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a43bb10000ca0b58af2f33750ea17cb94bfbad7d
opensim
/
OpenSim
/
Region
/
ScriptEngine
/
Common
/
ScriptEngineBase
History
Tedd Hansen
a43bb10000
Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
...
But, this is totally completely untested. So it probably won't work for another patch or five.
2008-02-22 14:09:38 +00:00
..
AppDomainManager.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
AsyncLSLCommandManager.cs
Fixes to ScriptEngine thread cleanup on destructor
2008-02-21 23:43:58 +00:00
Common.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
EventManager.cs
Minor cleanup.
2008-02-20 18:38:20 +00:00
EventQueueManager.cs
Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
2008-02-22 14:09:38 +00:00
EventQueueThreadClass.cs
Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
2008-02-22 14:09:38 +00:00
iScriptEngineFunctionModule.cs
From this commit and a few hours into the future ScriptEngine will be unstable:
2008-02-22 12:50:24 +00:00
MaintenanceThread.cs
Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
2008-02-22 14:09:38 +00:00
ScriptEngine.cs
Now last commit will compile too... The features just keep on coming!
2008-02-22 13:15:01 +00:00
ScriptManager.cs
Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region.
2008-02-22 13:23:45 +00:00