
m_conn.Open();
TestTables(m_conn);
return;
}
override public AssetBase FetchAsset(LLUUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
using (IDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
AssetBase asset = buildAsset(reader);
reader.Close();
return asset;
}
else
{
reader.Close();
return null;
}
}
}
}
override public void CreateAsset(AssetBase asset)
{
m_log.Info("[SQLITE]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
if (ExistsAsset(asset.FullID))
{
m_log.Info("[SQLITE]: Asset exists already, ignoring.");
}
else
{
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
}
override public void UpdateAsset(AssetBase asset)
{
LogAssetLoad(asset);
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
private void LogAssetLoad(AssetBase asset)
{
string temporary = asset.Temporary ? "Temporary" : "Stored";
string local = asset.Local ? "Local" : "Remote";
int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
m_log.Info("[SQLITE]: " +
string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
asset.FullID, asset.Name, asset.Description, asset.Type,
asset.InvType, temporary, local, assetLength));
}
override public bool ExistsAsset(LLUUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
using (IDataReader reader = cmd.ExecuteReader())
{
if(reader.Read())
{
reader.Close();
return true;
}
else
{
reader.Close();
return false;
}
}
}
}
public void DeleteAsset(LLUUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
cmd.ExecuteNonQuery();
}
}
override public void CommitAssets() // force a sync to the database
{
m_log.Info("[SQLITE]: Attempting commit");
// lock (ds)
// {
// da.Update(ds, "assets");
// ds.AcceptChanges();
// }
}
/***********************************************************************
*
* Database Definition Functions
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
private DataTable createAssetsTable()
{
DataTable assets = new DataTable("assets");
SQLiteUtil.createCol(assets, "UUID", typeof (String));
SQLiteUtil.createCol(assets, "Name", typeof (String));
SQLiteUtil.createCol(assets, "Description", typeof (String));
SQLiteUtil.createCol(assets, "Type", typeof (Int32));
SQLiteUtil.createCol(assets, "InvType", typeof (Int32));
SQLiteUtil.createCol(assets, "Local", typeof (Boolean));
SQLiteUtil.createCol(assets, "Temporary", typeof (Boolean));
SQLiteUtil.createCol(assets, "Data", typeof (Byte[]));
// Add in contraints
assets.PrimaryKey = new DataColumn[] {assets.Columns["UUID"]};
return assets;
}
/***********************************************************************
*
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
*
**********************************************************************/
private AssetBase buildAsset(IDataReader row)
{
// TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values
// back out. Not enough time to figure it out yet.
AssetBase asset = new AssetBase();
asset.FullID = new LLUUID((String) row["UUID"]);
asset.Name = (String) row["Name"];
asset.Description = (String) row["Description"];
asset.Type = Convert.ToSByte(row["Type"]);
asset.InvType = Convert.ToSByte(row["InvType"]);
asset.Local = Convert.ToBoolean(row["Local"]);
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
asset.Data = (byte[]) row["Data"];
return asset;
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
private void InitDB(SqliteConnection conn)
{
string createAssets = SQLiteUtil.defineTable(createAssetsTable());
SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
pcmd.ExecuteNonQuery();
}
private bool TestTables(SqliteConnection conn)
{
SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
DataSet tmpDS = new DataSet();
try
{
pDa.Fill(tmpDS, "assets");
}
catch (SqliteSyntaxException)
{
m_log.Info("[SQLITE]: SQLite Database doesn't exist... creating");
InitDB(conn);
}
return true;
}
#region IPlugin interface
override public string Version
{
get
{
Module module = GetType().Module;
string dllName = module.Assembly.ManifestModule.Name;
Version dllVersion = module.Assembly.GetName().Version;
return
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
dllVersion.Revision);
}
}
override public void Initialise()
{
Initialise("URI=file:AssetStorage.db,version=3");
}
override public string Name
{
get { return "SQLite Asset storage engine"; }
}
#endregion
}
}